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  3. Klems

Posts by Klems

  • ERROR Model attempted to load one or more VMT's it can't find.

    • Klems
    • November 1, 2018 at 4:24 PM
    Quote from Squad

    26 minutes ago, Squad said: That's not right. $surfaceprop should be one of the properties in this list (not sure if this list can vary between different branches of Source).

    You can make your own surfaceprop (in a mod at least, it doesn't work when packed in a map). Not only it varies between different branches, but also between different games and mods. It tells which sound to make when shot and stepped on, and also control the penetration value of surfaces in CS:GO. Also some other cool stuff like friction and jump height.

    At any rate you shouldn't need to use something other than the usual wood/concrete/metal/dirt/plastic etc, which can be found everywhere.

  • [CS:GO] de_highlands (WIP)

    • Klems
    • October 15, 2018 at 3:39 PM
    Quote from ElectroSheep

    1 hour ago, ElectroSheep said: About the layout, if you take a deep look you can figure out from what old official map this one is inspired by ^^

    Prodigy?

    Looks great BTW, I think the skybox could use a bit more love. Although, scottish weather isn't exactly lovely so that could count as a plus.

  • What have you watched recently?

    • Klems
    • October 8, 2018 at 7:18 AM
    Quote from Minos

    On 9/22/2018 at 6:06 AM, Minos said: Mandy, if you like trippy movies with great soundtrack, interesting aesthetics, bold ideas, badass shit and Nick Cage go watch it! Instant classic for me :)

    Man what a cool movie that was. If the prospect of Nicolas Cage forging an axe doesn't excite you then I don't know what will.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Klems
    • October 2, 2018 at 10:54 AM
    Quote from ElectroSheep

    On 10/1/2018 at 9:17 AM, ElectroSheep said: Next, Half life 2: GoldSource

    got you covered fam https://www.moddb.com/mods/half-life-2-classic

  • The Door Challenge - 2018 - Winners!!!!!

    • Klems
    • October 1, 2018 at 8:58 PM

    aw yeeee

    great contest :)

    EDIT: I forgot to mention and now I feel bad :( I'd like to thanks @kikette for his awesome texture work :) The map wouldn't have looked that cute without him! Check out his artstation https://www.artstation.com/kikette

  • One Choice (csgo walking simulator)

    • Klems
    • September 26, 2018 at 6:16 PM

    Can't play this. It crashes after a few seconds in the car.

    EDIT: nevermind, changed windowed fullscreen to fullscreen and it works. That was rather short, but interesting.

  • Clément Baticle - Graphics Programmer/Level Designer

    • Klems
    • September 19, 2018 at 3:58 PM

    I finally made a portfolio http://klemss.baticle.com/

    Any feedback is welcome!

  • A single-player game with mod tools?

    • Klems
    • September 9, 2018 at 6:24 PM

    If you fancy making maps for Source you can get Black Mesa. The workshop doesn't have enough good custom maps!

  • Cyberpunk 2077

    • Klems
    • August 31, 2018 at 4:16 AM

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  • The Door Challenge - 2018 - Submission Thread

    • Klems
    • August 27, 2018 at 1:35 AM

    Name: Clément BaticleWebsite: http://klemss.baticle.com/Story: As you wake up one morning from uneasy dreams, you find yourself measuring less than 10 inches. The door handle is out of reach. How will you get out of your room?Engine: Source SDKDownload Link: https://drive.google.com/open?id=1QtcfW…t2x0Zfm9y01gGRuScreenshots:

    Video link:

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  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Klems
    • August 14, 2018 at 9:44 PM

    Just finished it the other day, this mod is pretty cool. Some of the battles leaves a lot to be desired, but the level design, scripted scenes and general feel is just great. Might be one of the best HL mod ever, would def recommend it.

  • WIP in WIP, post your level screenshots!

    • Klems
    • August 7, 2018 at 10:00 PM
    Quote from Comfort Jones

    48 minutes ago, Comfort Jones said: Freeman and Bob was a really solid entry. Have you released any other HL2 maps?

    Quite a few actually. I made a playlist will all my EP2 maps here https://www.youtube.com/playlist?list=…IRwryUTx_wdK2s0

  • WIP in WIP, post your level screenshots!

    • Klems
    • August 7, 2018 at 2:25 PM

    What I'm up to these days:

    I recently released a bonus map for an EP2 competition, that I also judged. Be sure to check it out here, map's name is Freeman and Bob. Click the screenshot below.

    [Blocked Image: https://i.imgur.com/Ko8wGPX.jpg]


    Completely unrelated to this, I also made a demo for a Shadertoy contest. Demo and real time code can be seen by clicking the screenshot below. Be careful, this shader takes quite a long time to compile, so it may take a while to load in (potentially crashing your browser in the process... I suggest using chrome).

