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  2. 1nfern0

Posts by 1nfern0

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • December 17, 2014 at 11:54 AM
    Quote from Daniel Nilsson

    Just played it, it has a really cool atmosphere to it! Good design and item placement too. But I think it look even more interesting if it were to have more colored lights to it, either if different areas inside the "thing" had different light colors lighting it from below or if you were to have some large point lights matching colors from the sky box. So that the platform by the planet had blue light hitting it and then orange light from the nebula. Also some weapons were in shadows and a bit hard to see, if you didn't want more lights in the area maybe a light_junior would be good? But overall I liked it very much!

    Some good points. thx


    I see what I can do for my next release.

  • The contest has ended, now what?

    • 1nfern0
    • December 17, 2014 at 11:46 AM

    [Blocked Image: http://i.giphy.com/Xickl5YZKUx68.gif]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • December 3, 2014 at 10:29 AM

    My final submission:

    [Blocked Image: http://i.imgur.com/ZN1Gm3x.jpg]

    [Blocked Image: http://i.imgur.com/ZlGDrs2.jpg]

    [Blocked Image: http://i.imgur.com/6XGxBMY.jpg]


    Download: https://www.dropbox.com/s/xxt7f1ajai3j…fected.zip?dl=0

    Good luck to everyone!


    p.s Why are there so few space maps?

  • MapCore's Quake 3 15th Anniversary Submissions

    • 1nfern0
    • December 3, 2014 at 10:22 AM

    Name: Christoph Grafl

    Nick: 1nfern0

    Map Name: Infected


    Download Link: https://www.dropbox.com/s/xxt7f1ajai3j…fected.zip?dl=0

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • November 30, 2014 at 4:10 PM

    There is my mess: https://www.dropbox.com/s/vr5tk8vn2xba…ted-r1.zip?dl=0


    You will need to increase your hunkMegs to load this map.

    And as my gfx card is bugging me I can't say how bright it is (I can't use the brightness slider)

    It might need some readjustment on your side.


    I play and built this map with:

    /r_ignorehwgamma 1

    /r_gamma 1.0 (actually this is the default value)

    *edit: and /com_hunkMegs 256


    I hope you like it

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • November 24, 2014 at 8:14 PM
    Quote from Hipshot

    Take a look at this:


    http://www.zfight.com/misc/files/q3/hipshots_skyfix.rar


    See if you have any lines in the sky. There might be some other issues with it, it's from 2006 so, but q3s the same and so am I =)

    It works,not as good as in your map. But it's definitely an improvement.

    [Blocked Image: http://i.imgur.com/2FiR8LE.jpg]


    There is only a small line left that comes from the skybox model.

    I just don't know why they are there, because I'm using the same shaders as yours.

    [Blocked Image: http://i.imgur.com/J9Jk2rO.jpg]

  • DM-Reco by Conrad "Justin" Slawinski

    • 1nfern0
    • November 23, 2014 at 1:23 PM

    I can play it without a problem, and the only difference from my config to the default config are the increased hunkmegs


    Try /com_hunkMegs 256 in the console and restart. Double check if q3 really increased the hunkmegs in your q3config.cfg under "seta com_hunkMegs "256"".

    Big maps and mods needs more ram to start.

  • DM-Reco by Conrad "Justin" Slawinski

    • 1nfern0
    • November 22, 2014 at 10:29 PM

    You forgot the .arena file, without it you can't see nor select your map in the menu.

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • November 14, 2014 at 7:48 PM
    Quote from Hipshot

    Take a look at this:


    http://www.zfight.com/misc/files/q3/hipshots_skyfix.rar


    See if you have any lines in the sky. There might be some other issues with it, it's from 2006 so, but q3s the same and so am I =)

    It seems to work, I see no lines in your map . Idk how it will look like with my map but I will try it later on when I'm done with most of the work.

    Thanks Hipshot!

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • November 13, 2014 at 7:14 PM
    Quote from Hipshot

    Deluxe.


