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  3. Lizard

Posts by Lizard

  • Brest

    • Lizard
    • October 13, 2016 at 4:44 PM

    Just to keep the flow going :D

    [Blocked Image: http://i.imgur.com/oGoktw3.jpg]

    [Blocked Image: http://i.imgur.com/kGbI2Gc.jpg]

    Small update. For the last weeks I have been working on dockyard which is an A point of our map. We consider it 90 % finished, only few props left to do. We will post some screenshots probably on sunday.

  • Mercury

    • Lizard
    • October 10, 2016 at 5:31 PM

    3rd screen looks so cozy. Looking forward to this !

  • Brest

    • Lizard
    • October 3, 2016 at 6:24 PM
    Quote from Daruth505

    4 hours ago, Daruth505 said: Great work everyone, All these designs. Its just such a wonderful community!

    All brought together with similar interests.

    Good luck everyone, nice work Terri and LizardPL

    Dont forget about Vaya he is working on this project too :) Thanks for kind words.

  • Brest

    • Lizard
    • October 1, 2016 at 9:52 PM

    Small update from me. Let's call it and US side of the map. Still have a lot of problem with lighting and shadows but I will fix this some day soon. Hope you guys like it :)[Blocked Image: http://i.imgur.com/98tfbtt.jpg][Blocked Image: http://i.imgur.com/tcWiaxD.jpg]

    [Blocked Image: http://i.imgur.com/lXeBoxL.jpg]

    [Blocked Image: http://i.imgur.com/fjue3kW.jpg]

    [Blocked Image: http://i.imgur.com/Zazcf5G.jpg]

    [Blocked Image: http://i.imgur.com/dluGZs9.jpg]

  • Day of Infamy Mapping Contest Discussion

    • Lizard
    • September 28, 2016 at 12:12 AM

    I'm 80% sure there is a console command to cut view distance for bots in csgo. Maybe there is one for DoI too.

  • Day of Infamy Mapping Contest WIP Thread

    • Lizard
    • September 28, 2016 at 12:08 AM
    Quote from rosk

    2 hours ago, rosk said: Making a new map, set.. somewhere.

    [Blocked Image: http://i.imgur.com/8psrr9d.jpg]

    I have no layout,

    no game experience

    no actual game

    oh my

    Display More

    I believe in you ! You can do it !

  • Day of Infamy Mapping Contest Discussion

    • Lizard
    • September 25, 2016 at 7:51 PM
    Quote from zastels

    40 minutes ago, zastels said: I'm noticing in DOI because I use heavy fog, I have some fire particles display through the fog clearly, was wondering if anyone knew of a solution to blur or fade out particles?


    Also I was able to resolve the ambient_generic issue where no sounds could be heard. The max volume of 10 is not very loud at all, and you can stack the ambient_generic to increase the volume. Also the max audible distance is not very easy to use for it uses a linear equation you cannot see, and you need to go far beyond the range you would normally go in order to achieve results.

    Make sure "start silence" flag is not ticked. Also sometimes you need to trigger ambient_generic to make it work.

  • Marino (Offensive)

    • Lizard
    • September 22, 2016 at 11:51 PM

    Did your map randomly went fullbright? Had the same issue today lol.

  • Brest

    • Lizard
    • September 22, 2016 at 3:06 PM
    Quote from Corwin

    46 minutes ago, Corwin said: I'm from that city, looking forward to see how you portray it :)

    Do you have some ww2 photos maybe? :D

  • [CSGO] [RESOLVED] Does anyone else have this problem?

    • Lizard
    • September 20, 2016 at 11:03 AM
    Quote from gz.

    11 hours ago, gz. said:

    Wait, you have the same issues as me when you change the texture scale?

    Yeah its really annoying because its inconsistent

    No. I sad that sometimes texture scales goes very low on some brushes at certain angle. But this only happens in 3d view. It does not affect the map at all

  • Day of Infamy Mapping Contest WIP Thread

    • Lizard
    • September 20, 2016 at 11:02 AM
    Quote from Bastion

    1 hour ago, Bastion said: [Blocked Image: http://i.imgur.com/h0TFlQz.jpg]

    Can't get any other angles, game is a bitch about testing a fresh compile. Can't even spawn in the game yet.

    What you can do is type: map map_name gamemode for ex. map doi_test liberation.. I was able to spawn on the map with only one spawnpoint.

  • [CSGO] [RESOLVED] Does anyone else have this problem?

    • Lizard
    • September 19, 2016 at 8:19 PM

    This is typical for hammer. I sometimes have weird issues like texture scale going extremely low.

  • [CSGO] [RESOLVED] Does anyone else have this problem?

    • Lizard
    • September 19, 2016 at 8:15 PM

    The technology isn't there yet.

  • Day of Infamy Mapping Contest WIP Thread

    • Lizard
    • September 19, 2016 at 7:44 PM
    Quote from Squad

    3 hours ago, Squad said: Looks great, LizardPL :)

    Is this for a project for DoI or are you only playing with styles?

    No :) I was fooling around with assets

  • Day of Infamy Mapping Contest WIP Thread

    • Lizard
    • September 19, 2016 at 2:16 PM

    Just 2 random shots from yesterday. The content that is already in the game allows you to build so many interesting things :D[Blocked Image: http://i.imgur.com/1RkppLy.jpg]

    [Blocked Image: http://i.imgur.com/WpMF2y5.jpg]

  • Portofino - WIP (Need playtesting)

    • Lizard
    • August 30, 2016 at 1:02 AM

    This route seems very long and boring. I would work on it a littlebit more before playtest.

    Be sure to submit your map when its ready.

  • WIP in WIP, post your level screenshots!

    • Lizard
    • August 16, 2016 at 10:48 PM

    [Blocked Image: http://i.imgur.com/MbqHVg4.jpg]

  • What's going on with your life?

    • Lizard
    • August 14, 2016 at 11:16 PM

    Today, the day has come. I slipped on a banana peel and almost killed myself.

  • No Man's Sky

    • Lizard
    • August 12, 2016 at 7:48 PM

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  • de_havana

    • Lizard
    • August 12, 2016 at 6:11 PM
    Quote from tomm

    1 hour ago, tomm said: *points at @Lajron* it's his fault

    here's a statue with tits as an apology.

    [Blocked Image: http://i.imgur.com/B0pG6bQ.png]

    [Blocked Image: http://i.imgur.com/b6fyd3w.gif]

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