This is another map I did for Forgotten Sands. This part of the map is a Boss Room. On the left it's my early grey-block and on the right it's the final version after the Level & Lighting Artists did their work. I remember that I changed a lot of time the position/height of the beams & walls distance for having a perfect metrics. For this part too, I remember that I had to block the player going outside of the map when the Boss destroyed the big door, so what we did with the Cinematics guys was to have "falling rocks" behind him, right after the Boss went into the room, so the player couldn't escape that room.
Posts by bsr
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I just finished watching the last episode 5 mins ago.
QuotePoor Jon. I never trusted Olly...
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Quote from LATTEH
More, More! More!
Should I ? hmm let see what I have...
This is in the same map, still in Forgotten Sands, it is at the start of my map. This is an early version because I cut the hole for the door on the right (it's a full wall in the final version). The meshes with the white edges are early draft of the level artist, "overlaying" my meshes (which are collisions). I added the waterfalls setup in the hole in the middle of the picture (in the engine).
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I have the 1st generation of Oculus, and I find it impressive, but I can't play more than 5-10 mins without getting dizzy. I really hope they fix that for the consumer version.
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I'm currently looking for a job, so I send resumes!

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Are they still looking?