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  3. Vaya

Posts by Vaya

  • Turbulence

    • Vaya
    • June 19, 2019 at 11:59 PM


    got you. not making it a passenger plane due to the...implications (and that missing MH370 flight...)

  • Turbulence

    • Vaya
    • June 19, 2019 at 11:52 PM
    Quote from text_fish

    1 hour ago, text_fish said: There was a hostage map years ago (possibly Condition Zero if not 1.6) that had a crashed plane in a jungle. It was a cool theme, I can't really remember if the layout was any good though.

    cs_survivor was a crash in the tundra, maybe thinking of that?

    [Blocked Image: https://vignette.wikia.nocookie.net/cswikia/images/0/0c/De_survivor.jpg/revision/latest?cb=20100225060644]

  • Turbulence

    • Vaya
    • June 19, 2019 at 4:21 PM
    Quote from text_fish

    1 hour ago, text_fish said: Something about the layout (probably mid, if that's a bridge?) makes me think of de_losttemple which was one of my favourite css maps, so I can't wait to have a run around this!

    Mid currently doesn't have a bridge but A long does (with losttemple vibes) I've been watching indiana jones for inspiration here, put it that way.

    A little concept art for A site Terri did which I love -

  • Mustang (formerly Everest)

    • Vaya
    • June 18, 2019 at 12:30 PM

    bombsite markers or too morbid?


    https://www.smithsonianmag.com/smart-news/the…arks-146904416/

  • Dixon

    • Vaya
    • June 18, 2019 at 12:28 PM

    little tip - add skylights to the map to make it look a lot better. just now everything is gloomy/dark is hell because you are trying to subtly light it with low brightness entities. you can still have a dilapidated feel using natural light + light_enviroment is the best kind of lighting available.

  • Mustang (formerly Everest)

    • Vaya
    • June 18, 2019 at 12:22 PM

    I hope you start losing health the higher you go in this map

  • [decompiled] dz_blacksite | dz_sirocco

    • Vaya
    • June 13, 2019 at 12:28 PM

    @Georgi1KHi dude, this thread really isn't about recompiling the map, there would be a HEFTY amount of work involved in doing so

  • [CS:GO] Custom Playermodel Script, Easy replacements.

    • Vaya
    • June 10, 2019 at 9:04 AM

    Thanks zool very useful

  • [CS:GO] Custom Playermodel Script, Easy replacements.

    • Vaya
    • June 10, 2019 at 8:47 AM

    no that's 100% a french accent

  • decal to not decal (CS:GO Sdk tools)

    • Vaya
    • June 3, 2019 at 1:15 PM

    hey dude, much better using overlays than decals.

  • E3 2019

    • Vaya
    • May 7, 2019 at 8:59 AM

    [Blocked Image: https://i.kym-cdn.com/entries/icons/facebook/000/029/223/cover2.jpg]

  • WIP in WIP, post your level screenshots!

    • Vaya
    • April 28, 2019 at 7:21 PM
    Quote from fewseb

    7 minutes ago, fewseb said: Given that this is your first reply to the WIP thread since August 2018 and it just so happens to be on my 3 week old post thats 2 pages back from the most recent page, no likes or replies to any others, I really got say why are you "losing your time" on me. But then again, im just an "Amateur" so what do I know.

    you are being super tedious right now.

  • WIP in WIP, post your level screenshots!

    • Vaya
    • April 28, 2019 at 6:51 PM

    using brushes for stuff like this will next look good imo

    much better idea to make a wooden frame in 3ds

  • WIP in WIP, post your level screenshots!

    • Vaya
    • April 28, 2019 at 10:37 AM
    Quote from Logic

    On 4/26/2019 at 8:19 AM, Logic said: Have had a break from mapping for a while. Finally managed to solve some timing issues in mid to make the map play well (in theory).

    Will playtest with a couple of friends next week and probably make a thread after that.

    Glad you are back dude

  • Counter-Strike: Global Offensive

    • Vaya
    • April 22, 2019 at 9:02 AM

    I love it as well. Think there's some refactoring to be done here and there but overall it's pretty positive.

  • Overwatch

    • Vaya
    • April 19, 2019 at 10:44 PM

    Overwatch's ability to meld modern art and environments with old school-style levels is pretty much my favourite aspect of the game . keep up the good work guys!

  • What's going on with your life?

    • Vaya
    • April 15, 2019 at 6:06 PM
    Quote from FMPONE

    2 hours ago, FMPONE said: Found out today I passed the Florida Bar Exam ?

    are you gonna have to wear a suit now?

  • [CSGO] Victoria

    • Vaya
    • April 2, 2019 at 11:55 AM

    https://imgur.com/a/O3fJ4Fe waldo made some uk lampposts with some mapcore refs ??

  • Yard {remake of cpl_mill}

    • Vaya
    • April 1, 2019 at 3:21 PM

    haha yeah I basically did a quick detail pass to get it acceptable. Planning on speaking to my favourite artist tonight to see if he's willing to help me get it 'acceptable' I could probably do it with enough time but I have lots happening just now.

  • Yard {remake of cpl_mill}

    • Vaya
    • March 30, 2019 at 1:44 PM

    https://steamcommunity.com/sharedfiles/fi…/?id=1580596076 updated based on a ton of feedback from the hub. the map is getting leaner and I'm trying my best to retain what made mill great.

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