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Posts by Lizard

  • Day of Infamy Mapping Contest Discussion

    • Lizard
    • November 26, 2016 at 1:11 PM

    Hi guys I have small issue with hammer right now.

    [Blocked Image: http://i.imgur.com/YjLHeXt.jpg][Blocked Image: http://i.imgur.com/GtYyqRy.jpg] A gif:

    https://giphy.com/gifs/3o7TKCXxgn6FvhKwuY


    As you can see my entities are disappearing at certain distance. The wieirdest thing is that this distance is different for few models. My 3d settings in hammer:[Blocked Image: http://i.imgur.com/9laKpXB.png]

    [Blocked Image: http://i.imgur.com/AiBQeDj.png]

    Any ideas?

  • Brest

    • Lizard
    • November 20, 2016 at 10:48 AM

    Hello guys. Lately we have been working on huge update to our map. Unfortunately we can't update the map before todays playtest. The plan for next few day is to clean up the whole map and work on optimisation. Should take around 3 days and then we will put some more love in some areas of the map. We want to take advantage from extended deadline and run as many playtests as possible also making sure no area lags behind on the quality :)                                                                                                                                                                                                                                            

    Changes: - Dock area was lowered adding more height variations to the map - Middle cap point was extended to the area underneath the bridge, shifting the gameplay a littlebit to the river making it more viable - Bridge was also lowered a littlebit making the whole middle area more interesting - We added a cover on the bridge (tank transporter) - The long sightline from german spawn area all the way to the church has been deleted (the whole street is shorter and we added a choke point right outside the church area) - Wine cellar is back in latest build

                                                                                                                                                                                                                                                

    Screens: Bridge:[Blocked Image: http://i.imgur.com/sYh1cdS.jpg] River:[Blocked Image: http://i.imgur.com/JTvLMrW.jpg]

    Street leading to german spawn:[Blocked Image: http://i.imgur.com/5ZXrc7X.jpg]

    German side of the bridge:[Blocked Image: http://i.imgur.com/QIFnAkn.jpg]

    And once again wine cellar:[Blocked Image: http://i.imgur.com/7oyFvUv.jpg] Hope you guys like it :)

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 4:01 PM
    Quote from Buddy

    1 minute ago, Buddy said: Check how the governing party leadership voted on it.

    I really don't want to call you out here since I want to keep this conversation at decent level. But you can use some simple logic here. The ruling party have majority of votes. If they would vote "yes" it would pass right away. Did it? No... educate yourself please.

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 3:55 PM
    Quote from Buddy

    6 minutes ago, Buddy said: Soooo.. complete ban on abortion is not a crazy right wing policy?


    Ban abortion was a citizens act written by a ProLife foundation not present goverment and they rejected it right away.

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 2:38 PM
    Quote from Sprony

    38 minutes ago, Sprony said: PS2: @LizardPL You do realize @Buddy is also Polish right?

    This makes him even more ignorant lol. Thanks for clarification tho :)

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 1:06 PM
    Quote from Buddy

    3 minutes ago, Buddy said: Yes, because paying people 100€ reverts everything else they were and are about, lol. It's a low price to pay for people to turn a blind eye I guess.

    Then you should really reconsider what you call right wing party. And If you want to argue about which party in polish parliaments is right winged with polish citizen then you are very ignorant.

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 12:39 PM
    Quote from Buddy

    6 minutes ago, Buddy said: Extreme right wing party with a no-name president taking over, duh?

    Extreme right wing? I can't imagine being extreme right winged and giving 100 euros for every child... Also I don't see any gun stores suddenly popping up aswell as tax cutting... Educate yourself.

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 12:32 PM
    Quote from Buddy

    2 minutes ago, Buddy said: Ignorant masses = people that fall for false promises and elect a incoherent moron like Trump. Sorry guys, it's not a superiority thing, it's just calling it what it is. Even if those votes are coming from place of pain and misery, Trump is not a solution.

    People needed someone from the outside and it should've been Sanders.

    I think you forgot what I asked you about.

  • POTUS 2016

    • Lizard
    • November 9, 2016 at 10:01 AM
    Quote from Buddy

    1 hour ago, Buddy said: You could say "Dumb Americans" again, but same shit happened in UK or Poland. Ever growing ignorant masses have outnumbered us.

    Can you explain your opinion on situation in Poland ? I would like to hear it .

  • Sign up to playtest your contest maps!

    • Lizard
    • November 6, 2016 at 5:49 PM

    We fixed some of the issues mentioned by the players including lack of minimap but we are unable to pack our content into bsp ...

  • Brest

    • Lizard
    • November 3, 2016 at 8:20 PM
    Quote from MeisterYoon

    3 hours ago, MeisterYoon said: You might remember me. I was spontaneously in your first or one of first playtest, with curiousity what the hell are you doing. There were only orange boxes, with only possible recognisation, two bridges. It's great to see those orange boxes become a highly artistic creations.

