I know this episode has some footage from previous raw footage I have shown but this one really goes into a lot more detail about my Doom 2 maps design. I have so many videos that the stuff I am doing vs how much I can show is almost back logged by a month its kind of crazy XD...
WIP in WIP, post your level screenshots!
-
-
Posting it here because there's no better place. But, technically contains one perspective camera so it's 3D.
Game I've been working on for the last few months.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Music, game font, and possibly the obnoxious squawking of Unity-chan are set to change.
-
That's awesome Castle, love watching your vids

-
I tried to take on another Ludum Dare and here is the result:
[Blocked Image: http://www.ludumdare.com/compo/wp-conte…36464-shot1.jpg]
[Blocked Image: http://www.ludumdare.com/compo/wp-conte…36464-shot2.jpg]
[Blocked Image: http://i185.photobucket.com/albums/x192/At…29.jpg~original]
-
Hi guys, This is my first Map using only my assets. By the way i tried to inspire myself in borderlands =) thanks for google and internet for most of textures and also quixel =) Peace and Love[Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/MapCore1_zpsd68c4e77.jpg~original][Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/MapCore3_zpsad8b487b.jpg~original][Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/MapCore6_zpsf36b372f.jpg~original][Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/Mapcore4_zps8b07f91f.jpg~original]
-
Finished stable alpha build + playtesting
Starting beta stage with detailing and eye candy
The map has a name now: dm_fortwick
[Blocked Image: http://www.mediafire.com/convkey/01b6/7mqg8p76fqhyoh86g.jpg]
[Blocked Image: http://www.mediafire.com/convkey/d0f0/4bihfb1idix5p1g6g.jpg]
-
working on snowy competitive map:
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616153203677/7547D516B018E3C33CE513BCDD15B91A891A2B16/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616153127127/F770B1E9FF8184AFEE8E3C6188FBF20C8C7F9881/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616153148831/C1ACEBE8003FE605DF3BA69CF67DF47F3BBC6FD8/]
-
u mean those, right?

[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616161461370/EBBB17DE92273D8A9AAD41676F2669AA31DEB5F5/]
-
A map I'm working at right now.
[Blocked Image: http://cloud-4.steampowered.com/ugc/27340919253840028/99FA6AC56DDEDE777B212392A6D41CAD13718806/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/27340919254000592/61A98EC09FA9E18C7FD30AEF029110228B80FAF6/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/27340919254003533/407C7F95F8C53E7ABDB9F8E381CCF4E34A0DF2EA/]
-
Quote from indro
u mean those, right?

[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616161461370/EBBB17DE92273D8A9AAD41676F2669AA31DEB5F5/]
The models look awesome! I should try that out on some of my future maps.
-
-
B-site almost ready.
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616215915100/C4892947CA3943C670557C19A4CECCD8036A5BFB/]
-
Quote from indro
B-site almost ready.
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616215915100/C4892947CA3943C670557C19A4CECCD8036A5BFB/]
Some things don't make sense here.
CodeDecals on walls appear on ground displacements, use overlays. Although I've heard that some people say decals are less system intensive than overlays, it's considering the old Source engine. The CS:GO engine (Ever since Left 4 Dead 2 and Portal 2) the overlays do little to no effect. Valve uses them on all of it's official maps. Here's what pros overlays have over decals - Can be resized, does not appear on two surfaces at once. Why would they put a huge shipment container in a middle of a village? Add some more brushwork on brick walls. Try to add pros and cons of each cover, so that any place you hide someone could still peek you. (But don't expose it from too many angles!)Anyways, here's what i like about your map.
That being said, I'm always up for seeing more screenshots! Good work, there's still some places for improvement but you have basic ground work layered out already.
P.s - I used code quotes cause they look better, silly me!

-
Ty for feedback TheGuma, few updated screens (still working on details on buildings etc.)
Terrorists entrance to b site:
[Blocked Image: http://cloud-2.steampowered.com/ugc/64495616223225295/6E5B6E7FB136521078374568B4E25BD28F98960F/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616223291652/BCD52EF3F50E6B01DE0713A18611CC5DD72D07A2/]
Overall b-site
[Blocked Image: http://cloud-4.steampowered.com/ugc/64495616223343764/C8A753ACF2418A26CA716E2FBAB83826F2BFCFD4/]
looking forward for more feedback.
-
The flowers don't really work logically in a cold and snowy area. Try adding some trim to your floor concrete to get a more polished look to them. I would also try to restrict the overall color of the scene to one color + the snow + some lighting for directional-sense for players. Nice to see some of your progress!
-
A new update from my map.
[Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888566800/3178BCC5A3664082816B927D0DF6562943CBE38B/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888570304/21F44A09724D6249F439DF606CBA9F49C94C3E62/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888573128/5C2E9E34CC23A1590E13A8D7D542EC968A581B5B/]
-
new map project I started half an hour ago

setting will be an abandoned paper millnot much done yet, but I'm excited to find motivation to work on something again
(layout is nowhere final and there will be more cover/buildings left and right)
[Blocked Image: http://oi60.tinypic.com/5frhu1.jpg]Update(Progress 3hrs):
[Blocked Image: http://oi61.tinypic.com/mcu4jo.jpg] -
-
Alright..well, this is technically release-worthy, but I can't post for some amount of time, so for now, i'm putting it here.
*drum roll*
Behold, de_urbancomplex for CSGO!
[Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed036765.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed252435.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed44da26.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed645ab2.jpg]
NOTE:Screenshots are outdated, since these pictures were taken, many more things were added!
Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=304216267
Gamebanana link:http://steamcommunity.com/sharedfiles/fi…s/?id=304216267
Let me know what you think!
-
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!

