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Posts by Vaya

  • Brest

    • Vaya
    • October 19, 2016 at 1:30 PM

    Minor Update on Progress.


    More Pictures coming later.


    I'd estimate that we're currently we're about 70% done with the 1st detailing pass of the map. Once this is complete I'll do a clipping and optimisation pass for some playtesting over the next couple of weeks. Lizard has been hammering away at the detailing in a void-filled VMF and replacing some pretty janky brushwork as He goes- the map is a lot smoother and better constructed as a result while retaining the original timings. He's also somehow managed to improve the flow and add additional gameplay elements that I didn't originally consider which is pretty cool. He should have filled in all of the gaps by the end of the week for more playtesting with the much more detailed version of the map. Massive props (nice pun) to Terri for all his custom content for the map too. Hopefully it'll be enough to give the map a unique vibe.

    Church - we've replaced the damaged/bombed out pub at one of the capture points we originally planed with a church the reasons of this were 2 fold - a visual landmark for the capture point that could be seen from other areas of the map and also creating a unique vantage point within the church spire.

    Layout - I've tried to keep the layout a lot more simple than the maps already in the game. No offense to NWI but I've been finding a lot of the offical maps to have confusing interiors which causes lot of zig-zag gameplay. all of our interiors will be a Z or a L connector at worse. We want to get the intensity of the war across while not confusing or disorientating people.

    Theme/Name - we've deviated a little from the original idea to make the gameplay and looks of the map better - the river running through the centre of the map has been drained as it turned out you can't have 2 different levels of water in the same leaf - source screws up the rendering of this. I'm not sure if it's thematically close enough to the city of brest to keep the name- all of our references are from this area but I don't think people from brest would recognise anything :P A name change is on the cards regardless. we'll be updating this at the end of the week with hopefully a steam workshop version.

  • What music have you listened to recently?

    • Vaya
    • October 17, 2016 at 3:10 PM

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  • Counter-Strike: Global Offensive

    • Vaya
    • October 14, 2016 at 8:44 AM

    It looks a lot warmer than before for sure. I think they've gotten the dreaded 'comp/looks' balance right on this one. It's nice to look at but it's not visually busy.

    I really like how they've integrated a lot of the cover into the architecture and design. Super smart.

  • Site Changes and Feedback

    • Vaya
    • October 12, 2016 at 1:04 PM

    cool :) cheers man

  • Counter-Strike: Global Offensive

    • Vaya
    • October 12, 2016 at 12:06 PM
    Quote from El_Exodus

    4 minutes ago, El_Exodus said: huh? Afaik, OP map assets were never stored in the VPKs. They would have appeared in the SDK otherwise.

    oh okay. I assumed the assets didn't appear because they were packed into the .bsps. So how does it currently work? forced workshop download?

  • Site Changes and Feedback

    • Vaya
    • October 12, 2016 at 12:03 PM

    Do you think mapcore could possibly host simple portfolios?

    Brainfart but you could let people post an 'article' for themselves and then give each a custom subdomain url for a yearly cost? (example - Vaya.mapcore.org for £5 a year?)

  • Counter-Strike: Global Offensive

    • Vaya
    • October 12, 2016 at 11:57 AM

    most logical conclusion is removing the old operation maps from the base game to remove the bloat. Since the content is in the VPKs it may lead to the game running better (smaller seek times)

    Having an 'all map' operation seems like a very bad idea to me. Some of the older, lesser formed maps would never be touched.

  • Counter-Strike: Global Offensive

    • Vaya
    • October 12, 2016 at 10:51 AM

    Popular among people that had taste *flicks hair*

  • Overwatch

    • Vaya
    • October 12, 2016 at 10:02 AM

    [Blocked Image: https://giant.gfycat.com/DelayedMiserableFurseal.gif]


  • Counter-Strike: Global Offensive

    • Vaya
    • October 12, 2016 at 8:30 AM
    Quote from Logic

    1 hour ago, Logic said: Valve really patched the shit out of Inferno only a day after release!

    [Blocked Image: https://i.gyazo.com/874b9119cb2214a826626d1342042b7d.png]

    Valve burning the midnight oil. Great sign for infernos future. Now if someone could possibly look at outstanding issues on other maps..

  • de_stupa

    • Vaya
    • October 11, 2016 at 4:09 PM
    Quote

    Quote

    https.com//imgur.com/a/7h0aM

    imgur.com/a/7h0aM

  • Ardennes - All Modes

    • Vaya
    • October 11, 2016 at 12:26 PM

    this sucks. Was looking forward to seeing what you could do

  • What music have you listened to recently?

    • Vaya
    • October 11, 2016 at 10:43 AM

    External Content www.youtube.com
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  • [CSGO] Transition

    • Vaya
    • October 11, 2016 at 9:32 AM

    [Blocked Image: https://media.giphy.com/media/EldfH1VJdbrwY/giphy.gif]

  • Counter-Strike: Global Offensive

    • Vaya
    • October 11, 2016 at 8:56 AM

    why am I at work. This shit looks awesome.

  • What's going on with your life?

    • Vaya
    • October 8, 2016 at 3:50 PM

    best of luck @FMPONE

  • Counter-Strike: Global Offensive

    • Vaya
    • October 7, 2016 at 10:39 AM

    you can use the spray 'menu' that appears for lining up noscopes too :)

  • Counter-Strike: Global Offensive

    • Vaya
    • October 7, 2016 at 9:15 AM

    limited use too. And some of these are currently selling for £50 on the community market!

    Glove skins next..

  • Valley [CSGO]

    • Vaya
    • October 5, 2016 at 9:24 AM

    Reddit was worth it! great fun and got a ton of feedback...amongst some less useful stuff. lots written down and taken onboard for the next iteration

    Project is probably going into hibernation until the end of the DOI contest.

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    will see what comes out the other side...

  • [CSGO] [WIP] de_aquablast

    • Vaya
    • October 4, 2016 at 3:13 PM

    not sure if you heard my feedback in the playtest but I did feel they weren't the best cover (no right angle edges etc) to be used as cover so much. look for things that you would find at a waterpark that are crate shaped.. :)

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