It's that time of the year again. For me, short term goal is to finish Terraza. Long term goal is to create a basic ld portfolio and avoid the same mistakes I've made previously.
Goals for 2019?
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My one goal for 2019 is to continue working on my own game, and have a preview trailer up before it’s over.
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- My main goal is to watch this little thing growing

[Blocked Image: https://i.imgur.com/rFeWBkfm.jpg]
- Also changing life by leaving France for Canada with my wife.

- On the project side, I wish to finish this fckg de_highlands map
and after that I want to improve myself on level design and scripting. -
My first goal for 2019 is to pass a calculus 2 exam that is really close, 2 weeks.
From there, I hope I can finish the vectors and geometry wiki and begin more wikis.
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>Get a job
>Finish my master degree
>Finish this one last CSGO map
>Dive deeper into Unity
>Propose
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Keep loosin weight and work out, try to be more healthy!
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I did not really accomplish the goals I set for 2018. I got distracted a lot by helping other people with their needs and problems, so for 2019, my goal is to focus on my own development again. I didn't really move much in 2018. Time to get going again!
> Get maps finished for Classic Offensive > Practice working with Maya and Substance Designer > Re-Do/Update my portfolio > Get married
Happy New Year everybody!
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When making these goals you have to be precise at what you want to do exactly, vague general statements never get accomplished.
Also, penalize yourself if you fail somehow, and reward when you don't. Otherwise, whats the point?
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Happy new years everyone

I'm currently 16 years of age, and I figured I should probably start working out this whole entire year with a plan, diet and all that shit cuz I would consider myself the weakest man alive.
Can't even do 1 fucking push-up, which is not just bad but also quite embarrassing. I'm 6'2 and I weigh somewhere around 190 pounds (been a while since I was on a scale so thats my estimate) so I'm nowhere near obese. I'm just in need of muscle.
I have the first 3 months planned with what I'll do for morning exercises, and then my dad is gonna help me out with the diet stuff.
So my 2019 will consist of:
- Working out (Morning exercises everyday, go to the gym with some friends a few times a week and also run occasionally)
- Hopefully not fail school
- Finish the 3 wingman maps I'm working on
- Push myself to learn more about 3D Modeling and custom content in general for CS:GO
- and not die
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2018 was absolutely fucking insane for me. Having a kid, announcing Europa my indie game, and things are not exactly slow at work either, we're working on something exciting.
For 2019, i wanna keep pushing forward on my career. I want to try and dedicate 1 hour a day to working on Europa, i think this thing has a lot of potential i just need to keep putting the work in.
I wanna try and be the best dad I can be, my little guy Leon just turned 7 months, and as he grows up I want to make absolute sure i instill the best foundation for his life. So far I'm loving the experience, and I can't wait to see him develop and grow in 2019.
I want to be more disciplined, I feel with a kid, I obviously have less free time, but I'm surprisingly more productive. But there's still a lot of room for improvement, specially in the discipline area. I basically grew up without a father since my 9 years old, and I lacked that. I want to plan my day a bit more rigorously, putting time aside for many things, such as exercising, hitting the floatation tank, reading, and relaxing. I hate following a schedule, but i think if I plan ahead just a little bit, i can improve my day to day life.
I also want to try and get less mad at all the retarded shit we see in the world, the things you give your attention to are shaping you, even if you are only reacting against them. "Pay attention to what you're paying attention to. Become conscious of your focus and guide it."
That it! You guys have a badass 2019
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Quote from [HP]
5 hours ago, [HP] said: 2018 was absolutely fucking insane for me. Having a kid, announcing Europa my indie game, and things are not exactly slow at work either, we're working on something exciting.
All papa Jeff said on the forums was you guys working on something top secret, fuck im excited as hell to see what you guys are working on! Also, any updates on Europa?
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- Smoke less weed
- Work more often on my stuff
- Make another gumroad tutorial, Unity/Unreal asset store packs
- Spend less time on the celphone (maybe revert to a flip phone but this is a stretch goal)
- Save more money
- Keep making my girls happy and loved
- Call my mom more often
- Try to play more games (I literally played 0 games in 2018)
- Go back to Poland, maybe visit Greece
- Hang out with friends more
- Spend less time contemplating the ceiling
- Be more focused and smarter at work (so I work less and get more done)
- Go to GDC
- Get better at guitar or maybe learn piano
- Be less of a dick to Seldoon
- Be the best human being I possibly can ?
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I wish my kid could become friend with Leon Pinto ?
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Quote from Tisky
On 1/4/2019 at 12:49 AM, Tisky said: All papa Jeff said on the forums was you guys working on something top secret, fuck im excited as hell to see what you guys are working on! Also, any updates on Europa?
I stopped working on Europa for a few months, but resumed recently. I still continued learning UE4, specially the scripting side. Now I'm working to finalize the gameplay vertical slice, which is a bit apart from my area of expertise so it's a bit more challenging.
I tried to find a programmer to give me a hand with the more advanced side. Specially with player movement which require a level of know-how that i dont have, but it's hard to find people who have free time that don't already have their own thing going. I've been saving some money so I'm thinking of hiring a freelancer.
I also been working on concepts, the GDD is "done" and the main hero character design, cant wait to show that.
I was thinking, i don't know if I wanna go a full year without updates, but I don't wanna be too granular about them either, for a few reasons.
Sorry, i didn't mean to hijack the thread.
Quote from ElectroSheep9 hours ago, ElectroSheep said: I wish my kid could become friend with Leon Pinto ?
Me too, if you ever visit sunny side, hit us up!!
We don't have plans to visit canada, but hey, you never know.
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Happy new year all! I've not been checking Mapcore much recently but thought I'd jump on and see what everyone's up to.. I really hope you all achieve your goals this year.
2018 was a great year for me.. I think. I struggle to see the positives sometimes! Anyway, I got married to my girlfriend of 10 years... We bought our first house, got a bloody DOG (who I love to bits. shes seriously just gorgeous and so friendly to everyone. She melts our hearts all the time!)... Work is really good fun though it can be hard to get motivated when working from home. But what I'm really chuffed with from a game dev standpoint is the fact that I finally started to learn blueprints in UE4, and I'm making my own little retro shooter. Hopefully one day I can release it, but I'm taking it one step at a time. I haven't had this much fun doing games stuff in... well, I can't even remember how long. It feels like a new world of things to explore!
So, in 2019, here's what I want to do:
- Make lots more progress on my game. I'm not sure what's feasible really, but I think I can release a short demo online, towards the end of the year.
- Make more friends in my local area. We moved somewhere new, and live in more of a suburban neighbourhood in a smallish town, so I need to get out of my comfort zone and meet new people.
- Keep in touch more with old friends. God, I'm terrible at this. I had a pretty bad experience with some old school friends back at University (I was pretty depressed and didn't want to go home to hang out with them all, so I think they took it as me not liking them? Dunno, it was all a bit unresolved), and it kinda shook me a bit and I find it much easier to retreat into solitude rather than hang out. I need to sort this, and I've already made plans to meet up with Uni mates this year.
- Look after my mental health a bit more. I think I've suffered with depression for a while. Perhaps not a chemical imbalance (I don't want to try anti-depressants), but I think I would benefit from going to therapy. So that's something I'm going to do this year, see a therapist. Fuck knows what my issues are but maybe they'll come out when I'm there
- Look after my physical health. I gained a bit of weight this year due to various stresses, so I want to work out a little more.
- Play more piano. I finally got my piano back from home and brought it to my new house.. Need to practice more and get back up to my old standards!
- Write music. I think I'll write music for the game I'm working on, which is pretty exciting. No idea where to start
Anyway, that's it I guess! Hope you're all good guys

