Hey everyone!
After lurking for 4 years it's time to post my first CSGO map on mapcore!
Me and Codename 22 present you: de_meat. A bomb defuse map placed in an American slaughterhouse.
The Anarchists want to destroy the slaughterhouse and cripple the production of meat.
The T's can either blow up the shipping trucks where the meat is sent off, or they can blow up a freezer in the cellar to collapse the entire building.
The CT's of course try everything to prevent this.
The screenshots below are VERY OLD INDEED! For updated screenshots, check the last posts in this thread or the workshop link above!
Screenshots:
T Spawn
[Blocked Image: http://i.imgur.com/hf7kXx5.jpg]
[Blocked Image: http://i.imgur.com/Q8KIgvx.jpg]
[Blocked Image: http://i.imgur.com/BidR1yC.jpg]
A Site
[Blocked Image: http://i.imgur.com/r9MwAuQ.jpg]
[Blocked Image: http://i.imgur.com/WUJTfXo.jpg]
B Site
[Blocked Image: http://i.imgur.com/9mzPaHU.jpg]
[Blocked Image: http://i.imgur.com/UuIoy74.jpg]
Mid
[Blocked Image: http://i.imgur.com/uPmvFGA.jpg]
[Blocked Image: http://i.imgur.com/GEHbAwH.jpg]
[Blocked Image: http://i.imgur.com/DML7OUs.jpg]
Connector
[Blocked Image: http://i.imgur.com/Y0kysVB.jpg]
[Blocked Image: http://i.imgur.com/UuQFTma.jpg]
CT Spawn
[Blocked Image: http://i.imgur.com/U9Bsrdj.jpg]
[Blocked Image: http://i.imgur.com/1cfOsxe.jpg]
Overview
[Blocked Image: http://i.imgur.com/Fj5jn1Q.png]
Overview with callouts
[Blocked Image: http://i.imgur.com/vC7lDwD.png]
Workshop:
http://steamcommunity.com/sharedfiles/fi…s/?id=481597483
We've made this map in 2 months, specifically because of the contest, and it was our first big collaboration on a map! We both developed the design and worked on the set dressing. This was a very good experience which we both learned a lot from. In the future we might make a video of all the iterations which the map went through (a lot!) so you guys can get an insight into the process we went through.
It has been playtested with a variety of skills, from silver 3 to global elite, and everything in between! The balance seems to be about 45% CT 55% T. If you are planning on playing the map, or have played it, we would love to hear from you and get a demo to view!
Enjoy!
Full Credits:
Storm (Robin-Yann Storm) - Leveldesign + Setdressing
Codename 22 (Arie Gijsenbergh) - Leveldesign + Setdressing
Miss Stabby (Rachel van der Meer) - Skinningmachine model + texture
Ian van der Mijn - Meathookrailing model
Senzo van Gastel - Hozers model + Meatcart model + Toiletdividers model
Emily Cheung - Model Texture for Hozer + Meatcart + Toiletdividers + Meathookrailing