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Brest

  • Vaya
  • September 22, 2016 at 11:40 AM
  • paranoidMonkey
    • October 22, 2016 at 4:41 PM
    • #41

    Guys this looks awesome. Looks even better than the original content.

    Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source?

    Patreon, Gumroad? I'd pay for that.

    @Squad It goes for you as well.

  • Lizard
    • October 22, 2016 at 4:46 PM
    • #42
    Quote from paranoidMonkey

    4 minutes ago, paranoidMonkey said: Guys this looks awesome. Looks even better than the original content.

    Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source?

    Patreon, Gumroad? I'd pay for that.

    @Squad It goes for you as well.

    After deadline I will definitely do post-mortem kinda post on my blog :)

  • Squad
    • October 22, 2016 at 7:14 PM
    • #43
    Quote from paranoidMonkey

    2 hours ago, paranoidMonkey said: Guys this looks awesome. Looks even better than the original content.

    Have any of you ever thought on creating some video tutorials or something like that, explaining how you achieve these kind of results on Source?

    Patreon, Gumroad? I'd pay for that.

    @Squad It goes for you as well.

    Never really considered that. I might do something similar like what LizardPL said and/or release the vmf if anyone is interested. Thanks for taking an interest btw :)

  • Lizard
    • October 22, 2016 at 11:33 PM
    • #44
    Quote from zastels

    15 minutes ago, zastels said: I like your fog, are you using directional or fog blend? I'm not currently too satisfied with my own fog but I like yours.

    Right now, directional one. I'm using fogui to find the best parameters.

  • Harry Godden
    • October 24, 2016 at 1:44 AM
    • #45

    I spent this Sunday working on the church, upgraded it a little and played with the style. Still got a bit to fix up but I'm happy with how it is looking right now :)

    [Blocked Image: http://i.imgur.com/2rzCwIW.jpg]

    [Blocked Image: http://i.imgur.com/87RBhm3.jpg]

    [Blocked Image: http://i.imgur.com/0Hui6P4.jpg]

  • Radu
    • October 24, 2016 at 9:22 AM
    • #46
    Quote from Terri

    7 hours ago, Terri said: I spent this Sunday working on the church, upgraded it a little and played with the style. Still got a bit to fix up but I'm happy with how it is looking right now :)

    [Blocked Image: http://i.imgur.com/YXBuCSY.jpg]

    Nice job on the improved lighting. It really brings everything together.

  • MeisterYoon
    • October 24, 2016 at 4:17 PM
    • #47

    Great job! Btw. this looks like the destroyed church of St. Quentin map on BF1.

  • Squad
    • October 24, 2016 at 8:35 PM
    • #48

    Very nice, Terri! The foliage on top of the walls is a nice touch :)

    A minor thing, I'd replace the "inside" of the broken walls with a more fitting texture.

  • paranoidMonkey
    • October 24, 2016 at 11:14 PM
    • #49

    Yeah looks nice :) But be aware that the foliage on the walls would only appear on really old ruins and if those were created by a recent battle that would not apply.

  • Lizard
    • November 3, 2016 at 12:12 AM
    • #50

    Hello everyone. We made some small progress on the map. For the last week we've been preparing map for the official playtest. What you see on the screens is of course wip. We have some changes in preparation but we will reveal them after the playtest.Docks once again[Blocked Image: http://i.imgur.com/JoANJ8Q.jpg]

    A point[Blocked Image: http://i.imgur.com/e0erUYt.jpg]

    Bridge[Blocked Image: http://i.imgur.com/CKS2kwa.jpg]

    [Blocked Image: http://i.imgur.com/yrksDs8.jpg]

    [Blocked Image: http://i.imgur.com/AXt6o2m.jpg]

    [Blocked Image: http://i.imgur.com/bt9E2VE.jpg]


    Cya! :)

  • MeisterYoon
    • November 3, 2016 at 5:15 PM
    • #51

    You might remember me. I was spontaneously in your first or one of first playtest, with curiousity what the hell are you doing. There were only orange boxes, with only possible recognisation, two bridges. It's great to see those orange boxes become a highly artistic creations.

  • Lizard
    • November 3, 2016 at 8:20 PM
    • #52
    Quote from MeisterYoon

    3 hours ago, MeisterYoon said: You might remember me. I was spontaneously in your first or one of first playtest, with curiousity what the hell are you doing. There were only orange boxes, with only possible recognisation, two bridges. It's great to see those orange boxes become a highly artistic creations.