    [Blocked Image: https://i.imgur.com/6pXPSVS.jpg]

  • A leak that shouldn't be there.

    • Klems
    • August 4, 2018 at 3:36 AM

    Your func_breakable is the cause of the leak. Leak doesn't have to be a hole in the map, if an entity's origin is outside the map then you'll have a leak. Pretty sure this is the case here. Select that breakable and look at the origin in the 2D views.

    Leaks should NEVER be ignored.

  • WIP in WIP, post your level screenshots!

    • Klems
    • July 3, 2018 at 9:54 AM
    Quote from Xblah

    On 7/2/2018 at 6:15 AM, Xblah said: Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.

    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.

    Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lamb…ge-3-bossville/

    If not I can definitely see that map working for this theme. Might be something to consider :)

    Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar.


    I see a resurgence of HL2 stuff here recently, which is cool.

    On that note, have more HL2 stuff.

    [Blocked Image: https://i.imgur.com/zTlkH0p.jpg]

    [Blocked Image: https://i.imgur.com/4w1ikBW.jpg]

    [Blocked Image: https://i.imgur.com/Jxd7Waw.jpg]

    Map is done, mod will be released in a few days!

  • The Walking Dead

    • Klems
    • June 4, 2018 at 10:59 AM

    http://collider.com/andrew-lincoln…-dead-season-9/https://metro.co.uk/2018/06/03/lau…season-7600870/

    That show is dead. I mean, it's long past that status, but that should seal the deal.

  • Dirty Bomb

    • Klems
    • February 28, 2018 at 7:22 AM

    I play that game a lot. Too bad my friends would rather play Overwatch or CS:GO than this :(

    New merc is quite fun to play.

  • [HL2:EP2] FusionVille release

    • Klems
    • December 22, 2017 at 6:56 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    RunThinkShootLive is organizing Half-Life 2: Episode Two Level Design contests throughout the year, and the last contest of 2017 just ended!

    Lots of people at MapCore are making HL2 maps! Go download FusionVille here: https://www.runthinkshootlive.com/posts/fusionville/


    Raid, by @crowbAr

    [Blocked Image: https://i.imgur.com/tZZ3CuI.jpg]

    [Blocked Image: https://i.imgur.com/B8VJGDh.jpg]

    [Blocked Image: https://i.imgur.com/VCcPRnC.jpg]


    Wake up and run, by @leplubodeslapin

    [Blocked Image: https://i.imgur.com/oEl16KR.jpg]

    [Blocked Image: https://i.imgur.com/ucXpgKi.jpg]

    [Blocked Image: https://i.imgur.com/iYsn07M.jpg]


    A Hero Once More Pt2, by @marnamai

    [Blocked Image: https://i.imgur.com/6fwQoOO.jpg]

    [Blocked Image: https://i.imgur.com/19AXqPy.jpg]

    [Blocked Image: https://i.imgur.com/n220sLP.jpg]


    The Shadow over Ravensmouth, by @Klems

    [Blocked Image: https://i.imgur.com/6kgy2x4.jpg]

    [Blocked Image: https://i.imgur.com/pTBv2cj.jpg]

    [Blocked Image: https://i.imgur.com/mZlTOs0.jpg]

  • [PVKII] Bt_Glacier

    • Klems
    • November 20, 2017 at 8:49 PM

    Some quick remarks after looking at the screens:

    That rock texture is very noisy and dark. Visuals would improve a lot if you changed it to something smoother and tinted more like grey/blue. The pirate base would look gorgeous with the ice texture instead of the rock, right now it's way too dark for my taste. I would simply remove the rock altogether, replace it with blue ice everywhere and play with blue lights. The water seems too dark as well.

    Ice and snow works best with a blue lightwarp https://developer.valvesoftware.com/wiki/$lightwarptexture

    You might want to use $seamless_scale to avoid warping on displacements https://developer.valvesoftware.com/wiki/$seamless_scale

    Displacements should be done in a very specific way, see http://www.littlelostpoly.com/terrain-vs-source/ Otherwise the lighting looks weird and the seams are very apparent, like on the 2nd screen. Use displacement blends everywhere.

  • WIP in WIP, post your level screenshots!

    • Klems
    • October 31, 2017 at 10:47 AM
    Quote

    On 29/10/2017 at 8:31 PM, 'RZL said: Dude, this deserves a thread of its own, cool stuff!

    I might make my own thread with all my maps once I finish the contest.

    Quote from blackdog

    14 hours ago, blackdog said: Looks good @Klems! Curious to check it out.

    You participated in many other –villes?

    Thanks. So far I've participated in only 3 villes, counting this one. There's another contest coming up, which will last 1 week longer.

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