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  3. laminutederire

Posts by laminutederire

  • Random Photo Thread

    • laminutederire
    • January 7, 2022 at 7:25 PM
    Quote from El Moroes

    On 1/5/2022 at 1:06 PM, El Moroes said: Ahah and my time for my late reply ^^ With the end of Year, as always, the time is short ? Errance nocturne is the right term, in french indeed (french is good too :D ahaha), about what I tried to do. I'm still looking for these kind of shots / story and always waiting for these foggy atmosphere. I've some during the daylight and it's also quite interesting but not finished yet. :) In any case, thanks for your feedbacks.

    Its fine :)

    Looking forward to the daylight ones :)

  • Goals for 2022?

    • laminutederire
    • January 2, 2022 at 1:18 PM

    Hey @0kelvin, if you need help or discuss a few things about calculus or statistics, I'd be happy to help :)

  • Random Photo Thread

    • laminutederire
    • December 17, 2021 at 4:52 PM
    Quote from El Moroes

    On 12/9/2021 at 3:23 PM, El Moroes said: I do street photography from time to time but I don't have much material to show on that side yet. I still need some training ^^ But if you want, you can see an example of what I'm trying to do here: https://www.behance.net/gallery/893580…illard-sur-Lyon

    Hey, sorry for the late reply :) It's an interesting project indeed. I see that you are aiming to retranscribe quite the moody spirit. I'm seeking for the word in English but I'm not sure I'm finding the appropriate one, but I would use the french expression "errance nocturne" to describe the feelings I'm getting out your series. As if you wandered through the night searching for answers in the foggy streets resisting you and not revealing themselves clearly. Is that close to your state of mind with regards to that series? :)

  • Random Photo Thread

    • laminutederire
    • December 7, 2021 at 12:24 PM

    @El Moroes I saw you were doing paid photography, I was also wondering if you were doing street photography/travel photography as your own personal projects? :) I see you have quite the joyful eye in photography, and that is something I've felt in Deathloop you've been working on, so... that's an interesting thought for me :)

  • What's going on with your life?

    • laminutederire
    • January 23, 2019 at 10:53 PM

    Haven't been here in a while. However I read an amazing paper on path tracing that made me wanted to share it here since it opens in my opinion a boulevard to true realtime path-tracing for games! Artists will loooooooove path tracing, and so will gamers if we finally manage to make it happen!

    Anyway, the paper is on learning the light distribution through a neural network more or less. It works very well and is quite impressive.

    (Paper link )

    It is an elegant idea that we shouldn't look light as camera dependent but for what it actually is in physics: a vector field (Well in practice it'd be magnetic and electric field, so two fields (but same thing) ). As soon as you have this, all the information you need can be precomputed, you can hope to infer pixel values fast for static scenes, and here on have interactive frame rates when the hardware follows.

    Anyhow. Hope it got everyone excited as much as it did for me and have a good day everyone!

  • Anyone At GDC?

    • laminutederire
    • March 21, 2018 at 7:30 PM

    The raytracing from AMD or Nvidia, yay or nay for the future of gaming?

  • Site Changes and Feedback

    • laminutederire
    • March 19, 2018 at 4:59 PM
    Quote from Thrik

    17 minutes ago, Thrik said: Is that still happening @jackophant?

    Looks perfectly fine on Samsung's browser.

    It may be browser dependant (seems he's using chrome?). Maybe that'll help down the line to pinpoint the issue if it's a more general issue.

  • What's going on with your life?

    • laminutederire
    • March 11, 2018 at 12:44 PM
    Quote from 0kelvin

    13 hours ago, 0kelvin said: I must say that I have access to really kind and wonderful teachers at my uni. I'm going to take a hell lot more time to pass all the courses that I have to in ordern to get the degree, but they understand that some students happen to need more time or aren't that brilliant at math and physics. There are many cases where I study of students that get depressed or something bad happen that they are forced to stop attending the uni at all for some time, but they are able to return later because there are rules that deal with such special cases.

    Luckly, I'm not obsessed with perfect grades.

    Cherish that, it's unfortunately not an international standard :/ my school in France was exactly like yours, we had support and we were treated as capable people, but then I had the weird idea to do a double degree in Switzerland where I have the worst teachers I've ever seen pedagogically speaking, so many people are depressed and the university still finds it a non-issue. Trust me you'll learn greatly and be happy to study and that's gold :)

  • Seeking industry insight on common pipeline bottlenecks

    • laminutederire
    • February 19, 2018 at 4:34 PM
    Quote from Zarsky

    On 14/02/2018 at 2:24 PM, Zarsky said:

    There are people already doing research on that, but: procedural generation of content could benefit a lot from machine learning ( maybe use of the GAN techniques? ). You could also look into deep networks for aspect matching and rendering. (Aspect matching being about finding shader parameters to match the aspect of a material on a picture or more, and rendering about outputting pixels based on some parameters without having to render effectively the scene or one type of effect (there have been recent papers on cloud rendering using NNs and about denoising with neural networks (more useful for path tracers), maybe that could work for faster AA though (if you become millionaires with that,do quote me on that :P ) ) ).

