Austria Globals ![]()
Posts by El_Exodus
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-All the small windows to go through are quite annoying, rework these to proper routes instead
-Work on visibility/change T models. They blend really well with the walls
-Somer routes could use some more space, feels narrow at points
-Don't enjoy the ladder route towards B. Needs something else, less clunky
-I don't like the mid connector entrance towards B. Feels twist'n'turny and somehow.. awkward. Hard to describe it
A lot of people on the Hub seem to enjoy the map, so that's some cool news!
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About the rule: Since it's so hard to tell if a greybox has been created a long time ago or only recently, another aspect has to be taken into account instead of the vmf's creation date. There is a clear indicator however to see how much progress has been achieved: Playtests. The rule could state that only maps are eligible to enter the contest, which have not been playtested yet - privately or publicly. If an entry turns out to be tested prior to the contest, you could introduce penalty points during the judging process.
In addition to the rule that having art on the map leads to disqualification of the entry, this could be an option to allow for a mostly even playing field.
Also about the judging process. Please, please do actual playtests. At least of the Top X maps. Analyzing a map carefully can only tell so much of the whole story.
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If you're talking about contests in general, it'd be cool to see something like a cs_ only contest to encourage brainstorming how to make the mode more enjoyable overall. If it's about a contest of this scale, I think limiting the mappers' choice to a specific game mode is not the right way. It'd be more fitting to see something like that in smaller jam-like contests. These could focus mostly on pre art-pass LD then.
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Super long sightline spotted

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I also had a little trip out of town to get some shots of the moon.
The evening started with a pretty cool sunset:
(BTW: No Photoshop magic here, pretty much straight outta Camera)
Then, after a little while, I took quite some pictures of the Blood Moon. It was really hard to get the focus spot on since everything was so dark. The rather long exposure time didn't really help. This is the sharpest one I probably got:
And since the Mars was also well visible, I had to get a photo of both Moon and Mars in one shot.
Ended the trip with a little wide angle shot of the eclipse and the Milky Way. 30s exposure time:
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Quote from Stefan Pavel
3 hours ago, Stefan Pavel said: I don't even know what "brush" means in this program...
Quote from Stefan Pavel2 hours ago, Stefan Pavel said: NVM, i deleted and then created a new skybox and now it compiles. Thanks 4 the help... i guess... ?
Brushes are the 'blocks' you work with. They are called like that. Maps have to be sealed perfectly with world brushes and without any gaps. If there are gaps, entities like props can "see" into the void which will lead to errors. To avoid any leaks in the future, make sure to keep "snap to grid" enabled when creating your skybox.
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No, not only does link look very fishy, you also should learn to fix this yourself.
The props are not the problem, the brushes sealing the map are the problem.
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There's either a tiny gap in between the brushes or one of the brushes is tied to an entity like func_detail or similar.
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I think you need to re-evaluate the upper plant area itself. As i remember from playing Kaizen, it felt really annoying once the bomb is up there. Maybe some little higher railings/cover up there could make after-plants more interesting. Liking Nikios idea though
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Quote from Le1T
18 minutes ago, Le1T said: Забавно.
Крюк-кошку не забудь засунуть в первый слот вместо ножа

yes
@untor The CT rotation path between the sites seems quite boring/uninspired to me. There's more potential

