My first post on this forum!
I'm working on my first ever map, a classic defuse 5v5 for csgo. I'm focusing on layout only at this stage, and haven't even started looking at cover across the board.
I was wondering if you have any feedback for whats there and/or suggestions for cover and such.
One thing I'll point out, is that mid looks deceivingly flat in the overview (orthogonal views tend to do that
) There is a good amount of verticality there and some sightline blocks to narrow end-to-end view and make for some interesting gameplay. Screenshots in the workshop page show what mid looks like from either end.
Thanks in advance!
Here's the workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=347212713