    Hi :) We are happy that you still follow the dev process of our map ! Cheers.

  • Vaya
    • November 4, 2016 at 1:13 AM
    • #53

    here's a workshop link to the playtest versionhttp://steamcommunity.com/sharedfiles/fi…s/?id=792967534


    feedback is nice. :D


    (couple errors in this file that I didn't have time to fix.)

  • Lizard
    • November 20, 2016 at 10:48 AM
    • #54

    Hello guys. Lately we have been working on huge update to our map. Unfortunately we can't update the map before todays playtest. The plan for next few day is to clean up the whole map and work on optimisation. Should take around 3 days and then we will put some more love in some areas of the map. We want to take advantage from extended deadline and run as many playtests as possible also making sure no area lags behind on the quality :)                                                                                                                                                                                                                                            

    Changes: - Dock area was lowered adding more height variations to the map - Middle cap point was extended to the area underneath the bridge, shifting the gameplay a littlebit to the river making it more viable - Bridge was also lowered a littlebit making the whole middle area more interesting - We added a cover on the bridge (tank transporter) - The long sightline from german spawn area all the way to the church has been deleted (the whole street is shorter and we added a choke point right outside the church area) - Wine cellar is back in latest build

                                                                                                                                                                                                                                                

    Screens: Bridge:[Blocked Image: http://i.imgur.com/sYh1cdS.jpg] River:[Blocked Image: http://i.imgur.com/JTvLMrW.jpg]

    Street leading to german spawn:[Blocked Image: http://i.imgur.com/5ZXrc7X.jpg]

    German side of the bridge:[Blocked Image: http://i.imgur.com/QIFnAkn.jpg]

    And once again wine cellar:[Blocked Image: http://i.imgur.com/7oyFvUv.jpg] Hope you guys like it :)

  • Harry Godden
    • November 26, 2016 at 4:16 PM
    • #55

    I did some photo scanned rocks, and added some more plant life :)

    EDIT:

    [Blocked Image: http://i.imgur.com/NlG3Lbi.jpg]

    [Blocked Image: http://i.imgur.com/NLHxsXS.jpg]

    Old:

    Spoiler

    [Blocked Image: http://i.imgur.com/cL6P0tt.jpg]

    [Blocked Image: http://i.imgur.com/zrDLij8.jpg]


    And since its photo scanned you can go find these rocks on the hills near Bethesda in North Wales, here is the exact location: https://www.google.co.uk/maps/place/Bet…927!4d-4.058833


    And now for some building stuffs (wip)!

    [Blocked Image: http://i.imgur.com/zACgixT.jpg]

    [Blocked Image: http://i.imgur.com/Hexl59w.jpg]

    And finally, a misc railing

    [Blocked Image: http://i.imgur.com/0sMzBKH.jpg]

  • Radu
    • November 29, 2016 at 5:18 PM
    • #56

    As Arnie would say, it lookz fantazik, but that graveyard looks like a bitch to navigate through. There's nothing more frustrating than when a level gets in my way.

  • Vilham
    • November 29, 2016 at 7:08 PM
    • #57

    Looks fantastic guys. Amazing job. Hope it plays well too.

  • Vaya
    • November 30, 2016 at 12:21 PM
    • #58

    Thanks for the feedback guys. Playable version getting updated this week, honest!

  • Lizard
    • November 30, 2016 at 12:41 PM
    • #59
    Quote from Vaya

    20 minutes ago, Vaya said: Thanks for the feedback guys. Playable version getting updated this week, honest!

    I can confirm !

  • Lizard
    • December 3, 2016 at 7:51 PM
    • #60

    Hello everyone ! We are very close to pushing big update today.Changes:[Blocked Image: http://i.imgur.com/VWJZ3Nd.jpg][Blocked Image: http://i.imgur.com/l8LAfMO.jpg] Graveyard:[Blocked Image: http://i.imgur.com/yyiwA17.jpg]

    Now some of the newest screenshots:[Blocked Image: http://i.imgur.com/uoxDt2B.jpg]

    [Blocked Image: http://i.imgur.com/WOfgKkN.jpg]

    [Blocked Image: http://i.imgur.com/CYFCqoj.jpg]

    [Blocked Image: http://i.imgur.com/jJnbtZx.jpg]

    [Blocked Image: http://i.imgur.com/v5jYnDP.jpg]

    [Blocked Image: http://i.imgur.com/Rhnt3Mt.jpg] Our lovely river:

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    Update coming in ~ 3 hours :) ~

    Valve Time TM

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