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  3. Vaya

Posts by Vaya

  • How to get Valve's props out of package?

    • Vaya
    • February 11, 2015 at 4:55 PM

    See this thread

  • How to get Valve's props out of package?

    • Vaya
    • February 11, 2015 at 4:34 PM

    Vinneri if you could please put the steps you used in the thread so anyone searching the forum can find them.


    you have no idea how frustrating it is searching for help for every thread to end with


    'NVM sorted myself'

  • [CS:GO] [WIP] de_cafe

    • Vaya
    • February 11, 2015 at 1:04 PM
    Quote from Squad


    slightly unrelated, but is there a trick to make geometry like that? Or is it painstakingly placed brushes with the vertex tool?


    As for the map, screenshots looks nice. If it's in a playable state try and get it in a map test we host here. It's great for weeding out exploits and helping balance areas


    Arch tool.


    [Blocked Image: https://developer.valvesoftware.com/w/images/4/43/Hammer_Arch_Dialog.png]


    Any trick to doing it 'right'? seems to mainly be trail and error.


    edit - Nevermind. I'll make a new topic if I'm still having issues when I get to this stage again.

  • [CS:GO] [WIP] de_cafe

    • Vaya
    • February 11, 2015 at 12:48 PM

    I would like to know too. tried recreating this roof:


    [Blocked Image: http://www.castlecroft.com/files/3714/0429/0518/king-james1.jpg]


    Failed massively.

  • [3d editing/creating csgo weapon skins] ?Questions?

    • Vaya
    • February 11, 2015 at 12:12 PM

    MS PAINT


    Wait-


    Edit - MS PAINT


    GIMP IS OKAY TOO

  • CS:GO Workshop: Weapon Finishes

    • Vaya
    • February 10, 2015 at 4:58 PM
    Quote from Patrick_H

    Re-worked my SCAR-20 | Spinal style to be more glossy and a bit more reminsicent of an X-Ray scan. The old one got ridiculously ignored by the public (oh my pride!).


    http://steamcommunity.com/sharedfiles/fi…s/?id=387509721

    [Blocked Image: http://i.imgur.com/srqtAGX.jpg]

    you need to spam reddit etc like the rest of the community

  • What I'm Working On

    • Vaya
    • February 10, 2015 at 8:51 AM

    http://www.reddit.com/r/GlobalOffens…s_for_de_cache/


    2 + 3 are good suggestions

  • MapCore CS:GO Playtesting 4.0

    • Vaya
    • February 10, 2015 at 7:31 AM

    De_solution bsp (hopefully correctly packed with kv and nav )


    https://www.dropbox.com/s/6p9ta7w5rrmd…lpha01.bsp?dl=0

  • WIP(CS:GO) De_Agri

    • Vaya
    • February 9, 2015 at 4:54 PM

    The current look is so overpowering most people will comment on that first. Maybe revert to dev textures for now until you are wanting to focus on texturing and lighting?

  • WIP(CS:GO) De_Agri

    • Vaya
    • February 9, 2015 at 4:49 PM
    Quote from Vinneri

    So you are criticizing the textures or brushwork? (or both ) With textures I'm going to focus a bit later, but now I'm focusing on brushwork.

    neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match...


    I think that's why it looks 'off' at the moment. Does that make sense?

  • WIP(CS:GO) De_Agri

    • Vaya
    • February 9, 2015 at 4:15 PM

    those references look less colour saturated.


    A new skybox/ light env might help? finland looks quite overcast.

  • WIP(CS:GO) De_Agri

    • Vaya
    • February 9, 2015 at 3:52 PM

    [Blocked Image: https://c2.staticflickr.com/6/5175/5561932507_cb432057d1.jpg]


    it isn't really ever a realistic look (even in real life)

  • What music have you listened to recently?

    • Vaya
    • February 9, 2015 at 12:24 PM

    External Content www.youtube.com
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  • de_zoo

    • Vaya
    • February 9, 2015 at 8:41 AM

    #springoperationhype


    Edit-


    10k subs in less than 24 hours?!


    Power of reddit?

  • What I'm Working On

    • Vaya
    • February 6, 2015 at 4:41 PM

    CTs need a slight advantage. It's normally 2 CTs vs 5 Ts on site takes so the design needs to favour the CT side so not every take is successful.

  • CounterStrike - Clipping Texture

    • Vaya
    • February 6, 2015 at 3:14 PM

    https://developer.valvesoftware.com/wiki/Tool_textures

  • CounterStrike - Clipping Texture

    • Vaya
    • February 6, 2015 at 3:05 PM

    Nah clip doesn't block nades. It might block the bomb however?

  • Counter-Strike: Global Offensive

    • Vaya
    • February 6, 2015 at 2:36 PM

    [Blocked Image: http://i.imgur.com/7QWdzNA.jpg]


    'a little bit' above the playable area

  • Counter-Strike: Global Offensive

    • Vaya
    • February 6, 2015 at 2:14 PM

    if any of you have time I suggest you noclip around cbbl. I'm really surprised how many unreachable areas are fully textured!


    Sign it's been changed in a rush?

  • CS:GO, Hammer, or hopefully 3dsMax?

    • Vaya
    • February 5, 2015 at 7:08 PM

    https://developer.valvesoftware.com/wiki/Maya


    Google mate

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