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  3. eXodus

Posts by eXodus

  • The results will be announced on the 22nd of December

    • eXodus
    • December 24, 2014 at 9:14 AM

    Congrats to the the winners, thanks judges and other peoplez.


    Next time I'll make sure to start working on the right map from the start

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 10, 2014 at 9:33 AM
    Quote from PyroGXPilot

    http://lvlworld.com/review/id:794

    That's a wagon, not a wheelbarrow though.


    A wheelbarrow is a small hand-propelled vehicle, usually with just one wheel, designed to be pushed and guided by a single person using two handles to the rear.

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 3, 2014 at 11:57 PM

    Thanks to the amazing help of QBall147 who is the best guy in the in the UK the Q3 now should work! <3

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 3, 2014 at 9:31 PM
    Quote from fKd

    you map does not load, wrong bsp version?

    i might've used ql encoding cos i don't have q3 does that one not work on q3?


    I hear it doesn't, updated the file to Q3 encoding.

  • The contest has ended, now what?

    • eXodus
    • December 3, 2014 at 8:36 PM

    Beer opened! Thanks for the competition it's always nicer to build a map when you HAVE to finish it at a certain time. Hope you will do it again sometime i enjoyed doing it and hope you will enjoy testing all the maps

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 3, 2014 at 8:25 PM

    Final pk3 added.


    Screenshot/levelshot Added.


    Two video's Added.


    Good luck to everyone else that has entered a map!

  • MapCore's Quake 3 15th Anniversary Submissions

    • eXodus
    • December 3, 2014 at 7:05 PM

    Davie van Eekelen


    eXodus


    Map: LoadingBay


    https://www.dropbox.com/s/qyn7vo1ouvs621p/LoadingBay.pk3

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 2, 2014 at 6:13 PM

    Some small changes made and bot support added.

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 1, 2014 at 1:19 AM
    Quote from Obsidian

    You seem to have a lot of health. I recommend you do some play-testing to see if that much is actually required, or maybe space them out elsewhere in the map.

    There is quite a bit of health, the map is also quite small so if you have 6 players playing there will be a lot of damage dealt. They are quite spaced out and lots of it is small amounts so i feel it won't be too much, however i agree playtesting will confirm that to be the case or not.

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • December 1, 2014 at 12:54 AM
    Quote from Daniel Nilsson

    Probably the first wheelbarrow in Quake in general!

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • November 30, 2014 at 5:52 PM

    pk3 added


    Screenshots updated.


    Feedback is welcomed!

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • November 29, 2014 at 9:29 AM

    I've managed to get a smaller map done in the last ten days. I hope I can get it to work in Q3 properly but I'll be posting screenshots later today.


    Update: Screenshots up now!

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • November 21, 2014 at 2:45 PM

    Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen.

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • October 29, 2014 at 9:04 PM

    Did some more work, here's a sneak peak of what's going on.


    [Blocked Image: http://i.imgur.com/lVF10au.png]

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • October 24, 2014 at 7:36 PM
    Quote from ChA1NsAw

    Tubes on the last screenshot have impossible corners.

    I can see your map going somewhere, but not quite feeling it yet. I think it's lacking atmosphere. Feels sterile.

    I also wouldn't put the armor on such a lousy location. It needs more attention.

    Keep it going!

    Did a quick fix on the pipes, not sure i agree with the YA but no items placements are final.

    Thanks for your input! <3

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • October 23, 2014 at 7:07 PM

    Updated the screenshots and added two new ones, what do you guys think so far?

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • eXodus
    • October 16, 2014 at 8:24 PM

    this looks really good, can't wait to see the end result.

  • Loading Bay by Davie "eXodus" van Eekelen

    • eXodus
    • October 16, 2014 at 8:17 PM

    Mode: FFA

    Players: 4-8

    Theme: Loading Bay


    Small FFA map made for lots of action in a confined space. The map is set up as a loading bay or cargo bay with an industrial theme around it.


    For any more information feel free to contact me at Quakenet irc, you can find me in #radiant or comment below!


    Files:

    pk3 Q3: https://www.dropbox.com/s/qyn7vo1ouvs6…ingBay.pk3?dl=0

    pk3 QL: https://www.dropbox.com/s/imb903qdfd1c…gBayQL.pk3?dl=0


    Video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Screenshots:

    [Blocked Image: http://i.imgur.com/h6HXxzJ.jpg]

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