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  3. Lizard

Posts by Lizard

  • [CS:GO] My map crashes the game on spawn

    • Lizard
    • July 24, 2017 at 1:45 PM

    Re-generate nav mesh

  • Counter-Strike: Global Offensive

    • Lizard
    • June 14, 2017 at 10:29 PM
    Quote from grapen

    40 minutes ago, grapen said: Yeah, I still am of the opinion that cases are a scam for as long as they don't publicly reveal the odds (despite us already knowing them).

    How they can be a scam when noone is forcing you to open them ? :D

  • move camera around in hammer with texture application open

    • Lizard
    • June 12, 2017 at 10:48 PM
    Quote from clankill3r

    9 minutes ago, clankill3r said: Lizard you're a wizard!

    [Blocked Image: http://ithepeople.co.uk/wp-content/uploads/2016/04/harrywizard.jpg]

    Glad to help :) If you want to know more magic ... You can press ''X'' and manipulate everything in 3d viewport just like in 2d.

  • move camera around in hammer with texture application open

    • Lizard
    • June 12, 2017 at 10:19 PM

    Press ''Z''. This allow you to fly around in 3d viewport.

  • Abbey

    • Lizard
    • June 9, 2017 at 11:02 PM

    Hello, it's me ... I updated the workshop link today with the newest version. I felt like the old layout that I had was not interesting and I decided to remake it. Here are some new screenshots.Layout itself:[Blocked Image: http://i.imgur.com/AFUFEho.jpg]

    T's route to A bombsite:[Blocked Image: http://i.imgur.com/v8EGAJM.jpg]

    Mid (view from CT side):[Blocked Image: http://i.imgur.com/feAtbZu.jpg]

    T's setup area outside of B bombsite:[Blocked Image: http://i.imgur.com/5HVc7nE.jpg]

    B bombsite:[Blocked Image: http://i.imgur.com/8gvMRsw.jpg]

    A bombsite:[Blocked Image: http://i.imgur.com/2NRv7fA.jpg]


    Also I started to stream from time to time while working on Abbey. If you guys want to talk about level design while looking at my dog through Doggo Cam™, make sure you follow me on twitter and twitch. Regards !

  • Abbey

    • Lizard
    • June 6, 2017 at 6:37 PM

    Working workshop version of _001 is here: link

    I'm aware of few things and they will be fixed before first playtest :)

  • Abbey

    • Lizard
    • June 4, 2017 at 1:10 PM
    Quote from [HP]

    17 hours ago, [HP] said: Really like the carefully crafted trims on the floor where the sidewalk ends, and the wall. Usually you should only make trese details at the end, but somehow it really makes the scene less gamey to me, good shit man.

    ALso, it's lacking a color pop it feels like, deffo introduce those purple bushes somewhere for juxtaposition in color.

    Thanks! Like I said it's more like a test scene to work with textures, props and colors. Also It's better for me to work on the lighting this way :)


    Quote from OrnateBaboon

    18 hours ago, OrnateBaboon said: Really nice theme, and can easily be pulled off within the time frame because of all the bold structures. Stock content could also take the map a long way, and still keep the map looking very different to official maps.

    We are aiming between cobble and inferno theme wise. It might be hard to pull off but definitely worth of try!


    Quote from text_fish

    47 minutes ago, text_fish said: I used to see this in an advert and I always thought it'd be brilliant for a CS map/skybox! Glad someone's making it happen. Where in France is it?

    Here :) https://www.google.ro/maps/place/Abbaye+Notre-Dame+de+Sénanque/@43.9292968,5.1869783,5506m/data=!3m1!1e3!4m5!3m4!1s0x0:0x47ca1205ef3ceca0!8m2!3d43.9282827!4d5.1866573

  • Abbey

    • Lizard
    • June 3, 2017 at 6:23 PM
    Quote from laminutederire

    4 hours ago, laminutederire said: Guys stop trying to blow up France :P

    Will there be cicada sounds? :)

    Wait and you will see :D

  • Abbey

    • Lizard
    • June 3, 2017 at 11:55 AM

    Hello. Me and @Thewhaleman are working on a de_ map set in french monastery somewhere in the south part of france. I decided that this is a good time to post some progress. We should have working layout by the end of the next week.Goal: The goal is to include variety of possibilities for players to play the map with huge diversity of equipment. This includes tight areas designed for CQB style as well as few long sightlines to encourage use of sniper rifles.Screens:

    Spoiler

    [Blocked Image: http://i.imgur.com/76WfQiF.jpg]

    [Blocked Image: http://i.imgur.com/zXt1G1z.jpg]

    [Blocked Image: http://i.imgur.com/WR9fb7m.jpg]

    [Blocked Image: http://i.imgur.com/U2K6F1V.jpg]


    Bonus:[Blocked Image: http://i.imgur.com/C8tUOES.jpg]

    I did small scene (supposed to be T's spawn area) for whaleman to work on the art style a little bit)


    Refs:

    Spoiler

    [Blocked Image: http://i.imgur.com/kmw0nn8.jpg]


    [Blocked Image: http://i.imgur.com/EcJyDxK.jpg]

    [Blocked Image: http://i.imgur.com/ujEwIjD.jpg]

  • Mapcore Discord

    • Lizard
    • May 23, 2017 at 11:43 PM

    Good job !

