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Counter-Strike: Global Offensive

  • e-freak
  • August 12, 2011 at 8:38 AM
  • blackdog
    • October 10, 2018 at 9:04 AM
    • #3,341

    Wow, hats off for @FMPONE and @jd40!

  • blackdog
    • October 10, 2018 at 11:17 PM
    • #3,342

    Sadly the update also removes Shipped and Insertion from the rotation, while Austria has been promoted to Competitive matchmaking... congrats @Radix!

    There are also changes in the economy of pistol rounds, read in the blog:

    http://blog.counter-strike.net/index.php/2018/10/21320/

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  • blackdog
    • October 13, 2018 at 3:07 PM
    • #3,343

    I played Austria loads in DM, was great fun, but last night I catched my first competitive match there. Good fun, grats @Radix!

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  • Radix
    • October 15, 2018 at 2:20 PM
    • #3,344

    Nice retake @blackdog!

    I'm still surprised how well the map is doing after all. Even though it's pretty different to the other competitive maps, many people seem to enjoy de_austria. But I'm lucky that it didn't replace a more popular map than canals. ? So pretty much no hate going on. No death threats. Nothing. ?

    It's also pretty funny to watch all those youtube guides that tell me how I should play my own map so that I don't get destroyed completely anymore. I'm getting better slowly... ?

  • blackdog
    • October 21, 2018 at 8:38 AM
    • #3,345
    Quote from Radix

    On 10/15/2018 at 2:20 PM, Radix said: Nice retake @blackdog!

    I'm still surprised how well the map is doing after all. Even though it's pretty different to the other competitive maps, many people seem to enjoy de_austria. But I'm lucky that it didn't replace a more popular map than canals. ? So pretty much no hate going on. No death threats. Nothing. ?

    It's also pretty funny to watch all those youtube guides that tell me how I should play my own map so that I don't get destroyed completely anymore. I'm getting better slowly... ?

    Thank you. I do like the map because the different layout :) not muchmuch point playing always the same thing.

    Anyway some smokes described here (very annoying that they are all "stupid", whatever that means)

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  • blackdog
    • November 6, 2018 at 11:57 PM
    • #3,346

    Congrats to @jd40 and @FMPONE, their maps already got promoted to competitive!

    Full update analysis from 3kliks

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  • blackdog
    • November 10, 2018 at 11:07 AM
    • #3,347

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  • text_fish
    • November 15, 2018 at 10:12 AM
    • #3,348

    [Blocked Image: https://media.tenor.com/images/3e582987b055e77dea505b05a93fa559/tenor.gif]

    DTTIEAIBTWTDIOIBIEIABAVTIMWAWD?

  • Radu
    • November 15, 2018 at 10:40 AM
    • #3,349

    I think he meant to say that bolding the first letter at the start of each sentence is the opposite of clever

  • Serialmapper
    • November 15, 2018 at 11:54 AM
    • #3,350

    @Ringel

    I understand your frustration. My advice is to do what i did: find a large and popular enough CS:GO community, preferably in your country, that has a public server and make maps for them. That way all your maps will be played and get tested with real players over and over again (daily !), you will observe different gameplay styles and how the players are using the resources that a map has to offer (one of the best feedbacks), you will know how to improve your maps (layout, optimisation and detail placement), and you will see what the players really like. Don't be so focused on a 5 vs 5 competitive gameplay, give the casual style 20+ players a chance.

    If you had observed along the years most of the selected maps had an unique consistent theme, high quality custom props, high quality custom textures, all of which are difficult to obtain using only free software and require also a certain amount of artistic talent and technical skills . However, very rarely they are played on large public servers. A csgo community will always prefer the maps that you make for them over the ones selected by valve.

  • Vaya
    • November 16, 2018 at 12:02 PM
    • #3,351

    wait you want them to give feedback on every map on the workshop? I've been told they look at 100s of workshop maps. I don't see them ever wanting to start a dialogue with all of these mappers though, would lead to more issues than it solves. If you hang around with people on here, submit playtests etc your shortcomings will become clear pretty quickly. You get out what you put in here, can't expect someone else to tell you what to do...


    Edit - just found your map via the reddit post you made about this same subject. You need to be working from references and have less of a scattershot aesthetic. lighting could do with a lot of love too.

  • Vaya
    • November 16, 2018 at 1:25 PM
    • #3,352
    Quote from Ringel

    31 minutes ago, Ringel said: No not feedback for every map. Just those with potential.


    And about the scattershot aesthtic. You can call it art. Did you played the map or just looked at the screenshots? Makes a huge difference.

    The original screenshots looking much better but after uploading them to the workshop the colours and the contrast got messed up.

    They give feedback on most of the ones with potential- it's a slight venn diagram of the maps on the workshop. I'll look at the map ingame tonight and give you more feedback.

  • Beck
    • November 16, 2018 at 5:04 PM
    • #3,353

    Well if the map is popular then that's a sign to Valve that the map already has potential. I wouldn't expect them to give feedback on a map with very little subscribers.

    Besides, a lot of people create maps for the fun of it, not everyone has the aim of getting into an operation. You can get a lot of feedback from places like Mapcore and the wider CS community. If you engage with the community and put your map out there for playtests then people will come and you'll get valuable feedback.

  • blackdog
    • November 16, 2018 at 6:44 PM
    • #3,354
    Quote from Ringel

    5 hours ago, Ringel said: And about the scattershot aesthtic. You can call it art. Did you played the map or just looked at the screenshots? Makes a huge difference.

    That’s such a snowflake millennial comment.

    If you want the map to get into an operation, you have to reach certain standards also in terms of graphics. Which is not the best you think you can do, but something that adheres to the CSGO design language/style.

    It’s great to aim high and wanting to succeed, but you have to be humble and put in the work. There are operation mappers that didn’t get a second map in there, despite those being very good. To me it sounds like you expect to end up in an operation, where we don’t even know if they’ll have anymore of those…

    A new contest is being organised, stay up to date on it, participate, and that most certainly will give you loads of attention, if you can make a map as good as you think.

  • FMPONE
    • November 16, 2018 at 11:14 PM
    • #3,355

    The nice thing about CS is that if you feel you can make a great map, there are opportunities to prove it relatively often, such as MapCore events ;)

  • blackdog
    • November 26, 2018 at 9:25 PM
    • #3,356

    The ECS Final yesterday was bonkers, really close: also a double overtime on Overpass ? MIBR I think finally starting to look good and cohesive… getting Janko as coach seems to have turned them around.

    Here the highlights:

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  • blackdog
    • December 1, 2018 at 12:33 AM
    • #3,357

    Thank you @FMPONE and @jd40 for the updates to Subzero and Biome

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    love the look of the updated mid in Biome, will look forward to test it :)

  • Radix
    • December 5, 2018 at 2:26 PM
    • #3,358

    Just saw THIS via CS:GO's watch live match feature:

    10 different accounts controlled by one person, who always only played one character. Walked to the enemy's spawn zone, killed them all, then switched to another character/account in the next round and repeated until match was over.

    Apparently to sell the Global Elite accounts or whatever. Poor kids... ??

    [Blocked Image: https://i.imgur.com/Cin1BNg.png]

  • El_Exodus
    • December 6, 2018 at 12:45 PM
    • #3,359

    Austria Globals

  • text_fish
    • December 6, 2018 at 3:27 PM
    • #3,360

    [Blocked Image: https://i.imgur.com/gxnyJ4P.png]

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