Hi there fellow Mapcorians!
We got a small group with some in depth knowledge in Deep learning AI, and we're thinking of ways to use it to smooth out any possible bumps in the development pipeline.
As many of you here have a long history of industry experience, I'm hoping get your opinion on which parts of the game development pipeline you feel is the most cumbersome or could be called a major bottleneck?
It can be from any discipline for example: audio, animation, texturing, modelling etc.
Machine learning is rapidly evolving and will definitely become a integral part of the future tool set.
I look forward to hearing you thoughts on the matter.
Thank you in advance!