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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Klems
    • October 31, 2017 at 10:47 AM
    • #13,401
    Quote

    On 29/10/2017 at 8:31 PM, 'RZL said: Dude, this deserves a thread of its own, cool stuff!

    I might make my own thread with all my maps once I finish the contest.

    Quote from blackdog

    14 hours ago, blackdog said: Looks good @Klems! Curious to check it out.

    You participated in many other –villes?

    Thanks. So far I've participated in only 3 villes, counting this one. There's another contest coming up, which will last 1 week longer.

  • Plat
    • November 2, 2017 at 1:36 AM
    • #13,402

    A custom map for a custom, awp only gamemode: awp_arcticbase

    Obviously a very heavy wip


  • zombi
    • November 2, 2017 at 1:42 AM
    • #13,403

    working on coop map


  • Sem4444
    • November 3, 2017 at 12:01 AM
    • #13,404

    You can look my WIP remake of great css map! De_Arabic P.S. I almost newcomer on mapping (made first map in 2013 and forget about mapping) (Now try to mapping again)

  • blackdog
    • November 5, 2017 at 1:06 PM
    • #13,405

    I like the mood of the train track shots @zombi. What game is it for? Looks almost too good to be an HL2 mod in terms of light… custom mode in CSGO?

  • zombi
    • November 5, 2017 at 4:31 PM
    • #13,406

    @blackdog it will be a coop map for csgo with tons of bots and simple puzzles

  • Flower_Shop_Guy
    • November 7, 2017 at 10:13 PM
    • #13,407

    Can't wait to share this with you, guys.

  • blackdog
    • November 7, 2017 at 10:50 PM
    • #13,408

    Really impressive @Flower_Shop_Guy! What’s the name of the map?

  • Flower_Shop_Guy
    • November 7, 2017 at 10:57 PM
    • #13,409
    Quote from blackdog

    2 minutes ago, blackdog said: Really impressive @Flower_Shop_Guy! What’s the name of the map?

    Thanks! I currently call it de_soat, "soat" - the name may change in near future.

  • Guest
    • November 7, 2017 at 11:20 PM
    • #13,410

    @Flower_Shop_Guy Looking good! One little knee-jerk crit is that you should try and find some elements that will help it stand out from nuke. I see that it's raining in some of your screens, maybe you could change your lighting/skybox and fog values to mix up the atmosphere a little bit? Some custom decals instead of the "parker" ones could help the map feel unique also. Small things like that, I think a little subletly will go a long way. (Although I'm sure this is stuff that you've already got on your list :))

  • Flower_Shop_Guy
    • November 8, 2017 at 6:40 AM
    • #13,411

    @nikkoship, Yeah, the "parker" thing is really temporarily, I just did not have enough time to add some of my overlays. :\ (WIP)

    Quote from nikkoship

    16 hours ago, nikkoship said: I see that it's raining in some of your screens, maybe you could change your lighting/skybox and fog values to mix up the atmosphere a little bit?

    It's already mixed, on these screenshots it's just looks really unobtrusive. :)

    Here from other viewer:

  • RaVaGe
    • November 8, 2017 at 8:44 PM
    • #13,412

    [Blocked Image: https://tf2maps.net/attachments/congo-jpg.66435/]


    Back in the biz. (not really, just wanted to touch hammer again, I will probably get bored of this in a few days).

  • General Vivi
    • November 12, 2017 at 6:49 PM
    • #13,413

    @Flower_Shop_Guy These are awesome! Looking sick!

  • Corvus
    • November 12, 2017 at 7:59 PM
    • #13,414

    [Blocked Image: https://i.imgur.com/PcEzvtY.jpg][Blocked Image: https://i.imgur.com/MFIMvY9.jpg]

  • ItzOmega
    • November 14, 2017 at 10:44 PM
    • #13,415

    My first Unity project.

    Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine.

    This level is intended to be for a mobile game, so everything is in "low" quality for that purpose.

    https://imgur.com/a/Mt3ED

  • Minos
    • November 15, 2017 at 6:26 PM
    • #13,416
    Quote from ItzOmega

    19 hours ago, ItzOmega said: My first Unity project.

    Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine.

    This level is intended to be for a mobile game, so everything is in "low" quality for that purpose.

    https://imgur.com/a/Mt3ED

    Looks cool for a first project but it needs more attention to the scale, things are way off, some barrels look like they are 3 meters high?

  • braindeer
    • November 15, 2017 at 9:29 PM
    • #13,417
    Quote from Corvus

    On 12/11/2017 at 11:59 AM, Corvus said: [Blocked Image: https://i.imgur.com/PcEzvtY.jpg][Blocked Image: https://i.imgur.com/MFIMvY9.jpg]

    Love the atmosphere, the lighting sets a great tone! It would be cool to see a few flashes of colour to add some depth to the scene.

  • Eric_Chocholacek
    • November 16, 2017 at 1:15 AM
    • #13,418

    Still a long ways to go, but I wanted to share some screenies I gathered from my horror game. (Apologies for the incredibly dark/poor lighting, it was quickly thrown in while I was placing assets so I could get a feel for the environment and is nowhere near final quality) Any feedback will be greatly appreciated! :]

  • blackdog
    • November 16, 2017 at 2:08 PM
    • #13,419

    For what I can see it’s quite detailed and moody @Eric_Chocholacek.

    Is you own indie project? You work in a team? What engine you using and target platform(s)?

    Curious to see a video, half the job is done by sound design inhorror games. Is it a “classic” fps puzzle solving horror or is it more of an action title

  • Eric_Chocholacek
    • November 16, 2017 at 3:50 PM
    • #13,420

    Hey @blackdog, thanks for the comment :D This is a project I'm making by myself as a portfolio piece (I've posted my website in the portfolio forum as well if you want to see some more progress screenshots). I'm using UE4 and aiming for console and PC platforms.


    Will definitely get a video up and running here soon! I'm doing things a little backwards so I don't have much audio implemented right now, but really looking forward to diving in to the audio design side of things to round off the experience. I'd say it's a classic horror fps, there's a handful of puzzles implemented to create a sense of progression, but I'm aiming to create something in the same vein as Outlast and SOMA as they're my biggest inspirations for this piece.

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