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  3. laminutederire

Posts by laminutederire

  • GTA V

    • laminutederire
    • March 6, 2015 at 12:04 PM

    In your opinion, will the witcher 3 also be delayed another time?

  • Sleep

    • laminutederire
    • March 2, 2015 at 8:04 PM
    Quote from 3Dnj

    Don't say that ! I have 6-8 hours per night during the week can increase to 9-12 during week end.Well if it can reassure you these are statistics, so in reality the impact is less important even if it is real but I discussed it with a neurologist, he explained me that 8 hours is good, and also there are not permanent damage to the brain with a mild sleep issue:)

  • Sleep

    • laminutederire
    • March 1, 2015 at 10:13 AM

    Hey, as horrible as it might be, it seems that 7 hours of sleep max per night is causing heart trouble and reduces drastically health expectancy!

    Thankfully, studies have shown that a part of the population is born with an issue when producing the hormone created during sleep, this is why some doctors can prescribe these hormones for those who need it. I'm one of them and it does wonders! Hope it could help someone here as well, it's called melatonin, and I heard it is becoming renowned

  • Wall Worm Wants YOU and your pretty maps

    • laminutederire
    • February 28, 2015 at 4:12 PM

    How hard would it be to have a version of your software that could work without 3ds max?

    Since Blender can export .3ds, it could be useful to convert in .3ds then into .vmf.

    Pardon me if it is a stupid question I'm not a genius in software development!

  • What music have you listened to recently?

    • laminutederire
    • February 20, 2015 at 9:40 PM
    Quote from Vaya

    I've only been able to find it on that bandcamp link. $1CAD which isn't much at all.

    Oh yeah that one..Sorry and thank you I haven't seen that link I found a free one but it was in flac!

  • What music have you listened to recently?

    • laminutederire
    • February 20, 2015 at 9:11 PM
    Quote from Vaya

    http://le-grand-huit.bandcamp.com/album/tour-de-…e-train-fant-me

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    French instrumental hiphop. Gud

    Hey Vaya, do you know if the download of this particular album is free on mp3 like a few others albums of this serie?

  • Unusual layout and mapping ethics

    • laminutederire
    • February 19, 2015 at 6:34 PM

    Yes I've played it several times, actually it was one the first workshop map I've downloaded, however it isn't so much an "indoor" museum map, so it wouldn't be the same. What scares me then it is the scale of the map since his map was covering half the indoor museum part I thought to map.. :/

  • Unusual layout and mapping ethics

    • laminutederire
    • February 19, 2015 at 5:08 PM

    Hi everybody, I've played around with hammer and I now consider I can think about a real map with a real layout. What pops to my mind for a theme idea are the places I've visited over the last 5 years, particularly museums. I'm remembering some that I would see myself great, gameplay wise (yeah that's bad for arts).

    Would it then be acceptable to replicate some part of them? Indeed museums are sacred and I wouldn't want to encourage anyone to destroy them! If so does someone think it could viable to adapt it? I mean if some floors and areas are off limits so that can create a good layout. (It isn't specific I know, that's why I'm giving you this link to show you what I could see adapting ) http://www.foto360.ee/tmp/kumu2/index_eng.html

    I hope someone could at least help me with the moral dilemma, thanks in advance!

  • [CS:GO] [WIP] de_cafe

    • laminutederire
    • February 11, 2015 at 11:36 PM

    It goes wrong very rapidly but without any error messages, I'll post a log tomorrow on another thread maybe then, but basically it works fine until it says map revision and then vbsp.exe crashes, however the map without the curbs is compiling fine!

    Yes, sorry about that!

  • [CS:GO] [WIP] de_cafe

    • laminutederire
    • February 11, 2015 at 5:45 PM

    Personally I've tried creating them on a modeling software then importing them, but I don't know why it fucks up the compile process, is there something particular to know about these shapes?

  • de_zoo

    • laminutederire
    • February 9, 2015 at 9:51 PM

    It does not impact the greatness of the map, great work!

  • de_zoo

    • laminutederire
    • February 9, 2015 at 7:50 PM

    It was worth the wait! However I played it with bots and they acting like a couple of weirdos shooting on each and every glasses they could, don't know why!

  • What have you read lately?

    • laminutederire
    • January 31, 2015 at 10:58 PM

    Kafka's work is indeed magnificent!

  • What have you read lately?

    • laminutederire
    • January 31, 2015 at 9:16 PM

    Hey, someone could point me in the direction of some enjoyable classics of literature of your countries?

  • Problem with mouse Razer

    • laminutederire
    • January 29, 2015 at 5:54 PM

    Hi to everyone, since we are on the subject of mice, what would you recommend for a first gaming mice?

    Also since most of you are designing a lot,do additional buttons help to your workflow?

  • ULTRAFLOW

    • laminutederire
    • January 1, 2015 at 9:59 PM

    Vous semblez français donc... bien joué! La preuve c'est la seule application pour laquelle j'ai pris le temps de noter! Par contre, il y a moyen de rendre l'ensemble plus lisible lorsqu'il y a beaucoup de chocs? Genre, en réduisant un peu les effets lors des chocs? J'avoue ne pas comprendre ce qui se passe dans ces cas là!

    Enfin, super jeu quand même!

    Keep up the good work!

  • [Help] texture crash

    • laminutederire
    • November 2, 2014 at 12:27 AM

    Hi,

    I'm seeking help here because I've searched everywhere about how to fix it, with no luck. It may be super easy to fix, but I am not very experienced!

    The thing is that I've created a texture, badly the first time, corrected it since, but I had the misfortune of using it when it was wrongly done, ever since when I compile my map it crashes at 'loading resources'.

    I've corrected the texture, same problem.

    Replaced it with a non custom texture, same problem.

    I also deleted brushes that used to have this texture, I checked the bsp file: no trace of the material in question, but it continues to crash..

    The issue seem to be easy to solve: deleting every traces of it, but it seems it cannot be done.

    I am apologizing in advance if it is a known and a rookie problem, but as I said earlier, the solution is nowhere to be found on the internet..

    Thank you all for at least having read my cry for help

  • WIP in WIP, post your level screenshots!

    • laminutederire
    • October 27, 2014 at 8:46 PM

    It lacks cover but I planned them, especially in buildings

  • WIP in WIP, post your level screenshots!

    • laminutederire
    • October 27, 2014 at 7:49 PM

    Hey,

    It does not have to do with the current discussions but do anyone have an idea about how to solve the issue of the sniper angle which is too good?

    ()


    The following pictures are to help figure how the current layout is,

    I'm desperate I do not find a way that would be coherent with the rest..

    Thanks in advance, hope I'm not bothering!

  • Advice about theoretical matters (Cs Go mapping)

    • laminutederire
    • October 24, 2014 at 12:08 AM

    But frankly that's the least of my concerns, I cannot seem to optimize my current map, it might be too weird to do so perhaps!

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