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Quote from PogoP
1 hour ago, PogoP said: Happy new year all! I've not been checking Mapcore much recently but thought I'd jump on and see what everyone's up to.. I really hope you all achieve your goals this year.
2018 was a great year for me.. I think. I struggle to see the positives sometimes! Anyway, I got married to my girlfriend of 10 years... We bought our first house, got a bloody DOG (who I love to bits. shes seriously just gorgeous and so friendly to everyone. She melts our hearts all the time!)... Work is really good fun though it can be hard to get motivated when working from home. But what I'm really chuffed with from a game dev standpoint is the fact that I finally started to learn blueprints in UE4, and I'm making my own little retro shooter. Hopefully one day I can release it, but I'm taking it one step at a time. I haven't had this much fun doing games stuff in... well, I can't even remember how long. It feels like a new world of things to explore!
So, in 2019, here's what I want to do:
- Make lots more progress on my game. I'm not sure what's feasible really, but I think I can release a short demo online, towards the end of the year.
- Make more friends in my local area. We moved somewhere new, and live in more of a suburban neighbourhood in a smallish town, so I need to get out of my comfort zone and meet new people.
- Keep in touch more with old friends. God, I'm terrible at this. I had a pretty bad experience with some old school friends back at University (I was pretty depressed and didn't want to go home to hang out with them all, so I think they took it as me not liking them? Dunno, it was all a bit unresolved), and it kinda shook me a bit and I find it much easier to retreat into solitude rather than hang out. I need to sort this, and I've already made plans to meet up with Uni mates this year.
- Look after my mental health a bit more. I think I've suffered with depression for a while. Perhaps not a chemical imbalance (I don't want to try anti-depressants), but I think I would benefit from going to therapy. So that's something I'm going to do this year, see a therapist. Fuck knows what my issues are but maybe they'll come out when I'm there
- Look after my physical health. I gained a bit of weight this year due to various stresses, so I want to work out a little more.
- Play more piano. I finally got my piano back from home and brought it to my new house.. Need to practice more and get back up to my old standards!
- Write music. I think I'll write music for the game I'm working on, which is pretty exciting. No idea where to start
Anyway, that's it I guess! Hope you're all good guys

