1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

First Map "Alpha" stage - CS:GO

  • MicrobyteGOLD
  • December 6, 2014 at 3:30 AM
  • MicrobyteGOLD
    • December 6, 2014 at 3:30 AM
    • #1

    Hey Mapcore, i was directed here from Reddit r/Hammer and r/GlobalOffensive. I have recently created a rough "alpha" stage to my first map idea. I am EXTREMELY new to mapping and all of these communities, but i want to learn more. As of late i dont know how to get really good screenshots, but i do have one from Hammer. if you have any feedback, it would be greatly appreciated.


    Here is a top doen view, made in paint (lol): http://imgur.com/wnNb8N7

  • Void
    • December 7, 2014 at 6:52 PM
    • #2

    Your map looks very small at this stage, and A looks extremely vulnerable compared to B. My first piece of advice is to use the various wall/reflectivity dev textures instead of the grids. For me at least, it makes it a TON easier to judge distance and make estimates.


    Next; you should do a few timing runs. That means, you keep track of the time it takes the player to get to various points on the map while running with a knife out. The speed of a knife wielding player is about 250 units/second but I just round up to 256 and make adjustments to chokepoint design if the extra 6u/s makes a difference, which normally it does not.


    Then play around with bots to get a rough idea of where cover should be placed. Also, learn how to make level overviews, because those are much easier to look at than an angled hammer screenshot.


    Also someone helpfully provided me with this: http://csgo.99damage.de/de/statics/rushtimings

    It's tremendously helpful but I have found some minor inconsistencies, so treat it like any other internet resource.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™