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Infected by Christoph "1nfern0" Grafl

  • 1nfern0
  • October 13, 2014 at 2:19 PM
  • 1nfern0
    • November 14, 2014 at 7:48 PM
    • #21
    Quote from Hipshot

    Take a look at this:


    http://www.zfight.com/misc/files/q3/hipshots_skyfix.rar


    See if you have any lines in the sky. There might be some other issues with it, it's from 2006 so, but q3s the same and so am I =)

    It seems to work, I see no lines in your map . Idk how it will look like with my map but I will try it later on when I'm done with most of the work.

    Thanks Hipshot!

  • 1nfern0
    • November 24, 2014 at 8:14 PM
    • #22
    Quote from Hipshot

    Take a look at this:


    http://www.zfight.com/misc/files/q3/hipshots_skyfix.rar


    See if you have any lines in the sky. There might be some other issues with it, it's from 2006 so, but q3s the same and so am I =)

    It works,not as good as in your map. But it's definitely an improvement.

    [Blocked Image: http://i.imgur.com/2FiR8LE.jpg]


    There is only a small line left that comes from the skybox model.

    I just don't know why they are there, because I'm using the same shaders as yours.

    [Blocked Image: http://i.imgur.com/J9Jk2rO.jpg]

  • 1nfern0
    • November 30, 2014 at 4:10 PM
    • #23

    There is my mess: https://www.dropbox.com/s/vr5tk8vn2xba…ted-r1.zip?dl=0


    You will need to increase your hunkMegs to load this map.

    And as my gfx card is bugging me I can't say how bright it is (I can't use the brightness slider)

    It might need some readjustment on your side.


    I play and built this map with:

    /r_ignorehwgamma 1

    /r_gamma 1.0 (actually this is the default value)

    *edit: and /com_hunkMegs 256


    I hope you like it

  • 1nfern0
    • December 3, 2014 at 10:29 AM
    • #24

    My final submission:

    [Blocked Image: http://i.imgur.com/ZN1Gm3x.jpg]

    [Blocked Image: http://i.imgur.com/ZlGDrs2.jpg]

    [Blocked Image: http://i.imgur.com/6XGxBMY.jpg]


    Download: https://www.dropbox.com/s/xxt7f1ajai3j…fected.zip?dl=0

    Good luck to everyone!


    p.s Why are there so few space maps?

  • Conrad Justin
    • December 3, 2014 at 5:00 PM
    • #25

    Because people are acrophobic and agoraphobic. Besides there is no oxygen to breath. Seriously

  • Daniel Nilsson
    • December 9, 2014 at 2:23 PM
    • #26

    Just played it, it has a really cool atmosphere to it! Good design and item placement too. But I think it look even more interesting if it were to have more colored lights to it, either if different areas inside the "thing" had different light colors lighting it from below or if you were to have some large point lights matching colors from the sky box. So that the platform by the planet had blue light hitting it and then orange light from the nebula. Also some weapons were in shadows and a bit hard to see, if you didn't want more lights in the area maybe a light_junior would be good? But overall I liked it very much!

  • 1nfern0
    • December 17, 2014 at 11:54 AM
    • #27
    Quote from Daniel Nilsson

    Just played it, it has a really cool atmosphere to it! Good design and item placement too. But I think it look even more interesting if it were to have more colored lights to it, either if different areas inside the "thing" had different light colors lighting it from below or if you were to have some large point lights matching colors from the sky box. So that the platform by the planet had blue light hitting it and then orange light from the nebula. Also some weapons were in shadows and a bit hard to see, if you didn't want more lights in the area maybe a light_junior would be good? But overall I liked it very much!

    Some good points. thx


    I see what I can do for my next release.

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