I might make the entries to A a little bit more convoluted to add interesting gameplay. I'm not sure if it'll make much sense in 3D though (in the radar it looks kind of silly, but in real-space it's a lot less 'blah'.
I did shorten the path from CT to A and lengthened T to A. Also, per your feedback, I tweaked (and added) visual blocks so T's can get to B undetected.
Thanks so much for the feedback!
EDIT: I didnt get around to taking a new screenshot, but I'll post one soon.
