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[CS:GO] de_Transit

  • Fnugz
  • November 25, 2015 at 9:07 PM
  • Lizard
    • April 14, 2017 at 6:43 PM
    • #61
    Quote from text_fish

    53 minutes ago, text_fish said: Lovely visuals. On a basic logistical level, it seems a bit weird to have those turnstiles on one side of the ticket-booth/hut, whilst there's a big ole opening on the other side. Maybe you could put in some sort of open concertina gate on one side of the opening to suggest that it's usually closed to the public.

    It is very hard to make a smooth yet realistic space like this. I was planning to add something like this[Blocked Image: https://sc02.alicdn.com/kf/HTB1eLwcOpXXXXbtXVXXq6xXFXXX2/Airport-Stand-Portable-Metal-Queue-Pole-Barrier.jpg]

    but I really don't want to add another obstacle in this space. So we either make it passable or we can leave it as it is. Thanks for kind words :)

  • text_fish
    • April 14, 2017 at 6:44 PM
    • #62

    Yeah those things are fine too. They could just be up against the wall as if they've been moved out of the way by security. It just "tells the story" a bit better than having a big ole gap.

  • grapen
    • April 14, 2017 at 6:48 PM
    • #63

    Chain link fence, about as high as the booth with an open gate?

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