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Posts by Lizard

  • DE_TENEMENT

    • Lizard
    • March 16, 2019 at 2:54 PM
    Quote from zastels

    4 minutes ago, zastels said: Censorship is for retards, even Gabe Newell stated censorship is stupid. Why would you advocate a thread is locked, maybe it has something to do with your argument being weak?

    At the end of the day, a map literally almost every last person on Earth has forgotten about and was never going to be worked on again, it was appreciated by someone, and it was given a new breath of life. Maybe the guy misstepped a little, but some of you are so dumb that you are virtually incapable of realizing that there is an overwhelming amount of love and goodness in the original post, y'all are transfixed on IP laws that you do not understand.

    This reminds me of the old days of Counter-Map, there was a moderator there named Tommy14, I despised this person. He used to ban and remove posts from anyone who uploaded a map in CS 1.6 that contained textures from Condition-Zero. Tommy14 was an incredible idiot who played a major role in the demise of Counter-Map. He had virtually no understanding of IP law, he acted with nothing more than virtue signalling like many of you here. Somehow in his mind, a person taking textures from one Valve project, putting it into another Valve project, and sharing it was a violation of intergalactic IP law.

    Now to this day, it is common practice to do this with all Valve titles. Valve does not give a shit if you take Portal 2 textures and add them to Day of Defeat Source. Valve does not give a shit if you reupload Dust2, add a hallway, and neglect to mention David J. This is why I feel so many people in this thread are stupid, you people are dumb. You people are killing artistic expression with your stupid fucking rabel. You do a total disservice to the world of map making in general when you make a pariah out of someone just starting off, you act like a cancer.

    This thread should not be locked, this is what actual real discussion looks like. There is no "topic" in conversations, topics naturally delineate as they become more interesting. Locking a thread runs as a direct contravention to the basic principles instilled by the Charter of Rights and Freedoms section 2, and well as the first amendment. If you can't handle freedom of speech, then leave Mapcore! This is a place for artists, not marxists looking to control the speech and expression of others.

    I really like how you skipped my argument.

    Also seek some help because with that attitude you will end up like this guy from DOI contest who had a breakdown because of deadline extension.

  • DE_TENEMENT

    • Lizard
    • March 16, 2019 at 2:01 PM
    Quote from zastels

    6 minutes ago, zastels said: Appropriate credit was given, the OP indicated changes were made, and a link to the license already exists on FPS Banana which someone already demonstrated they could easily find.

    Nobody who creates a map on Source has the right to declare NoDerivatives. You do not own the map, Valve does. You own the IP.

    That's why Valve bought mirage from bubkez right?

  • Counter-Strike: Global Offensive

    • Lizard
    • February 7, 2019 at 10:54 AM
    Quote from DMU222

    On 2/1/2019 at 3:02 AM, DMU222 said: Qued for a few matches on Abbey and Zoo since they are now available in comp, and noticed that the wait time for Abbey was literally shorter than Dust 2! Congrats @Lizard and @Thewhaleman, you have dethroned the king of all CSGO maps.

    Thank You!

  • Goals for 2019?

    • Lizard
    • December 30, 2018 at 11:47 PM

    >Get a job

    >Finish my master degree

    >Finish this one last CSGO map

    >Dive deeper into Unity

    >Propose

  • GRAND PRIZE WINNERS Declared!

    • Lizard
    • March 9, 2018 at 12:39 PM
    Quote from Volodymyr Tokar

    9 hours ago, Volodymyr Tokar said:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I really enjoyed this map, so i have made a brief video that will help you to play on this map.

    Thanks for your hard work and time spent on making this video! Really appreciate it.

  • Abbey

    • Lizard
    • March 4, 2018 at 9:54 PM
    Quote from fabE

    On 26.02.2018 at 1:58 PM, fabE said: Lizard & thewhaleman,

    Congrats on a well-deserved (close) second place. Abbey plays very smoothly, been enjoying it a lot so far. Find some minor feedback attached here, the main point being the narrow doorway from T spawn towards A. Additionally, I feel some skyboxes may be a bit too low. Otherwise really enjoying the games on it :-).

    Once I'm done with my thesis I will go back and fix some of the issues with the map. Glad you like it and thanks for your feedback!

    Quote from FMPONE

    On 27.02.2018 at 1:02 AM, FMPONE said: I enjoyed playtesting this map, I find that the bombsites are very different. IMO, B is a somewhat challenging site to break into, and A is a relatively easy site to break into. The contrast is fun, however I think it may mean that B takes becoming very rare overtime and statistically unbalanced. Overall, don't have too much to critique, this map definitely deserved to place so highly in the contest.

    Thanks for the feedback. The main goal was to create two bomb sites that will feel way different from each other so I think the goal was achieved :D

    Quote from Radix

    On 3.03.2018 at 3:06 AM, Radix said: Really nice map!

    Found some (very small) mostly cosmetic issues:

    https://imgur.com/a/Srk1G

    Thank you so much for this. I will update the map with minor fixes soon.

  • Counter-Strike: Global Offensive

    • Lizard
    • January 20, 2018 at 11:56 PM
    Quote from FMPONE

    5 hours ago, FMPONE said: My guess is either it’s part of the monitor or the TO is stuffing a USB port with an obvious dongle.

