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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Castle
    • August 26, 2014 at 12:14 AM
    • #11,281

    I know this episode has some footage from previous raw footage I have shown but this one really goes into a lot more detail about my Doom 2 maps design. I have so many videos that the stuff I am doing vs how much I can show is almost back logged by a month its kind of crazy XD...

    http://youtu.be/dnlYxKY16mY

  • Taylor
    • August 26, 2014 at 9:40 AM
    • #11,282

    Posting it here because there's no better place. But, technically contains one perspective camera so it's 3D.

    Game I've been working on for the last few months.


    External Content www.youtube.com
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    Music, game font, and possibly the obnoxious squawking of Unity-chan are set to change.

  • ⌐■_■
    • August 26, 2014 at 9:43 AM
    • #11,283

    That's awesome Castle, love watching your vids

  • AtsEst
    • August 26, 2014 at 6:00 PM
    • #11,284

    I tried to take on another Ludum Dare and here is the result:

    [Blocked Image: http://www.ludumdare.com/compo/wp-conte…36464-shot1.jpg]


    [Blocked Image: http://www.ludumdare.com/compo/wp-conte…36464-shot2.jpg]

    [Blocked Image: http://i185.photobucket.com/albums/x192/At…29.jpg~original]


    http://www.ludumdare.com/compo/ludum-da…eview&uid=36464

  • Giovanni Bruno
    • August 27, 2014 at 1:07 AM
    • #11,285

    Hi guys, This is my first Map using only my assets. By the way i tried to inspire myself in borderlands =) thanks for google and internet for most of textures and also quixel =) Peace and Love[Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/MapCore1_zpsd68c4e77.jpg~original][Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/MapCore3_zpsad8b487b.jpg~original][Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/MapCore6_zpsf36b372f.jpg~original][Blocked Image: http://i40.photobucket.com/albums/e228/brunodsx87/Mapcore4_zps8b07f91f.jpg~original]

  • will2k
    • August 27, 2014 at 4:52 PM
    • #11,286

    Finished stable alpha build + playtesting


    Starting beta stage with detailing and eye candy


    The map has a name now: dm_fortwick


    [Blocked Image: http://www.mediafire.com/convkey/01b6/7mqg8p76fqhyoh86g.jpg]


    [Blocked Image: http://www.mediafire.com/convkey/d0f0/4bihfb1idix5p1g6g.jpg]

  • indro
    • August 28, 2014 at 3:28 PM
    • #11,287

    working on snowy competitive map:

    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616153203677/7547D516B018E3C33CE513BCDD15B91A891A2B16/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616153127127/F770B1E9FF8184AFEE8E3C6188FBF20C8C7F9881/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616153148831/C1ACEBE8003FE605DF3BA69CF67DF47F3BBC6FD8/]

  • indro
    • August 28, 2014 at 9:17 PM
    • #11,288

    u mean those, right?

    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616161461370/EBBB17DE92273D8A9AAD41676F2669AA31DEB5F5/]

  • N3tieb
    • August 28, 2014 at 9:23 PM
    • #11,289

    A map I'm working at right now.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/27340919253840028/99FA6AC56DDEDE777B212392A6D41CAD13718806/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/27340919254000592/61A98EC09FA9E18C7FD30AEF029110228B80FAF6/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/27340919254003533/407C7F95F8C53E7ABDB9F8E381CCF4E34A0DF2EA/]

  • TheGuma
    • August 28, 2014 at 9:26 PM
    • #11,290
    Quote from indro

    u mean those, right?

    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616161461370/EBBB17DE92273D8A9AAD41676F2669AA31DEB5F5/]

    The models look awesome! I should try that out on some of my future maps.

  • TheOnlyDoubleF
    • August 29, 2014 at 12:49 PM
    • #11,291

    I'm taking a rest from the Prison to start an other part of our campaign...


  • indro
    • August 30, 2014 at 3:59 PM
    • #11,292

    B-site almost ready.

