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  3. Vaya

Posts by Vaya

  • [WIP] DE_BOURG

    • Vaya
    • September 4, 2015 at 7:28 AM

    2 things really stick out like a sore thumb for me on this map (which is damn fun to play, let me say that :P)

    - the glass window on mid makes for awkward fights. It soaks up damage and should really be changed

    - The 'smoke grenade here plz' sign feels too contrived. I know you were going for a training area theme but I dislike assets that tell players how to play a map- more so for a smoke that gives the terrorists a lot of control of mid

  • WIP in WIP, post your level screenshots!

    • Vaya
    • September 3, 2015 at 8:08 PM

    I like that idea! gives me a chance to add more depth as well

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • September 3, 2015 at 7:37 PM
    Quote from Squad

    I never noticed this myself

    Custom soundscape files can be packed with the bsp, not sure if the same is possible for chat lines, but who knows. Then again, not sure if it's worth the effort and the extra filesize.

    If you manage to get through the whole operation with no one nitpicking this on reddit I'll be impressed :lol:

  • WIP in WIP, post your level screenshots!

    • Vaya
    • September 3, 2015 at 7:31 PM

    [Blocked Image: http://i.imgur.com/2cKcBeM.jpg]

    [Blocked Image: http://i.imgur.com/u4DxQ1h.jpg]

    Happier with the feel of this area now- think it's a lot closer to my theme than it was before and I don't feed so claustrophobic on spawn as a Terrorist. Detailing still needs a lot of work though.

    Need to think of a way to naturally lighten up my new 'ivy' path though as the sun is coming from behind a large building. Don't want to flip the angle as it's used in a particular way on the other side of the map.

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • September 3, 2015 at 10:03 AM

    @Squad used these models on zoo. I don't recall anyone complaining about hostage comments from the terrorist side.

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • September 3, 2015 at 7:24 AM
    Quote from Tyker

    I cannot find any information about that when searching around. Do you have any more information or was that a guess?

    guess. I'll see if I can find any info myself :)

  • Fallout 4

    • Vaya
    • September 2, 2015 at 5:11 PM

    on one hand - Awesome!

    on another (slightly larger) hand- ...Man the isometric version's haven't aged well at all. Tried to force myself through them again before f04 comes out and found them mega unwieldy and unintuitive.

  • [WIP] de_meat [Looking for gameplay feedback]

    • Vaya
    • September 2, 2015 at 4:28 PM

    you might be able to specify in the kv file what voices you want to use.

  • What music have you listened to recently?

    • Vaya
    • September 2, 2015 at 3:12 PM

    soundtrack to last years shredbots movie <3

  • [WIP] DE_SECRET

    • Vaya
    • September 2, 2015 at 10:20 AM
    Quote from text_fish

    @FMPONE I'm going to have a new build with a few small tweaks (skybox fix, some technical optimisations) ready this afternoon. Do I need to hold off updating the workshop version until judging is over, or can I go ahead with uploading the new build?

    @General Vivi and @'RZL said in teamspeak a couple nights ago that no one should update after the deadline until the judging is over. Can one of them confirm?


    I've not seen this written down anywhere though! :(

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • Vaya
    • September 1, 2015 at 10:04 AM

    it's the pumpupyourpublic guy! :D workshop famous for your majestic spam.

  • What's going on with your life?

    • Vaya
    • August 31, 2015 at 9:29 AM

    Got roughly 2 hours sleep last night. Feel like I've been beaten up.

  • de_royal (previously de_street)

    • Vaya
    • August 29, 2015 at 6:45 PM
    Quote from jakuza

    Got it. Working on that now. The shopfront models I made are colorable, but I didn't want to go too crazy on them.

    Thanks for the tip. I replaced the main one with bricks and it works much better.

    Sorry about that. I honestly didn't remember Highlands until it was too late. I don't think people will confuse them anyways, since Highlands is so much better looking.

    let me know if you want more reference photographs for later versions of this (obvs anything I take tomorrow will probably be too late for this contest closing). I think you're onto a good thing but it feels a lot less in Scotland than De_highlands.

  • de_Steinhausen (previously known as "Paderborn")

    • Vaya
    • August 29, 2015 at 4:06 PM

    have you fixed all the wallbangs and expanded the layout so it isn't so damn small? :P

  • Random Photo Thread

    • Vaya
    • August 29, 2015 at 1:34 PM

    [Blocked Image: http://i.imgur.com/iUpMpGj.jpg]

    [Blocked Image: http://i.imgur.com/EWkEKvr.jpg]


    Couple of edinburgh

  • Superman VS Batman

    • Vaya
    • August 29, 2015 at 1:29 PM

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  • de_royal (previously de_street)

    • Vaya
    • August 28, 2015 at 9:40 AM

    you need a lot less cobblestone walls to look like edinburgh (unless you're going for the 'edinburgh 200 years ago look' :P

  • WIP - DE Scrapyard - Download it

    • Vaya
    • August 26, 2015 at 11:46 AM

    I think a better way of putting it is you're not allowed to remake an established map. No one cares if you're remaking a map you made before that 12 people saw :P

  • What's going on with your life?

    • Vaya
    • August 24, 2015 at 9:54 AM

    looks grim. Hopefully you have a quick recovery.

  • Modern themed map [CS:GO]

    • Vaya
    • August 22, 2015 at 1:03 PM

    That's just what the game becomes at higher levels you even get plays like that in MM :P

    Don't design for this because this is players pushing the map design to its limits...try and design for this and you'll end up with a mess. If flaws are found after the map is released (These are only ever found after heavy playtesting with a wide player base) then you have amend to fix the flaws. Simple as that :)

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