    There is also work on animation and physics simulation, notably fast fluid simulation for games or hair simulation. ( it may be best fit for the first one though).

    (This is coming as a computer science and engineering student though)

  • What have you watched recently?

    • laminutederire
    • February 5, 2018 at 9:35 PM

    Watched the first season of the bureau (bureau des légendes being the original title), and it was quite refreshing to see a good French show amidst all the American non sense with explosion everywhere or ultra high tech thingies all over the place.. Recommend it!

  • Jack Ryan (Amazon tv show)

    • laminutederire
    • February 4, 2018 at 10:22 AM
    Quote from Puddy

    On 02/02/2018 at 10:36 PM, Puddy said: hey look it's jim

    Now we know how he could have sent Dwight letters from the CIA!

  • Counter-Strike: Global Offensive

    • laminutederire
    • January 28, 2018 at 8:09 PM

    Here i thought Switzerland was the worse but the chauvinistic mind in the us is so real... that this major makes me reconsider my chart !

  • The cost of games

    • laminutederire
    • January 20, 2018 at 11:47 AM
    Quote from Pampers

    11 hours ago, Pampers said: There will be much more of this. Already reaching the limit on how much it is possible to outsource. We will probably see some cool stuff from machine learning too

    Disney is doing cool stuffs with that currently! They speeded up production from a facyor of 10 if i recall correctly with deep neural networks for denoising. Some people have worked on path guiding for path tracers. Seems like the groundwork for real time path tracers. Or did you meant machine learning for procedurally generating content?

  • Counter-Strike: Global Offensive

    • laminutederire
    • January 13, 2018 at 11:08 AM
    Quote from blackdog

    On 11/01/2018 at 10:40 AM, blackdog said:

    Time to embrace the red side of the force... ;)

    Isn't there a way to use shadowplay without GeForce experience?

    ReLive for and cards comes with the drivers and therefore can be used without additional software and I bet there is a way to do it with Nvidia drivers as well when updating them, maybe?

  • Counter-Strike: Global Offensive

    • laminutederire
    • December 27, 2017 at 8:30 AM
    Quote from Mia Winters

    29 minutes ago, Mia Winters said: Lol according to cs go statistics most pro players play with sensitivity spread 2.0

    Do you guys also play with that sensitivity?

    Depends on your initial dpi, I'm at 1 with 800 dpi, which would be 2 with 400 :)

    I have the most popular keyboard it seems! But it's understandable since it is one of the cheapest well built mechanical keyboards !

  • Black Mesa Source

    • laminutederire
    • December 27, 2017 at 12:13 AM
    Quote from JeanPaul

    9 hours ago, JeanPaul said: @laminutederire

    Quote form our resident shader guy Chetan in response to your question:

    Huge thanks to answer questions like that!

    I never would've figured the boost was due to better buffers! It seems to me with the little experience I have that GPU graphics perf are somehow more reliant on how efficiently the memory is used. It does make sense, as the cache structure lead to smaller lower level cache available to each core, but it never stops to surprise me how important it is ( and it pains me as well :P )

    Is it Chetan Jags? If so, I saw an article from him on the initial way it was done, which was informative, so thanks to him for that!

    That's a nice work you are doing from the initial limited framework!

  • Black Mesa Source

    • laminutederire
    • December 25, 2017 at 7:33 PM
    Quote from JeanPaul

    4 hours ago, JeanPaul said: I am sure they would totally be down to help. I wouldnt be able to explain it in the slightest and I am sure it would require more than a forum post to get the ideas across. Im not sure how public or readily available their contact information is but if you need it just pm me.

    I don't need it, but as I did a course on realistic rendering using Monte Carlo integration, aka path tracing too costly for real time, I was curious to know if the methods we used to accelerate rendering are the same methods used in this game implementation

  • Black Mesa Source

    • laminutederire
    • December 25, 2017 at 10:47 AM
    Quote from JeanPaul

    20 hours ago, JeanPaul said:

    Would programmers be okay with revealing how exactly they made volumetric lightning more efficient?

  • Goals for 2018?

    • laminutederire
    • December 15, 2017 at 2:27 PM
    Quote from AlexM

    On 14/12/2017 at 1:12 AM, AlexM said: Je droit prendre un peux d'ecole at nuit avant que je lis Voltaire :D

    C'est noté!

    If you want to open a French thread to practice, we'll be happy to help :)

  • Walking Dead

    • laminutederire
    • December 13, 2017 at 11:50 PM

    Don't know if I should make a new thread! I was surprised nobody posted anything about it anywhere here, so:

    YouTube link (did not find a way to embed the video through my phone)

    So apparently Overkill is doing a Walking dead game, in a left for dead way (4 way coop). Since there are guys from that studio, is the comparison relevant?

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