    Are you on a ATI card?

    Yes, I guess you mean the black lines on the skybox


    I've heard it has something to do with texture clamp. Is there any bugfix for this?

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • November 13, 2014 at 6:08 PM
    Quote from SpronyvanJohnson

    How are things progressing?


    quite good. I'm just a bit concernded about the size of the map, it might be to small for 8 players.

    [Blocked Image: http://i.imgur.com/DmOT0kL.jpg][Blocked Image: http://i.imgur.com/BiqiSwd.jpg]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 31, 2014 at 6:05 PM

    @ I was aware of cgtextures, what I meant was already done texture sets by someone else. I'm lazy

    But I couldn't find fitting ones, so I refurbished the old q3 textures.


    I'm almost finished with the brushwork, and will now work my way through all the faces and align the textures correctly.

    The jumppad and teleporters are finished(I might change the colour later on) and I replaced the q3 textures I was using with new ones. (They are both 512x512, the old one are 128x128px).


    [Blocked Image: http://i.imgur.com/LjYw7pO.jpg][Blocked Image: http://i.imgur.com/nRdFxLq.jpg]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 27, 2014 at 4:44 PM

    Z(Rus) yes it is a model,would be a PITA to do this with patches.

    Hipshot Thanks man!

    Z3LCIAH thx. That would be their nightmare


    I've decided to use only quake 3 textures as It's hard to get new ones (broken links etc.) or I don't know if I can use them regarding their license. Would you count this contest as a commercial use?


    Anyway, the brushwork is almost done and I will work on the jumppads now and get rid of the placeholder.

    [Blocked Image: http://i.imgur.com/PEFpZEf.jpg]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 25, 2014 at 10:56 PM

    I'm done with the dome. I will optimise and unwrap it properly near the end, as I might change it and I dont want to do this twice.

    I will now concentrate on the brushwork and paint some textures or find one, sadly most of the awesome texture pack sites shut down.


    [Blocked Image: http://i.imgur.com/SXOpR0V.jpg][Blocked Image: http://i.imgur.com/bHUqef5.jpg]

  • On the Verge by Petr "HurracioDurrski" Švenda

    • 1nfern0
    • October 24, 2014 at 1:10 PM

    I did a test with ~90k tris and my fps dropped from constant 90 to 82, if I turn arround very fast. And I dont have a monster pc.

    Just make sure to increase the hunkmegs, or q3 crashes while loading.


    Nice gothic architecture

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 24, 2014 at 1:02 PM

    Having some fun with organic shapes:

    [Blocked Image: http://i.imgur.com/4BicImn.jpg]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 22, 2014 at 3:43 PM

    pat h Thx for the help!

    Conrad Justin Thank you.


    I dropped the old layout as it's to big for the time I have left. So I have chosen a smaller one(some walls are missing):


    [Blocked Image: http://i.imgur.com/zF8AUqx.jpg]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 14, 2014 at 8:44 PM

    I'm working on the visual theme of my map(WIP), and made a blockout for one of the hallways today. Sadly, I got a lot of trouble with the patches(zfights,open edges,seams), so I will model and import them.

    [Blocked Image: http://i.imgur.com/Di3Ocrr.jpg][Blocked Image: http://i.imgur.com/Kyfze4t.jpg]

  • Infected by Christoph "1nfern0" Grafl

    • 1nfern0
    • October 13, 2014 at 2:19 PM

    Newest Update:

    [Blocked Image: http://i.imgur.com/ZN1Gm3x.jpg]

    [Blocked Image: http://i.imgur.com/ZlGDrs2.jpg]

    [Blocked Image: http://i.imgur.com/6XGxBMY.jpg]


    old post ----------------------------------------


    I always mapped for the fun and the look, but I know nothing about a good layout or item placement.


    However I started with the layout yesterday(no walls atm.):

    [Blocked Image: http://i.imgur.com/vaSWY9z.jpg]

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