    Hi :) We are happy that you still follow the dev process of our map ! Cheers.

  • Brest

    • Lizard
    • November 3, 2016 at 12:12 AM

    Hello everyone. We made some small progress on the map. For the last week we've been preparing map for the official playtest. What you see on the screens is of course wip. We have some changes in preparation but we will reveal them after the playtest.Docks once again[Blocked Image: http://i.imgur.com/JoANJ8Q.jpg]

    A point[Blocked Image: http://i.imgur.com/e0erUYt.jpg]

    Bridge[Blocked Image: http://i.imgur.com/CKS2kwa.jpg]

    [Blocked Image: http://i.imgur.com/yrksDs8.jpg]

    [Blocked Image: http://i.imgur.com/AXt6o2m.jpg]

    [Blocked Image: http://i.imgur.com/bt9E2VE.jpg]


    Cya! :)

  • Civilization VI

    • Lizard
    • October 29, 2016 at 2:37 PM

    Is it me or the game is slower compared to civ 5 even on fast game? I really like the changes they made to civics :D

  • Day of Infamy

    • Lizard
    • October 28, 2016 at 3:50 PM

    We managed to break the game today :)[Blocked Image: http://i.imgur.com/r1M0SQ9.jpg]

    [Blocked Image: http://i.imgur.com/Fz9ydCl.jpg]

  • DOD_Donner Inspired Remake

    • Lizard
    • October 27, 2016 at 6:21 PM

    I liked your previous lighting settings. More spooky ones :)

  • Brest

    • Lizard
    • October 22, 2016 at 11:33 PM
    Quote from zastels

    15 minutes ago, zastels said: I like your fog, are you using directional or fog blend? I'm not currently too satisfied with my own fog but I like yours.

    Right now, directional one. I'm using fogui to find the best parameters.

  • Brest

    • Lizard
    • October 22, 2016 at 4:46 PM
    Quote from paranoidMonkey

    4 minutes ago, paranoidMonkey said: Guys this looks awesome. Looks even better than the original content.

    Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source?

    Patreon, Gumroad? I'd pay for that.

    @Squad It goes for you as well.

    After deadline I will definitely do post-mortem kinda post on my blog :)

  • Brest

    • Lizard
    • October 21, 2016 at 12:33 AM

    Oh boy here we go.[Blocked Image: http://i.imgur.com/XMZKy3J.jpg]

    [Blocked Image: http://i.imgur.com/AqSnEfg.jpg]

    [Blocked Image: http://i.imgur.com/u1msrLS.jpg]


    [Blocked Image: http://i.imgur.com/9APYGRx.jpg]


    [Blocked Image: http://i.imgur.com/6uzf2KW.jpg]

    [Blocked Image: http://i.imgur.com/vINQyIC.jpg]

    [Blocked Image: http://i.imgur.com/l9pyKid.jpg]

    Definitely needs another light pass but I'm happy how things turned out in this area. Also some small tweaks and props like light post etc. Hope you guys like it :)

    @Vorontsov Now please gib likes :D

  • Brest

    • Lizard
    • October 20, 2016 at 3:49 AM
    Quote from Corwin

    7 hours ago, Corwin said: Oh don't get me wrong, I really don't care if it looks like Brest or not! It's your stuff, and gameplay first! It's not like anybody will complain or even notice. Keep up the good work!

    Consider my previous post as an overall explanation of our design :)

  • Brest

    • Lizard
    • October 19, 2016 at 5:31 PM
    Quote from Corwin

    1 hour ago, Corwin said: You can see the sun from Brest of course, it just shines 8 times a day for a few minutes

    Also yeah it's a pretty hard stretch to recognize the stuff I've seen so far to be honest. The harbor has a bit more promise, but in general the pics you posted feel a lot more 'french WW2-era village' than 'french WW2-era city'. Which is fine btw, those assets look great!

    http://www.cparama.com/forum/brest-po…aux-t10249.html

    We made some design decision to keep the map very easy to learn/ navigate and we had to sacrifice the realism for gameplay here and there. I totally get your feedback since the map name is the same as the real life location and you would expect it to be 100 % accurate. However we want map to have distinguishable areas for each control point. It makes map a lot easier to learn and navigate. So let's say you are playing Day of Infamy with your friend and you want to describe him where is A point. Having a city structures everywhere would make this task very hard.

    We divided a map in 3 parts: - Docks ( C point) - Pristine part of the city ( B point) - Destroyed part of the city ( A point)

    Each part of the map has its own unique landmark visible from other parts :) So having this forced us to "scale down" the whole map in terms of themes. I came up with this picture for everyone to help you guys understand what I'm talking about :D (the yellow line indicate map boundaries)

    [Blocked Image: http://i.imgur.com/fHtbx6n.jpg]

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