Hitboxes for head-shots aren't working on the Models we made. I'll try to fix that. Surprised no one had noticed already xD
Posts by ScottehBoeh
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This looks great! Amazing amount of detail! I like the various colours between different rooms

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This looks nice. I love how you've added a sort of "branding" to the map. "Future Co." Nice touch

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Update!
- I've been working with Jack_is_my_name and he's kindly provided re-skins for the Models. We're working on head hitboxes at the moment, but the models are looking great sofar.
- Added orange hazard polls going down road (Used to how where the road would be if snow was too dense)
- I've also had the bushes, trees and foliage retextured for a more white and fluffy material. They look nicer and fit better.
- Removed lots of useless trees and foliage from across the water that can't be seen
My next job is to find placed where door frames have gone out of place, as well as finding no-draw errors.
Thanks for the feedback so far, and if you have any more feedback or questions, just leave a comment! Cheerio!
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Quote from Sprony
Jack, if you ain't got anything constructive to say, don't post. Any post that's not on point will be deleted from now on. As for the rest of you, @Vaya said it best. You can't help people who don't want to be helped.
I don't mind. Jack is the second creator of this map. We're working together on it.
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We took the consideration of changing the trees and adding white bushes because of the setting and It does look nicer. Thanks for the ideas.

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Can I just ask where is this map set?
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I think this is a really nice map so far. It's good to see other snow-based maps. I don't see many of them any more

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Quote from P1g3oN
Wow, i even made a video of the issue but somehow you missed it. Fog should be the color of the skybox. Really easy with you because your skybox is just one color.
The video is here: https://www.youtube.com/watch?v=IVexYnvVBS8&feature=youtu.be You even replied to the comment but looks like you never clicked the video.
The fog is the same colour as the sky-box, now. I accidentally uploaded the wrong version of the map file and the fog was totally off. It should all look nice now.

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Quote from austinweiss13
Unique maps have a very low success rate in Counter-strike. Essentially every non-conventional map that's been in an operation has been the least favored out of all them, at best they serve as novelty maps. Insertion was probably the most disliked map out of the Breakout pool, it was an experiment and fun in some ways, but its gameplay didn't fit in CS. And really if you want to talk original this map isn't that, its a knockoff of Insertion copying two of its most notable features, the spawns and fog.
"Gameplay didn't fit in CS". Counter-Strike. Acts of SWAT teams in action. Think: If counter strike was JUST STARTING and you suggested this kind of concept. I guarantee the developers of counter strike would take it on. It's a Swat Mission. It's not close quarters, so what? It's still counter terrorists against terrorist in a possible situation
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Quote from P1g3oN
Okay, leave the gameplay as it is but PLEASE fix the fog color, IRL snowy fog looks like this: http://www.myexpatliving.com/wp-content/upl…10/DSCN6532.jpg As you can see your map looks nothing like that. For optimizing you can use far z clip to cut things out when they are not seen.
Also, Clipping on stairs is VERY important, everyone will hate you if you will not add it
The problem is, because of the fog color things are seen even when they are in the fog.
Thanks for pointing out that issue, P1g3oN. I've fixed that issue now and it should work perfectly
I've not added pure white fog or tinted pink fog because of the area the map is set. But I have instead used this: http://www.off-grid-life.com/Land-Rd-1-Snow…93S-Web=459.jpgWould you consider that a good colour for the fog? Let me know guys.

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This map is as optimised as possible. There should be no reason for low Frame rates and if so you must compare it with other maps that you play. No props are projected/shown outside of the fog. Hopefully the optimisation helps a lot of people.

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Thanks for the feedback guys. Ill take it into consideration.
Quote from laminutederiredude, forget it.
By the way, randomness does not require any skill, it is by definition ... random.
Quote from LizardPLPlayers don't like randomness. Look at all Dota 2 RGN skills and random crits in tf2. It's nice to have something new and fresh but you need to be careful with this. Players can get annoyed very quickly.
Quote from austinweiss13How do you plan to optimize this map? There is a ton of foliage which is very heavy on most computers. With a 7970, 3GHz processor and 16GB of RAM I'm still dropping to less than 40 fps in some areas of the map. It's also very hard on the eyes currently, everything is bright white. I'm aware that it snows in some regions of the Middle East, but this looks like the North Pole.
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Quote from DooM
I gave you feedback that said the fog didn't contribute to meaningful game-play? Fog generally makes engagements random. Look at cs;go's initial release, where most of the maps had fog, but were since updated without fog. I think if valve deem it necessary to remove the fog, I'd have a good think about whether or not it should feature in your level.
Defuse Maps have different aspects of gameplay compared to Hostage Maps. I understand that most maps on CS:GO have set engagements, but why not have something new and different? It would be awesome to have to take new tactics to enter, capture and leave the town. Randomness requires extra skill from the player, and would make it more fun in my opinion.
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Quote from laminutederire
@ScottehBoeh, remains the fact that you should be aware that you made people a bit edgy, when you weren't listening or appearing to listen to what people said. This is mainly why people overreacted concerning your "collaboration" with other mappers.
So bear in mind that feedback is given to improve things, and if someone feel the need to say something, it is worth listening even if it is your map.
On an another note, it seems that it is still more fitted for insurgency than cs go (what Vorontsov and other said), fact that you shouldn't forget about.
I like getting feedback for my maps. What I don't enjoy is "I never liked the hostage game mode and I don't think this map will work with it". Why? Surely just a mere explanation of why you think this map may not succeed would increase my chances of being able to "patch" it up so that it does work?
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The only other person who is helping is Jack_is_my_name. A professional model artist and we're both contributing to this map with our own custom models (Including the vehicles that you see in the screenshots)
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Quote from Vaya
It's literally the only rule. I'm impressed!
I'm guessing it depends on the level on input though? If their name is not on the workshop page does it count?
Thankyou, David for your nice comment. Don't worry. Oskmos is not affiliated with this map in any way. However he has helped me a lot behind the scenes (Telling me about how to create teleportations etc)
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Quote from NihiL
I guess it's going to boil down to something like that. But he already stated, in his - to quote jackophant - infinite wisdom, that he has received actual triggers from the guy that made Insertion, so that's actual elements of the map I guess? Some clarification would be great on the ruleset here.
I can explain. Oskmos did not send anything. He referred me to a valve developer email that clearly explains how to make timed teleportation triggers. I've done everything myself with knowledge and verbal assistance. Even verbal assistance is not disqualification since we all started by watching someone's tutorials.
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Quote from jackophant
I guess by that logic I'll just submit a Portal map because it's just a hobby!
There is literally nothing more frustrating than someone posting on here and ignoring feedback. You can't cherry-pick what you want to hear.
Why would people want to come back and provide feedback at all if this is your reaction? If you are this closed to input, then it's your loss not ours.
I'm not ignoring feedback. I've just decided to disagree with it.