  • WIP in WIP, post your level screenshots!

    • Lizard
    • May 20, 2017 at 12:21 PM
    Quote from clankill3r

    30 minutes ago, clankill3r said: @Corvus

    What is it for? And what engine is it?

    UE4

  • WIP in WIP, post your level screenshots!

    • Lizard
    • May 19, 2017 at 12:44 PM

    Small level for my uni project game.[Blocked Image: http://i.imgur.com/ngD7S7U.png]

  • Random Photo Thread

    • Lizard
    • April 17, 2017 at 1:15 AM

    Found this picture on my pc[Blocked Image: http://i.imgur.com/RAApNMr.png]

    Took it 6 years ago, nothing really fancy but I like it :)

  • [CS:GO] de_Transit

    • Lizard
    • April 14, 2017 at 6:43 PM
    Quote from text_fish

    53 minutes ago, text_fish said: Lovely visuals. On a basic logistical level, it seems a bit weird to have those turnstiles on one side of the ticket-booth/hut, whilst there's a big ole opening on the other side. Maybe you could put in some sort of open concertina gate on one side of the opening to suggest that it's usually closed to the public.

    It is very hard to make a smooth yet realistic space like this. I was planning to add something like this[Blocked Image: https://sc02.alicdn.com/kf/HTB1eLwcOpXXXXbtXVXXq6xXFXXX2/Airport-Stand-Portable-Metal-Queue-Pole-Barrier.jpg]

    but I really don't want to add another obstacle in this space. So we either make it passable or we can leave it as it is. Thanks for kind words :)

  • [CS:GO] de_Transit

    • Lizard
    • April 14, 2017 at 5:29 PM

    Trying to make a cool looking loading screen for Transit. [Blocked Image: http://i.imgur.com/IA2nFBo.jpg]

  • [CS:GO] de_Transit

    • Lizard
    • April 14, 2017 at 11:48 AM
    Quote from Squad

    21 hours ago, Squad said: Do they work both ways? :D

    [Blocked Image: https://i.makeagif.com/media/7-22-2015/7HIRJ8.gif]

    Kinda :D

  • [CS:GO] de_Transit

    • Lizard
    • April 13, 2017 at 11:01 AM
    Quote from Jiro

    17 hours ago, Jiro said: I love everything you do. How does the Tourniquet for tickets plays? Like a clipped stuff you jump over or you can walk though it ? Noobs questions: The textures and props you got, you made them? You find them on custom sites? They are included in the basic SDK? Everything look so much better than on my works I wonder how you archieve this.

    Hi man. You can easly pass the Tourniquet. We are working on them to be fully animated but there are some issues atm.

  • [CS:GO] de_Transit

    • Lizard
    • April 12, 2017 at 11:29 AM

    Hello everyone! We are very close to release and I would like to share with you some of the screens from A bombsite for the first time.[Blocked Image: http://i.imgur.com/xacNXkb.jpg]

    [Blocked Image: http://i.imgur.com/gvHvOIL.jpg]

    [Blocked Image: http://i.imgur.com/mcpVb3P.jpg]


    We might release later today when we fix all the issues with current versions.@MikeGon Sorry for late reply :D The area really plays smooth and the lower part of the room is more save route to take. Ct can't really get there before you. Cheers !

  • POTUS 2016

    • Lizard
    • March 29, 2017 at 8:03 PM
    Quote from DrywallDreams

    On 3/27/2017 at 11:31 PM, DrywallDreams said: love too have a meme-based meltdown on a level design forum because i support the president with the lowest approval rating ever

    This works both ways lol

  • [CS:GO][WIP] de_sanchez

    • Lizard
    • March 13, 2017 at 12:19 PM
    Quote from jd40

    18 minutes ago, jd40 said: So the map is now fully detailed (workshop has been updated). I've got some problems getting these areas to look right anyone got any tips?

    [Blocked Image: http://i.imgur.com/Xu49hQS.jpg]

    [Blocked Image: http://i.imgur.com/Ryo5rpp.jpg]

    Second screen looks very natural. I would leave it as it is. :)

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