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Quote from blackdog
7 hours ago, blackdog said: Also another problem is that for some reason the desktop never fits the TV properly, every time I have to open the nVidia Control Panel and resize a bit both vertically and horizontally to make the desktop fit. Both TV and laptop are 1080p. This seems to happen when I output " second screen only", if I mirror seems fine. I don't understand why the resolution adjustment is not saved and wonder if is possible to do so.
That's a setting on the TV. You gotta set it from overscan to just scan or whatever it's called.
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Few days ago i read a tweet of him where he said he is physically getting better.
I didn't see that one coming ?
RIP
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Not really a fan of the reveal trailer, it seems it was made only for one reason: Trailer analysis. It's not really hooking.
The gameplay changes interest me a lot though. I'm curious how it'll play out. They seem quite solid so far.
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Quote from Serialmapper
6 hours ago, Serialmapper said: @offtopic
The map was in the second top position on the workshop today for a while, and then like in half an hour was downvoted 51 positions. Wow! it must be a really crappy map.
Bots. These "Free Skins" maps are a massive issue of the Workshop currently...
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Quote from catfood
3 hours ago, catfood said: Thank you for the kind words and could you maybe point out this wall(s) where you can't slide along?
That's an engine issue (if he's talking about what i think). Walls which are not in 90° angles on the grid are glitching out when you move along them touching them. Nothing you can do about it.
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I think ruby is the first map i had a walk around while shift-walking the entire time. That soundscape man - awesome shit. Your sound recordings definitely payed off! Incredible what feeling that adds to the map.
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If you want to map for CS:GO, go for it and don't wait. No-one knows if/when the Source 2 Ed will actually come for CS:GO.
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Yesterday, we had a productive discussion on Discord about the future of the Faceit Mapcore Hubs. This is a summary of said one:
Mapcore 5vs5 Hub concept:
We aim for a Map pool of 7. The maps in the pool rotate every month. The monthly 2 least played maps get removed from the pool at the end of a month and 2 new maps get added at the beginning of the following month. These new maps are being chosen through a poll which is prepared by Hub moderators and posted on reddit/Twitter/Hub webpage (More on that later). This poll should be under a week away from the next month to stay relevant for the voters.
The map pool should be managed by the Hub moderators through a specific Steam Workshop Collection (linked to the Hub via Hub settings) to enable some independent managing from the Faceit Staff. ( @fabE )
Leaderboard winners should receive Faceit points to help growing the Hub. This should be a win-win situation for every party involved. It draws more people towards Faceit as a community map run map pool is rare and players have an incentive to play more games and improve their skill on community maps.
Events are planned as well. Each event is aimed to be half a month long (starting either on the 1st or 15th of a month) to allow consistency in the time management so players are always able to assume when new events start/maps get added to the pool. An already thought through idea for events are past Operation events. These flashback events allow players to revisit maps from old Operations. These events could be advertised through a special site on the Hub webpage similar to the official Operation webpages (http://www.counter-strike.net/operationwildfire/) and maybe even small trailers which showcase the map pools. After events, the map pool returns to the usual rotation.
Hub design: The banner and Hub description (/Rules page) should be adjusted to every monthly map rotation/event.
Hub webpage: If possible we'd like to use a subdomain of Mapcore (Hub.Mapcore.org) to showcase information, statistics about the Hubs and more. ( @Thrik ) This webpage could contain the following content:
*Linked/embedded polls for new map pool maps *Hype page for certain events *Links to the hubs *View current/past map pools (e.g. images and development graphs) -> link the workshop collection *Infographs of played maps. If possible fully automated demo analyzing ( @Terri ) *Calendar of upcoming events *Players of the month / Leaderboard
*Video Highlights
The map rotation should be in place prior to April so we have the first full month of map rotations running by then. (Current plan: Top4 Contest winners, Grind, Subzero, Breach)
The first poll to swap out maps will then be at the end of April.
Open questions:
Are there statistics coming for the Hubs to see e.g. the distribution of played maps?
Should single maps in the pool be time limited? Discussion allowed!
Who would be willing to work on a Hub webpage?
Mapcore 2vs2 Hub concept:
If possible we'd like to see a Wingman Hub as well. A Hub like this would be relatively easy to run right off the bat due to it being in need of less players to start a game. ( @FMPONE, @fabE )
This Hub could serve as a playtesting Hub of WIP maps at first, as the supply for these maps is still fairly low.
It could then later down the line transform into a Hub for finished maps only. Time will tell.
The map pool can also be larger than on 5vs5 as learning these maps is not as time consuming.
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Would there be a possibility to see Wingman Mapcore (Playtesting) Hubs in the near future?
If the per-Hub-collections become a thing, it'd be really easy to manage the map pool by selected Hub managers/mods plus not as many people would be needed to get games going.