Minor Update on Progress.
More Pictures coming later.
I'd estimate that we're currently we're about 70% done with the 1st detailing pass of the map. Once this is complete I'll do a clipping and optimisation pass for some playtesting over the next couple of weeks. Lizard has been hammering away at the detailing in a void-filled VMF and replacing some pretty janky brushwork as He goes- the map is a lot smoother and better constructed as a result while retaining the original timings. He's also somehow managed to improve the flow and add additional gameplay elements that I didn't originally consider which is pretty cool. He should have filled in all of the gaps by the end of the week for more playtesting with the much more detailed version of the map. Massive props (nice pun) to Terri for all his custom content for the map too. Hopefully it'll be enough to give the map a unique vibe.
Church - we've replaced the damaged/bombed out pub at one of the capture points we originally planed with a church the reasons of this were 2 fold - a visual landmark for the capture point that could be seen from other areas of the map and also creating a unique vantage point within the church spire.
Layout - I've tried to keep the layout a lot more simple than the maps already in the game. No offense to NWI but I've been finding a lot of the offical maps to have confusing interiors which causes lot of zig-zag gameplay. all of our interiors will be a Z or a L connector at worse. We want to get the intensity of the war across while not confusing or disorientating people.
Theme/Name - we've deviated a little from the original idea to make the gameplay and looks of the map better - the river running through the centre of the map has been drained as it turned out you can't have 2 different levels of water in the same leaf - source screws up the rendering of this. I'm not sure if it's thematically close enough to the city of brest to keep the name- all of our references are from this area but I don't think people from brest would recognise anything
A name change is on the cards regardless. we'll be updating this at the end of the week with hopefully a steam workshop version.