Great goals
Glad to see you back!About a year and a half ago I woke one day and didn't want to get out of bed. I felt/feel "sadness" all the time, but I had never felt that empty and scared before. Something was stirring deep inside me and I was afraid that I would have no control over it. I decided to look for help and found a Jungian psychoanalyst. It was the best decision I made. We dived deep into my unconscious mind and "fixed" a lot of issues that bothered me about myself, and she helped me integrate a new side of my personality that was emerging at the time. So much of our behavior and thoughts are affected by subconscious programming and common archetypes, there's so much power when you understand who you are and become able to reprogram your mind to better suit your goals
Definitely give therapy a shot man! -
Quote from Minos
11 hours ago, Minos said: Great goals
Glad to see you back!About a year and a half ago I woke one day and didn't want to get out of bed. I felt/feel "sadness" all the time, but I had never felt that empty and scared before. Something was stirring deep inside me and I was afraid that I would have no control over it. I decided to look for help and found a Jungian psychoanalyst. It was the best decision I made. We dived deep into my unconscious mind and "fixed" a lot of issues that bothered me about myself, and she helped me integrate a new side of my personality that was emerging at the time. So much of our behavior and thoughts are affected by subconscious programming and common archetypes, there's so much power when you understand who you are and become able to reprogram your mind to better suit your goals
Definitely give therapy a shot man!Cheers dude! I appreciate you opening up about it! I've been chatting to my brother and cousins about therapy, they all go.. They said they got a lot out of it. By the sounds of it, it's worth going, just to sorta help you work through things and organise your thoughts a bit more. I'm going to look into it this week!
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Quote from Radu
On 12/28/2018 at 3:42 PM, Radu said: It's that time of the year again. For me, short term goal is to finish Terraza. Long term goal is to create a basic ld portfolio and avoid the same mistakes I've made previously.
Since that time of the year is almost upon us yet again, I thought I'd see what I wrote last year. Pretty pleased to see that I actually achieved that and with plenty of time still left on the clock.
I started work as QA at my local Ubisoft back in December.
I published Terraza on the workshop in March. It got hit by a wave of downvote bots and ended in obscurity. It was recently featured on Faceit's Season 2 of Wingman and got some more feedback on it. I'm looking to tweak it after the CS:GO contest ends, add support for Deathmatch/Demolition and re-release it maybe.
In the meantime, my friend Ville built an online portfolio for me to use. That also took a bit of tweaking, going back and forth, mostly because I'm too much of a perfectionist, but we got something that I'm quite happy with. It's super clean and responsive.
In April I started work on a huge FC5 arcade level, Jungle Raid, that I got to finish by the end of July. Afterwards, I spent two-three more weeks going through feedback and one or two additional weeks working on the supporting documentation. This was definitely a huge learning experience for me, but also quite a challenge.
In September I finally got the chance to apply for a jr ld position at my Ubisoft and after two weeks of interviews and HR talks I got the job!
However, before all of this, I had spent around a year and a half trying to put together a portfolio (starting autumn 2016 to spring 2018) and failing to the point where I burned out and genuinely quit sometime in April 2018. After that, I spent the next 7 months working as a freelance photographer. This was a long period of introspection and personal growth that led to managing myself better, being more open towards people and asking for help when I needed it.
Now I'm working on the PvP component of Ghost Recon Breakpoint (which released to stellar reviews!), my map for the CS:GO contest and something else on the side. Yeah, I'm looking forward to 2020!
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Quote from RaduDisplay More
23 hours ago, Radu said: Since that time of the year is almost upon us yet again, I thought I'd see what I wrote last year. Pretty pleased to see that I actually achieved that and with plenty of time still left on the clock.
I started work as QA at my local Ubisoft back in December.
I published Terraza on the workshop in March. It got hit by a wave of downvote bots and ended in obscurity. It was recently featured on Faceit's Season 2 of Wingman and got some more feedback on it. I'm looking to tweak it after the CS:GO contest ends, add support for Deathmatch/Demolition and re-release it maybe.
In the meantime, my friend Ville built an online portfolio for me to use. That also took a bit of tweaking, going back and forth, mostly because I'm too much of a perfectionist, but we got something that I'm quite happy with. It's super clean and responsive.
In April I started work on a huge FC5 arcade level, Jungle Raid, that I got to finish by the end of July. Afterwards, I spent two-three more weeks going through feedback and one or two additional weeks working on the supporting documentation. This was definitely a huge learning experience for me, but also quite a challenge.
In September I finally got the chance to apply for a jr ld position at my Ubisoft and after two weeks of interviews and HR talks I got the job!
However, before all of this, I had spent around a year and a half trying to put together a portfolio (starting autumn 2016 to spring 2018) and failing to the point where I burned out and genuinely quit sometime in April 2018. After that, I spent the next 7 months working as a freelance photographer. This was a long period of introspection and personal growth that led to managing myself better, being more open towards people and asking for help when I needed it.
Now I'm working on the PvP component of Ghost Recon Breakpoint (which released to stellar reviews!), my map for the CS:GO contest and something else on the side. Yeah, I'm looking forward to 2020!
That's really cool dude, congratulations that's a lot of achievements for 1 year !
Your portfolio is really neat and showcases nicely your work ?
Well done for surpassing these two laborious years, good luck with all these new projects

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