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Loading Bay by Davie "eXodus" van Eekelen

  • eXodus
  • October 16, 2014 at 8:17 PM
  • eXodus
    • October 16, 2014 at 8:17 PM
    • #1

    Mode: FFA

    Players: 4-8

    Theme: Loading Bay


    Small FFA map made for lots of action in a confined space. The map is set up as a loading bay or cargo bay with an industrial theme around it.


    For any more information feel free to contact me at Quakenet irc, you can find me in #radiant or comment below!


    Files:

    pk3 Q3: https://www.dropbox.com/s/qyn7vo1ouvs6…ingBay.pk3?dl=0

    pk3 QL: https://www.dropbox.com/s/imb903qdfd1c…gBayQL.pk3?dl=0


    Video:

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    Screenshots:

    [Blocked Image: http://i.imgur.com/h6HXxzJ.jpg]

  • eXodus
    • October 23, 2014 at 7:07 PM
    • #2

    Updated the screenshots and added two new ones, what do you guys think so far?

  • eXodus
    • October 24, 2014 at 7:36 PM
    • #3
    Quote from ChA1NsAw

    Tubes on the last screenshot have impossible corners.

    I can see your map going somewhere, but not quite feeling it yet. I think it's lacking atmosphere. Feels sterile.

    I also wouldn't put the armor on such a lousy location. It needs more attention.

    Keep it going!

    Did a quick fix on the pipes, not sure i agree with the YA but no items placements are final.

    Thanks for your input! <3

  • eXodus
    • October 29, 2014 at 9:04 PM
    • #4

    Did some more work, here's a sneak peak of what's going on.


    [Blocked Image: http://i.imgur.com/lVF10au.png]

  • Sprony
    • November 12, 2014 at 8:14 AM
    • #5
    Quote from eXodus

    Did some more work, here's a sneak peak of what's going on.


    How are things progressing?

  • eXodus
    • November 21, 2014 at 2:45 PM
    • #6

    Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen.

  • Sprony
    • November 21, 2014 at 8:09 PM
    • #7
    Quote from eXodus

    Doesn't look like I'll be able to finish this thing in time the way I want to. I'm not really pleased with the middle floor section even though it isn't bad. I hope I can finish it to a version I'm comfortable with in time although It might not happen.


    Good luck!

  • eXodus
    • November 29, 2014 at 9:29 AM
    • #8

    I've managed to get a smaller map done in the last ten days. I hope I can get it to work in Q3 properly but I'll be posting screenshots later today.


    Update: Screenshots up now!

  • eXodus
    • November 30, 2014 at 5:52 PM
    • #9

    pk3 added


    Screenshots updated.


    Feedback is welcomed!

  • Daniel Nilsson
    • November 30, 2014 at 11:24 PM
    • #10

    Probably the first wheelbarrow in Quake in general!

  • eXodus
    • December 1, 2014 at 12:54 AM
    • #11
    Quote from Daniel Nilsson

    Probably the first wheelbarrow in Quake in general!

  • Obsidian
    • December 1, 2014 at 1:10 AM
    • #12

    You seem to have a lot of health. I recommend you do some play-testing to see if that much is actually required, or maybe space them out elsewhere in the map.

  • eXodus
    • December 1, 2014 at 1:19 AM
    • #13
    Quote from Obsidian

    You seem to have a lot of health. I recommend you do some play-testing to see if that much is actually required, or maybe space them out elsewhere in the map.

    There is quite a bit of health, the map is also quite small so if you have 6 players playing there will be a lot of damage dealt. They are quite spaced out and lots of it is small amounts so i feel it won't be too much, however i agree playtesting will confirm that to be the case or not.

  • eXodus
    • December 2, 2014 at 6:13 PM
    • #14

    Some small changes made and bot support added.

  • eXodus
    • December 3, 2014 at 8:25 PM
    • #15

    Final pk3 added.


    Screenshot/levelshot Added.


    Two video's Added.


    Good luck to everyone else that has entered a map!

  • Thurnip
    • December 3, 2014 at 8:50 PM
    • #16

    I was surprised how small the original levelshots are! id used 128x128 jpg images for each map

    And they look pretty decent when upscaling while loading

    I'll download yours looks great btw

  • fKd
    • December 3, 2014 at 9:10 PM
    • #17

    you map does not load, wrong bsp version?

  • eXodus
    • December 3, 2014 at 9:31 PM
    • #18
    Quote from fKd

    you map does not load, wrong bsp version?

    i might've used ql encoding cos i don't have q3 does that one not work on q3?


    I hear it doesn't, updated the file to Q3 encoding.

  • fKd
    • December 3, 2014 at 9:51 PM
    • #19

    also, you don't need to include textures youre not using, or baseq3 textures in your pk3 ie base_wall

  • eXodus
    • December 3, 2014 at 11:57 PM
    • #20

    Thanks to the amazing help of QBall147 who is the best guy in the in the UK the Q3 now should work! <3

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