    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616215915100/C4892947CA3943C670557C19A4CECCD8036A5BFB/]

  • TheGuma
    • August 30, 2014 at 5:23 PM
    • #11,293
    Quote from indro

    B-site almost ready.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616215915100/C4892947CA3943C670557C19A4CECCD8036A5BFB/]

    Some things don't make sense here.

    Code
    Decals on walls appear on ground displacements, use overlays. Although I've heard that some people say decals are less system intensive than overlays, it's considering the old Source engine. The CS:GO engine (Ever since Left 4 Dead 2 and Portal 2) the overlays do little to no effect. Valve uses them on all of it's official maps. Here's what pros overlays have over decals - Can be resized, does not appear on two surfaces at once.
    
    
    Why would they put a huge shipment container in a middle of a village?
    
    
    Add some more brushwork on brick walls.
    
    
    Try to add pros and cons of each cover, so that any place you hide someone could still peek you. (But don't expose it from too many angles!)

    Anyways, here's what i like about your map.

    Code
    Great skybox
    
    
    Good model selection
    
    
    Theme

    That being said, I'm always up for seeing more screenshots! Good work, there's still some places for improvement but you have basic ground work layered out already.


    P.s - I used code quotes cause they look better, silly me!

  • indro
    • August 30, 2014 at 8:36 PM
    • #11,294

    Ty for feedback TheGuma, few updated screens (still working on details on buildings etc.)

    Terrorists entrance to b site:

    [Blocked Image: http://cloud-2.steampowered.com/ugc/64495616223225295/6E5B6E7FB136521078374568B4E25BD28F98960F/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616223291652/BCD52EF3F50E6B01DE0713A18611CC5DD72D07A2/]

    Overall b-site

    [Blocked Image: http://cloud-4.steampowered.com/ugc/64495616223343764/C8A753ACF2418A26CA716E2FBAB83826F2BFCFD4/]

    looking forward for more feedback.

  • FMPONE
    • August 30, 2014 at 9:12 PM
    • #11,295

    The flowers don't really work logically in a cold and snowy area. Try adding some trim to your floor concrete to get a more polished look to them. I would also try to restrict the overall color of the scene to one color + the snow + some lighting for directional-sense for players. Nice to see some of your progress!

  • N3tieb
    • August 31, 2014 at 7:29 PM
    • #11,296

    A new update from my map.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888566800/3178BCC5A3664082816B927D0DF6562943CBE38B/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888570304/21F44A09724D6249F439DF606CBA9F49C94C3E62/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/564395174888573128/5C2E9E34CC23A1590E13A8D7D542EC968A581B5B/]

  • slibu
    • September 1, 2014 at 4:03 PM
    • #11,297

    new map project I started half an hour ago
    setting will be an abandoned paper mill

    not much done yet, but I'm excited to find motivation to work on something again
    (layout is nowhere final and there will be more cover/buildings left and right)
    [Blocked Image: http://oi60.tinypic.com/5frhu1.jpg]


    Update(Progress 3hrs):
    [Blocked Image: http://oi61.tinypic.com/mcu4jo.jpg]

  • Mistral
    • September 1, 2014 at 7:06 PM
    • #11,298

    Temple map from an episode of Doctor who in UE4


    [Blocked Image: http://i58.tinypic.com/r1xu2v.jpg]

  • The RMS Lusitania
    • September 2, 2014 at 6:04 PM
    • #11,299

    Alright..well, this is technically release-worthy, but I can't post for some amount of time, so for now, i'm putting it here.

    *drum roll*

    Behold, de_urbancomplex for CSGO!

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed036765.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed252435.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed44da26.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/thm_53f95ed645ab2.jpg]


    NOTE:Screenshots are outdated, since these pictures were taken, many more things were added!

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=304216267

    Gamebanana link:http://steamcommunity.com/sharedfiles/fi…s/?id=304216267


    Let me know what you think!

  • Spherix
    • September 2, 2014 at 9:26 PM
    • #11,300

    Earlier issues: solved.

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