1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. N3tieb

Posts by N3tieb

  • WIP de_eve

    • N3tieb
    • October 7, 2015 at 6:30 PM
    Quote from Bodd Jonar

    Ask for a playtest by following the instructions in the first post. https://migrationtest.mapcore.org/topic/17116-ma…ting-40/?page=1

    Thx for pointing me in the right direction, already submitted a playtest request hope it will be accepted.

  • WIP de_eve

    • N3tieb
    • October 7, 2015 at 3:09 PM

    Hello everyone just started working on a map and would like to get some feedback about the general layout. Also i would like to playtest the map where do i have to ask?

    Workshoplink: http://steamcommunity.com/sharedfiles/fi…s/?id=531216872

  • [CS:GO] De_oldbarrow

    • N3tieb
    • September 5, 2014 at 7:30 PM

    Hey have you checked how much time it takes eacht team to get to the bombsites? CT should be there faster by 1 or 2 seconds if rushed from each side. Also i cant see it very well but you should make paths to rotate for T's before the chokepoints.

  • WIP in WIP, post your level screenshots!

    • N3tieb
    • September 5, 2014 at 10:58 AM
    Quote from TheGuma

    It does look like it, I'll probably replace it with an hotel. (A good one! )


    The color is white, so if i added color correction it would look either blue/green/red or any color i select. Adding more colors to palette would just make the building look noisy and over-all a bad background for a battle-zone. Player models are pretty visible against white, but I'll have to rethink about it.


    I'll post up screenshots if i come up with an idea to compensate the brightness/bleach-ness/saturation.


    Thanks for good feedback people.

    Display More


    Well you dont have to change the color itself just make your white brown abit more saturated at the end its your choice looks great anyway

  • CSGO - Hijack

    • N3tieb
    • September 4, 2014 at 8:29 PM

    Love the sky used it in the past in one of my bf2 maps.

  • WIP in WIP, post your level screenshots!

    • N3tieb
    • September 4, 2014 at 8:27 PM

    @TheGunma


    Looks great like the lightning but i think the walls look abit bleach perhaps use coulercorrection?

  • [CS GO] WIP de_launch2

    • N3tieb
    • September 4, 2014 at 5:32 PM

    Just read the valve statement to map selection "warehouses, generic industrial, generic factories" seems like i need to pimp up my theme.

  • [CS GO] WIP de_launch2

    • N3tieb
    • September 4, 2014 at 4:13 PM
    Quote from jackophant

    Muuuuuuuuuuuuuuch better! Now I can see what I'm looking at


    The scale looks really good in most places, but bombsite B seems very large and open, with very little cover. Maybe increase the environmental lighting slightly?


    Looks a lot better from the ground shots than I could tell from simply an overview! Has it been playtested at all yet?


    Yes B is very open at the moment but right know i dont really know that to add cuz i dont know how it plays dont want to cramp it with to much stuff. Im having a hard time with lighting in the source engine it never turns out the way I want maybe I will have to play around with it abit more. No it hasent been playtested yet I already made a post in the playtest thread already hope I will get some more feedback. Hope people can run the map havent optimized it at all yet another issue i dont get the hang on it yet.

  • [CS GO] WIP de_launch2

    • N3tieb
    • September 4, 2014 at 2:46 PM
    Quote from jackophant

    A few additional screenshots might be nice to see. I am also unable to tell what's what from that current overview, how much of what I can see is climbable? Spawns? Bombsites?


    Hey I updated the overview like you suggested but im bad at editing pictures so there are only lines which show the ways you cant see.

    I will add screenshots later.


    Edit: added screenshots.

  • MapCore CS:GO Playtesting 4.0

    • N3tieb
    • September 3, 2014 at 7:45 PM

    Hey I would like to next open sport if possibel my map overview:


    [Blocked Image: http://i257.photobucket.com/albums/hh211/N…e_launch2v2.png]


    Download:

    http://www.mediafire.com/download/r1a3j…h2_03.09.14.zip

  • [CS GO] WIP de_launch2

    • N3tieb
    • September 3, 2014 at 3:08 PM

    Hello everyone I'm new here and i have been working on this map for about a month in my freetime. I already had a bit of help in the Chat Room i wanted to know what your impressions are and perhaps playtest it with a few people. I appreciate feedback.


    [Blocked Image: http://i257.photobucket.com/albums/hh211/N…e_launch2v3.png]


    Screenshots:


    Download:

    http://www.mediafire.com/download/r1a3j…h2_03.09.14.zip

  • Mapcore Introductions Thread

    • N3tieb
    • September 1, 2014 at 4:00 PM

    Hello everyone im rather new to mapping in source engine games. I have made previously maps for BF2 and played around with the cryengine a long time ago.


    Nice to meet you all.

  • WIP in WIP, post your level screenshots!

    • N3tieb
    • August 31, 2014 at 7:29 PM

    A new update from my map.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888566800/3178BCC5A3664082816B927D0DF6562943CBE38B/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888570304/21F44A09724D6249F439DF606CBA9F49C94C3E62/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888573128/5C2E9E34CC23A1590E13A8D7D542EC968A581B5B/]

  • WIP in WIP, post your level screenshots!

    • N3tieb
    • August 28, 2014 at 9:23 PM

    A map I'm working at right now.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/27340919253840028/99FA6AC56DDEDE777B212392A6D41CAD13718806/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/27340919254000592/61A98EC09FA9E18C7FD30AEF029110228B80FAF6/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/27340919254003533/407C7F95F8C53E7ABDB9F8E381CCF4E34A0DF2EA/]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™