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Posts by MicrobyteGOLD

  • [CSGO] De_Marketplace help with design

    • MicrobyteGOLD
    • May 30, 2015 at 6:19 PM
    Quote from Baggle

    I find it helpful when trying to get the looks of the map right, watch movies or play games set in a similar theme to give you ideas. as far as the layout you should show us a radar view so we can see how it is currently set out.


  • [CSGO] De_Marketplace help with design

    • MicrobyteGOLD
    • May 30, 2015 at 3:52 AM

    http://steamcommunity.com/sharedfiles/fi…ext=marketplace

    I need some tips on how to improve the map. It is meant to be small, but i want to make it bigger with more pathways between the sites.

    Any and all help is greatly appreciated, thank you.

  • [CSGO] Help with playtesting

    • MicrobyteGOLD
    • May 29, 2015 at 11:57 PM

    http://steamcommunity.com/sharedfiles/fi…ext=marketplace

    Hi, i want to make sure this map works before i pour hours into adding details

    I need new ideas for new areas and moving places around to make it better.

    Any ideas would help, thanks!

    Disclaimer: I know props are out of place and doorways are in wierd places, i recently increased the map size and the workshop wont update the map

  • [CS:GO] Need help making map bigger

    • MicrobyteGOLD
    • December 16, 2014 at 12:21 AM
    Quote from clankill3r

    I would tackle this first:

    [Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]post-31834-0-26268100-1418611782.png


    Also for me it's a bit hard to imagine the scale. It doesn't look to big right now.

    thats what i need help with, making it bigger. i have a workshop link if you want to download it.

    http://steamcommunity.com/sharedfiles/fi…ext=marketplace

  • [CS:GO] Need help making map bigger

    • MicrobyteGOLD
    • December 15, 2014 at 2:49 AM

    So i think its a decent idea, but i need help making it bigger, more corridors, bigger areas. If you could help me, i would greatly appreciate it.


  • [CS:GO] De_Marketplace Alpha

    • MicrobyteGOLD
    • December 6, 2014 at 11:24 PM
    Quote from DooM

    Hello, I've walked around your map and have a few pointers:


    This catwalk on B site is too high and gives way too much information to the cts, they can see pretty much half the map and with an awp they become very powerful.

    [Blocked Image: http://i.imgur.com/jySbbJu.jpg]

    Example of sightline

    [Blocked Image: http://i.imgur.com/eIUmLz6.jpg]

    This box is too difficult to jump on and ruins the the flow mid (add some smaller boxes next to it, same for the box on mid too.)

    [Blocked Image: http://i.imgur.com/SnjHAZD.jpg]

    This corridor feels like an AWP lane and should maybe have a little bit of cover (a small alcove on the left like dust 2's A long car?)

    [Blocked Image: http://i.imgur.com/2CHuW8o.jpg]


    Good luck with your map and remember to nodraw everything the player cannot see! (maybe do this later when you optimise the map although it is a good habit to do it early.)

    Display More

    Thanks for the feedback! ive also noticed that i can jump from the catwalk directly onto the boxes at b, the onto the walls letting me walk aroung the entire map on the walls

  • [CS:GO] De_Marketplace Alpha

    • MicrobyteGOLD
    • December 6, 2014 at 10:06 PM

    So this is my first map, and i have learned alot. So far the basic layout is complete, but i would like to rework B site. I still have a lot to learn and dont know much about detailing or optimizing, so all feedback is highly appreciated. Thanks!


    Here is the workshop link: http://steamcommunity.com/sharedfiles/fi…345&searchtext=


  • First Map "Alpha" stage - CS:GO

    • MicrobyteGOLD
    • December 6, 2014 at 3:30 AM

    Hey Mapcore, i was directed here from Reddit r/Hammer and r/GlobalOffensive. I have recently created a rough "alpha" stage to my first map idea. I am EXTREMELY new to mapping and all of these communities, but i want to learn more. As of late i dont know how to get really good screenshots, but i do have one from Hammer. if you have any feedback, it would be greatly appreciated.


    Here is a top doen view, made in paint (lol): http://imgur.com/wnNb8N7

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