    They have to play vanilla CS iirc.

    Fnugz told me once that this is for headphones. You basicly put them there.

  • So I have some spare games...

    • Lizard
    • January 20, 2018 at 1:16 PM
    Quote from Radu

    18 hours ago, Radu said: Poker Night at the Inventory:

    IPP45-DLZ4K-2JE9M

    Thanks buddy !

  • Abbey

    • Lizard
    • December 23, 2017 at 12:03 PM
    Quote from Franco

    On 20.12.2017 at 7:09 PM, Franco said: Hi everyone I made a feedback video on some small changes you could make to the map that I would think improve it. Just for some background back when I was playing cs go a lot I was A+ on esea and lvl 8 on faceit so I like to think I at least know what I'm talking about a little. Hope you find the feedback useful!

    Just as a side note the second to last point I made in the video I'm unsure about whether it should really be changed as with a good flash or bait by another player jiggle peeking the lower angle, the peek from the wall should work as intended without being too overpowered.

    The video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Thank you for your work here. I will check the video once the holidays are over. Really appreciate it.

  • Abbey

    • Lizard
    • December 4, 2017 at 6:53 PM

    @tr0nic shh

    But for real, we are aware of this but we won't update the map before the end of judging process :)

    @Harry Poster like I said. After the judging process I will fix most of the issues

    @fewseb No idea. Was it a sound or the round ended?

  • Brewery

    • Lizard
    • November 30, 2017 at 8:38 PM
    Quote from JimWood

    1 hour ago, JimWood said: Cheers man! Although I wouldn't call it so much a "release", more of a "shit we need to submit this unfinished" :D

    Stil, you were able to submit :D

  • Brewery

    • Lizard
    • November 30, 2017 at 6:35 PM

    Gratz on the release !

  • Abbey

    • Lizard
    • November 29, 2017 at 7:05 PM

    Release time!

    We are very happy to release Abbey after months of hard work.

    Abbey is a defusal map set in french abbey near the city of Gordes.Screens:[Blocked Image: https://i.imgur.com/sSLXdKL.png][Blocked Image: https://i.imgur.com/NgVQQ51.jpg][Blocked Image: https://i.imgur.com/LoMnCzB.jpg]

    [Blocked Image: https://i.imgur.com/cHvpa06.jpg]

    Workshop link:Link


    Make sure to check @Thewhaleman twitter and art station.TwitterArtStation

    Also big shout-out to @Squad , @Vaya and everyone else who helped us in any way!

  • Abbey

    • Lizard
    • November 27, 2017 at 9:19 PM
    Quote from mnK89

    3 hours ago, mnK89 said: First of all, amazing work, i love the look. I really hope your map will get into an operation.

    IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?

    Thanks! Right now we need to use this prop. We will replace few things after deadline.

  • Abbey

    • Lizard
    • November 23, 2017 at 4:21 PM
    Quote from Oliver

    4 minutes ago, Oliver said: Nice job! Looking forward to the workshop release.

    Did you guys include these plants in the skybox somewhere? ;)

    They need some fixing right now :)[Blocked Image: https://i.imgur.com/WgBwPQA.jpg]

  • Abbey

    • Lizard
    • November 23, 2017 at 3:10 PM

    Bunch of new screenshots!Mid:[Blocked Image: https://i.imgur.com/DM2xfUv.jpg]

    A route:[Blocked Image: https://i.imgur.com/dLi6FCZ.jpg]

    B route:[Blocked Image: https://i.imgur.com/YEQx3xy.jpg]

    CT spawn:[Blocked Image: https://i.imgur.com/IaNt3S5.jpg]

  • Battlefront 2

    • Lizard
    • November 14, 2017 at 2:54 PM
    Quote from Dark

    15 hours ago, Dark said: It's been changed. https://www.ea.com/games/starwars…-changes-launch

    They also lowered the amount of credits you get for playing. So whole thing balances out...

  • Abbey

    • Lizard
    • November 12, 2017 at 3:13 PM
    Quote from Squad

    14 hours ago, Squad said: Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord.

    Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo. Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish).

    [Blocked Image: https://i.imgur.com/Zhxnm2W.png]

    I left this for now because I tried the method valve used on inferno to avoid lightbleeds there but it seems like the issues is still there

  • Abbey

    • Lizard
    • November 11, 2017 at 10:33 PM

    Hello everyone! Time to post some screenshots :)

    [Blocked Image: https://i.imgur.com/pdb86J9.jpg]

    [Blocked Image: https://i.imgur.com/wYzepnt.jpg]

    [Blocked Image: https://i.imgur.com/5Zxl0WR.jpg]

    [Blocked Image: https://i.imgur.com/Frl445V.jpg]

    Still few crucial pieces are missing but we are looking to run a playtest in next week to get the last piece of feedback.

    Regards!

  • WIP in WIP, post your level screenshots!

    • Lizard
    • July 28, 2017 at 12:24 PM
    Quote from Oskmos

    On 16.07.2017 at 0:49 AM, Oskmos said: Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

    Any chance for a scene breakdown ? :)

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