Posts by Vaya
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Quote from text_fish
1 hour ago, text_fish said: There was a hostage map years ago (possibly Condition Zero if not 1.6) that had a crashed plane in a jungle. It was a cool theme, I can't really remember if the layout was any good though.
cs_survivor was a crash in the tundra, maybe thinking of that?
[Blocked Image: https://vignette.wikia.nocookie.net/cswikia/images/0/0c/De_survivor.jpg/revision/latest?cb=20100225060644]
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Quote from text_fish
1 hour ago, text_fish said: Something about the layout (probably mid, if that's a bridge?) makes me think of de_losttemple which was one of my favourite css maps, so I can't wait to have a run around this!
Mid currently doesn't have a bridge but A long does (with losttemple vibes) I've been watching indiana jones for inspiration here, put it that way.
A little concept art for A site Terri did which I love -
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little tip - add skylights to the map to make it look a lot better. just now everything is gloomy/dark is hell because you are trying to subtly light it with low brightness entities. you can still have a dilapidated feel using natural light + light_enviroment is the best kind of lighting available.
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I hope you start losing health the higher you go in this map
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@Georgi1KHi dude, this thread really isn't about recompiling the map, there would be a HEFTY amount of work involved in doing so
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Thanks zool very useful
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no that's 100% a french accent
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hey dude, much better using overlays than decals.
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Quote from fewseb
7 minutes ago, fewseb said: Given that this is your first reply to the WIP thread since August 2018 and it just so happens to be on my 3 week old post thats 2 pages back from the most recent page, no likes or replies to any others, I really got say why are you "losing your time" on me. But then again, im just an "Amateur" so what do I know.
you are being super tedious right now.
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using brushes for stuff like this will next look good imo
much better idea to make a wooden frame in 3ds
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I love it as well. Think there's some refactoring to be done here and there but overall it's pretty positive.
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Overwatch's ability to meld modern art and environments with old school-style levels is pretty much my favourite aspect of the game . keep up the good work guys!
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https://imgur.com/a/O3fJ4Fe waldo made some uk lampposts with some mapcore refs ??
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haha yeah I basically did a quick detail pass to get it acceptable. Planning on speaking to my favourite artist tonight to see if he's willing to help me get it 'acceptable' I could probably do it with enough time but I have lots happening just now.
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https://steamcommunity.com/sharedfiles/fi…/?id=1580596076 updated based on a ton of feedback from the hub. the map is getting leaner and I'm trying my best to retain what made mill great.