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  3. Nakroma

Posts by Nakroma

  • CS:GO - de_paradise

    • Nakroma
    • December 5, 2014 at 8:07 PM
    Quote from jackophant

    Can't find a csgo radar tutorial? http://bit.ly/1ymD77Q


    Check out 3kliksphilip and topHATTwaffle for hammer tutorials.


    My problem isn't the radar itself. If you download the workshop version there is a radar (I just messed the position data up and was too lazy to fix it the same evening, but its fixed now).

    My problem is that I can't make the radar LOOK like the other ones.


    [Blocked Image: http://cs.ingame.de/files/2013/07/de_cache-review-custom-map-fmpone-1.jpg]


    If you look at the ingame radar, I added the white lines and made the space black and white (sort of) and faded the not playable area a bit out, but it still looks nowwhere as good as for example Cache, or any other map like Nuke, Overpass, Dust2...

  • WIP in WIP, post your level screenshots!

    • Nakroma
    • December 3, 2014 at 4:18 PM
    Quote from Spherix

    It's ka_roadwars :>

    You are the func_vehicle guy? Holy shit, nice work.

    What I don't quite get, how are you supposed to play? With knifes it doesnt work very well, so we gave us mp9s each round

  • MapCore CS:GO Playtesting 4.0

    • Nakroma
    • November 30, 2014 at 6:29 PM
    Quote

    no problem, we'll playtest your map today at 22:00h.

    CET timezone right?

  • De_Library [WIP]

    • Nakroma
    • November 30, 2014 at 2:54 PM

    I played a few rounds with bots, and I have to say, the middle is faaar to reachable. I was going to A and CTs from mid already shot at me.

  • Sledge Editor

    • Nakroma
    • November 29, 2014 at 9:00 PM
    Quote from Lajron

    You first need to set up programs for compiling in Options.

    [Blocked Image: http://i.imgur.com/qaie6Y1.png]

    tho not sure if this will work since source doesn't have vcsg.exe and as i said PB is more focused on goldsource right now.

    I'm expecting from PB when he starts working more on source support that it will automatically detect your steam folder.


    Hmm I use CS:GO and the vrad.exe crashes when I try to compile.

  • Sledge Editor

    • Nakroma
    • November 29, 2014 at 7:46 PM

    I figured out how to load the entities in, go to Game Configurations -> Entities -> Add and go to SteamSteamAppscommonCounter-Strike Global Offensivebin and add base.fgd and csgo.fgd.

    But now I when I try to compile, I just get a empty compile log and nothing happens?

    [Blocked Image: http://puu.sh/dapKP/0f9645cedf.png]

  • Sledge Editor

    • Nakroma
    • November 29, 2014 at 4:18 PM

    This looks really great!

    Altough I don't have entities? (using it for CS:GO)

    [Blocked Image: http://puu.sh/dac0j/767b2e461f.png]

  • MapCore CS:GO Playtesting 4.0

    • Nakroma
    • November 29, 2014 at 4:06 PM

    I would like to apply(?) for a playtest, the only day I really can play tho is sunday(that means tomorrow).


    http://www.file-upload.net/download-99228…radise.zip.html

    The map name is different from the zip name, I hope thats not a problem.

  • Generic 3D Level Editor v0.2

    • Nakroma
    • November 29, 2014 at 1:56 PM

    Looks really good so far. For which engine are you creating a level for?

  • CS:GO - de_paradise

    • Nakroma
    • November 28, 2014 at 9:00 PM

    You can download the first public version of the map now, here:

    http://steamcommunity.com/sharedfiles/fi…s/?id=348083613

    There are also better screenshots.


    I know the radar isnt working atm.

    Anyone know how to make the radar map look... like the other radar maps? with the black and white stuff etc? I never quite get it like a real map, and I can't find a tutorial out there.

  • Little Texture Showcase - Noob Edition

    • Nakroma
    • November 23, 2014 at 10:17 PM

    Hey,

    I recently started trying to make my own textures. They look pretty bad right now, but hopefully I'll get better overtime.

    Im looking mainly for feedback, so yeah, here they are:


    Metal

    [Blocked Image: http://i.imgur.com/xpvnGGEs.png][Blocked Image: http://i.imgur.com/nZGdG8ms.png][Blocked Image: http://i.imgur.com/XXSC5Pvs.png]


    Metal Box (looks pretty 2D, gonna do it better in a few days)

    [Blocked Image: http://i.imgur.com/arTito4s.png][Blocked Image: http://i.imgur.com/1YcJXZEs.png]

  • [CS:GO] de_whitmoore

    • Nakroma
    • November 22, 2014 at 11:14 AM

    Well, it wouldn't work anyway.

    Theres a bug currently where you can't subscribe to new maps because they are "considered for the next operation". Very annoying.


