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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Sigma
    • November 17, 2014 at 7:50 PM
    • #11,501
    Quote from Nakroma

    Hey,

    I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress...


    I don't know where to start for getting in this community so I'll just do this


    Outstanding start! Those displacements look very nice. I will be interested to see where you take this further.


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    Just some more block-out work being done on my UT4 map. Its reaching the point where small adjustments are going to begin being made, the lighting worked out, and the brush work cleaned up some (and detailed further) before I start mesh work. Sorry for my poor jumping skills though (they are terrible). I should probably add some temporary materials at some point just to make it look nicer for WIP presentation.

  • Lemurr
    • November 17, 2014 at 9:21 PM
    • #11,502

    Got recently some inspiration from Alien:Isolation

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  • nicoreda
    • November 21, 2014 at 7:09 AM
    • #11,503

    Some Map progressing.

    [Blocked Image: http://cloud-4.steampowered.com/ugc/543010758932573326/39E1FEB08F712AA95D7701875FCAD853379C1BD9/][Blocked Image: http://cloud-4.steampowered.com/ugc/543010758932574538/4C88B525D9931DA9B224BD37E7FCE9F2DF55C120/]

  • Skacky
    • November 23, 2014 at 6:22 PM
    • #11,504

    I made this small level for Sock's Q1RetroJam in about 20 hours (I used no prefabs except some lights I ended up tweaking anyway). I also streamed the whole process.

    I doubt the gameplay is any good but 'twas fun.


    [Blocked Image: http://i.imgur.com/VX77bYtl.jpg]


    [Blocked Image: http://i.imgur.com/mL19PzLl.jpg]


    [Blocked Image: http://i.imgur.com/b8luLoXl.jpg]

  • RedYager
    • November 23, 2014 at 8:10 PM
    • #11,505

    Fantastic Skacky! I really like the ambience the stained glass windows give off.


    Anywhere we can watch the stream?

  • Skacky
    • November 23, 2014 at 9:41 PM
    • #11,506

    Sure. You can safely mute the streams as I was just playing music. That's a total of around 19 hours. I'll see if I can download these and make a sped-up version and upload it on my YT channel.


    Part 1: http://www.twitch.tv/skacky/b/591543362

    Part 2: http://www.twitch.tv/skacky/b/591549777

    Part 3: http://www.twitch.tv/skacky/b/591556564

    Part 4: http://www.twitch.tv/skacky/b/591656402

    Part 5: http://www.twitch.tv/skacky/b/591699499

    Part 6: http://www.twitch.tv/skacky/b/591897952

    Part 7: http://www.twitch.tv/skacky/b/591992907

  • Sjonsson
    • November 24, 2014 at 8:09 AM
    • #11,507

    Looked a couple of mins at Part 7, cool stuff! Keep it up!

  • blackdog
    • November 25, 2014 at 2:25 AM
    • #11,508
    Quote from Lemurr

    Got recently some inspiration from Alien:Isolation

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    Brings me back quite much to the feeling I had playing HL the first time.

    Too dark tho.

  • Nexusdog
    • November 27, 2014 at 12:33 PM
    • #11,509

    Just seen on Twitter, this was me. https://twitter.com/potch/status/537330272954359810?s=15


    [Blocked Image: https://pbs.twimg.com/media/B3T7CRoCAAAEWmC.png]

  • RaVaGe
    • November 29, 2014 at 8:45 AM
    • #11,510

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/blorav/b5_2v1.jpg]


    My latest tf2 map

  • El Moroes
    • November 29, 2014 at 2:15 PM
    • #11,511

    Nice setting and atmosphere ! Now, I hope you'll finish it

  • RaVaGe
    • November 29, 2014 at 5:29 PM
    • #11,512

    I will, the layout is already blocked out, now I have to detail the whole map, so expect it for 2016

  • Skacky
    • December 1, 2014 at 11:05 PM
    • #11,513

    More Quake. Made that in 30-ish hours for Sock's second retro jam. It ain't really retro in terms of visuals but gameplay is rather oldschool with ambushes and wind tunnels (think e3m5 but way smaller).


    [Blocked Image: http://i.imgur.com/QJtc6Lyl.jpg]


    [Blocked Image: http://i.imgur.com/tnypPDHl.jpg]


    [Blocked Image: http://i.imgur.com/NZifhlel.jpg]


    [Blocked Image: http://i.imgur.com/8vTAMmUl.jpg]

  • matuka
    • December 2, 2014 at 10:07 AM
    • #11,514

    I'm running out of saliva to drool, does anyone else have some I can borrow? The setting, atmosphere and architecture is beautiful Skacky.

  • Giovanni Bruno
    • December 3, 2014 at 4:14 AM
    • #11,515

    Photos of my W.I.P level based on the last of us, made with love <3 [Blocked Image: https://imagizer.imageshack.us/v2/1260x709q90/633/J8kce8.png][Blocked Image: https://imagizer.imageshack.us/v2/1260x709q90/661/3n83VG.png][Blocked Image: https://imagizer.imageshack.us/v2/1920x1080q50/538/NQIk73.png][Blocked Image: https://imagizer.imageshack.us/v2/1920x1080q50/633/SL4dgv.png][Blocked Image: http://hqdesktop.net/wallpapers/l/1920x1080/79/video_games_the_last_of_us_1920x1080_78791.jpg]

  • Spherix
    • December 3, 2014 at 10:54 AM
    • #11,516

    Not really WIP anymore but I made silly stuff:


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  • Spherix
    • December 3, 2014 at 2:28 PM
    • #11,517

    It's ka_roadwars :>

  • Nakroma
    • December 3, 2014 at 4:18 PM
    • #11,518
    Quote from Spherix

    It's ka_roadwars :>

    You are the func_vehicle guy? Holy shit, nice work.

    What I don't quite get, how are you supposed to play? With knifes it doesnt work very well, so we gave us mp9s each round

  • Vinneri
    • December 3, 2014 at 9:13 PM
    • #11,519

    Has been a while since last update on de_agri, Something for you guys!

    [Blocked Image: http://puu.sh/dfPCv/42d9b48fd3.jpg]

  • Deathy
    • December 3, 2014 at 10:31 PM
    • #11,520
    Quote from Giovanni Bruno

    Photos of my W.I.P level based on the last of us, made with love <3

    That last (or second last?) screen looks pretty weird, other than that looking promising.

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