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[WIP] Cs_Rime - Hostage Map (Official Renamed)

  • ScottehBoeh
  • June 27, 2015 at 9:15 PM
  • ScottehBoeh
    • July 3, 2015 at 6:10 PM
    • #61

    We took the consideration of changing the trees and adding white bushes because of the setting and It does look nicer. Thanks for the ideas. :)

  • Jack_is_my_name
    • July 3, 2015 at 7:21 PM
    • #62

    NO OAK TREES IN INS_BUHRIZ PLS DELETE MAP SO BAD

  • Sprony
    • July 4, 2015 at 6:34 AM
    • #63
    Quote from Jack_is_my_name

    NO OAK TREES IN INS_BUHRIZ PLS DELETE MAP SO BAD

    Jack, if you ain't got anything constructive to say, don't post. Any post that's not on point will be deleted from now on. As for the rest of you, @Vaya said it best. You can't help people who don't want to be helped.

  • ScottehBoeh
    • July 4, 2015 at 9:43 AM
    • #64
    Quote from Sprony

    Jack, if you ain't got anything constructive to say, don't post. Any post that's not on point will be deleted from now on. As for the rest of you, @Vaya said it best. You can't help people who don't want to be helped.

    I don't mind. Jack is the second creator of this map. We're working together on it.

  • Jack_is_my_name
    • July 4, 2015 at 10:10 AM
    • #65
    Quote from Sprony

    Jack, if you ain't got anything constructive to say, don't post. Any post that's not on point will be deleted from now on. As for the rest of you, @Vaya said it best. You can't help people who don't want to be helped.

    I just comment on everything I have done well and blame all the problems on scot, it's certainly his fault that the hitboxes are shite...

    EDIT: And even that is a joke

  • ScottehBoeh
    • July 27, 2015 at 11:44 AM
    • #66

    Update!


    • I've been working with Jack_is_my_name and he's kindly provided re-skins for the Models. We're working on head hitboxes at the moment, but the models are looking great sofar.
    • Added orange hazard polls going down road (Used to how where the road would be if snow was too dense)
    • I've also had the bushes, trees and foliage retextured for a more white and fluffy material. They look nicer and fit better.
    • Removed lots of useless trees and foliage from across the water that can't be seen

    My next job is to find placed where door frames have gone out of place, as well as finding no-draw errors.


    Thanks for the feedback so far, and if you have any more feedback or questions, just leave a comment! Cheerio!

  • Vaya
    • July 27, 2015 at 3:34 PM
    • #67

    Have you done any playtesting yet on this one? Looks super far forward detailing wise but if it's anything like insertion it'll need *precise* placement of doors/brushes/cover etc to work

  • ScottehBoeh
    • August 17, 2015 at 12:19 PM
    • #68

    Hitboxes for head-shots aren't working on the Models we made. I'll try to fix that. Surprised no one had noticed already xD

  • Vaya
    • August 17, 2015 at 12:24 PM
    • #69

    have you tried sv_showimpacts 1?

  • Jack_is_my_name
    • August 17, 2015 at 5:00 PM
    • #70
    Quote from Vaya

    have you tried sv_showimpacts 1?

    That's not the problem, cs isn't recognising the hitbox I have given the models, even though it is the same as they use with other models, tbh it's too much hassel

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