    On the map:

    It reminds me a lot of dust2, mainly because its so simple. That sounds mabye a bit strange, but add something own maybe, something that people remember when playing on your map (e.g. Inferno banana, Nuke vents/A site, Mirage mid etc)

  • How to get started with creating textures? [CS:GO]

    • Nakroma
    • November 20, 2014 at 2:47 PM
    Quote from Bevielis

    First of all you need an image editing software, presumably Photoshop. Now you could use a free alternative - Gimp, but there be treasure on this sea landlover, see, yarr *hint* pirate *hint*.


    Then, it's all about getting to know how to use the interface of said program. Don't expect to become efficient right from the start. It will take a few weeks, all you need to do is to look up tutorials on YouTube (where else would you look for them lol?). A few search keys that only the pros use : Photoshop begginner tutorial; Photoshop interface tutorial; Photoshop texture creation tutorial; Photoshop filters tutorial; Photoshop tilable texture tutorial(important stuff right here?)...


    Your mission is to learn how to manipulate real life images to create them into textures that you can use in the Source engine using software tools. Now, you're going to use real pictures and turn them into textures, a good source for this is CGTextures.com or just Google Images.


    You're going to use things like:

    -Filters

    -Healing brush tool

    -Hue/Saturation

    -Contrast/Brightness

    -Offset, to tile the textures a lot. At least I do. Don't take my word for it, someone might do it in a different way and will shout at me below. Just dick around in the image editing software and learn how to use it.


    Things to look up after you learn how to texture:

    - Bumpmaps

    - Specular maps


    I'm sorry if I missed something, I'm just an amateur and I'm sleep deprived, bye.

    Display More


    Thanks for this in-depth post, fortunatly I have photoshop already (fly the black flag!) and know how to use it, but especially the keywords of the tile tutorials gonna help me a lot, thanks.

  • How to get started with creating textures? [CS:GO]

    • Nakroma
    • November 19, 2014 at 8:34 PM

    Hey,

    How exactly do I get started on creating custom textures for my maps?

    I know how to convert them etc, there are plenty of tutorials out there for it.

    But how exactly do you make them?
    When I try searching for tutorials on "how to make textures" there are just said vtf edit tutorials there.

    Any resources someone knows or I can use?

    Mfg

  • CS:GO - de_paradise

    • Nakroma
    • November 18, 2014 at 12:30 PM

    Hey,


    Introduction

    Since ~3 months im now working on my second (the first one I scrapped fast tho) map.

    The background story is, the government has a secret nuclear facility built on a small island, and terrorists have 2 goals:

    A) To blow up the bomb storage (tarned as a abandoned farm)

    B) To blow up the bomb facility that is hidden in the mountains

    BTW the spots are switched on the screenshots, I'll change that somewhat later.


    A bit of map theory:

    A (the barn) is supposed to be a big site, in which aim, nades and slow play are encouraged.

    The site is quite easy to hold for CT's since there are only 3 entrances (2 main, 1 more like a spot, like the nuke squeaky door) and they are all easily smokeable and in general easy to watch. The terrorists tho can take it slow and concentrate on taking the site since the CT's have long rotation ways. (Thus balancing easy hold with time for the T's).

    B (the facility) is a CQC site with a lot of spots where the CT's can be, but easily rushable/nadeable for the T's especially since they have a height advantage.

    To balance this, the rotation time for the CT's is really short, so if the T's don't hurry up they'll get punished for it.

    My hope is that the 2 sites give different strategies a possibility (Slow taking, sniping, being calm and patient <-> Rushing, nading as a team (e.g. communicating where to throw smokes, molotovs and nades), suprising the enemie).

    The mid is something that may look a bit strange to most of you, T's actually arrive first on it, opposed to most mids where CT's have the advantage. But the rotation ways are very laid back and the CT's have a choice of playing defensive or aggressive (back or front rafter).

    Thus, I only tested this map with a few friends who are not really the best choice for balance testing, so maybe the whole wall of text is bullshit, but at least I hope it turns out this way.


    Ignore all above, I decided to rebuild the map


    Overview


    A site:


    Mid:


    B site:

  • WIP in WIP, post your level screenshots!

    • Nakroma
    • November 17, 2014 at 3:59 PM

    Vaya yes, ofc. Also graphic settings up etc. but thats not the point of the screenshots, im just displaying my work, not advertising it

  • WIP in WIP, post your level screenshots!

    • Nakroma
    • November 17, 2014 at 3:43 PM

    Hey,

    I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress.

    The displacements (the cliffs/rock walls) don't look that great, and I'll never make a level set in nature again like that lol.

    I don't know where to start for getting in this community so I'll just do this, here you go:


    [Blocked Image: http://puu.sh/cUz37/d971922655.jpg]

    [Blocked Image: http://puu.sh/cQUmr/46be013ae2.jpg]

    [Blocked Image: http://puu.sh/cQXVk/fa8f6e96a5.jpg]

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