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  3. jackophant

Posts by jackophant

  • [CS:GO] Incursion (formerly 'de_docks')

    • jackophant
    • June 7, 2016 at 12:52 PM

    Mid was pretty awful to play as CT. It was so strong for T that it was just easier to separate team and play each site.

    I'll give you my scribbles soon. Take them or leave them, but I'll give a summary explanation as well based on what I noticed.

    One thing that doesn't need annotation is the issue of boxes not being flush with walls. Whoever is behind the can be seen from distance but they can't see anything.

    Also, please see above ^^^ some of my previous feedback still stands.

  • MapCore CS:GO Playtesting 4.0

    • jackophant
    • May 26, 2016 at 7:40 PM
    Quote from JSadones

    6 minutes ago, JSadones said: I'm aware of that, but it's not listed on the Steam Group, there is no event for today. While normally they are listed there too.

    iirc the events are created and go live simultaneously, they are not planned in advance for the steam group.

  • [CS:GO]

    • jackophant
    • May 17, 2016 at 6:00 PM
    Quote from Michael Greenwood

    On 13/05/2016 at 9:28 AM, Michael Greenwood said: Sorry, I meant that I'm not disagreeing with you, I just don't think it is necessary at this point as I am doing the initial round of layout fine tuning at the moment. Once I have fixed the glaring problems with sightlines, OP spots, etc, then I will start on the styling, lighting etc.

    Lighting is always important and at this early stage is really not very hard to fix.

    Getting the lighting "acceptable" will help you see what you're doing and give some good shadows.

    If you can't even accept feedback on light or put the minimal effort in to fix it, it doesn't give much confidence in listening to much more important feedback.

  • De_forlorn WIP

    • jackophant
    • May 17, 2016 at 4:50 PM
    Quote from will2k

    12 minutes ago, will2k said: [Blocked Image: http://i.imgur.com/1jBKabL.jpg]

    I like! However may I suggest the above screenshot would look better with cooler lighting? Especially to compliment the blue paint detail and contrast with the warm outside light.

  • VMT Editor - fast and simple editor for vmt files

    • jackophant
    • May 14, 2016 at 3:24 PM
    Quote from Gale

    22 hours ago, Gale said: Thank you!

    Please don't quote an entire post like that just to say thank you. It's a complete waste of space.

    Great job @Yanzl I can't wait to give this a try when I'm back

  • Want Help Building / Upgrading a PC?

    • jackophant
    • March 26, 2016 at 8:45 AM

    You've got a K model cpu so that can be overclocked if you have a Z type chipset and sufficient cooling. It would give you a little more power.

    RAM is fine, but you'd probably want to upgrade your GPU. Nvidia are about to release their next generation cards which are set to be a huge improvement so I would hold off until they do that, regardless of whether you go AMD or nvidia.

  • de_oakwood

    • jackophant
    • March 25, 2016 at 10:34 AM

    I think you should review how dense the tree canopy is outside because it also looks very dark in those areas.

    Lighting is definitely too green. If it looks OK for you in game then it says more about your settings than anything else.

    Maybe boost the light brightness values for primary and ancient lighting a bit, make it more of a very pale orange than greeny, and make it more diffuse. The lighting doesn't look very natural because if it's color and the fact that you are plunged into darkness with shadows and a very hard edge. Softer shadow edges would help lighten it up a bit too.

    It would be easier to look at the sky list for csgo to see how other maps have done it and tweak the values of one that comes closest to what you are aiming for.

  • De_forlorn WIP

    • jackophant
    • March 23, 2016 at 8:03 PM

    Nice /emoticons/[email protected] 2x" title=":D" width="15"> we doing to get a sneaky headcrab noise as well? /emoticons/[email protected] 2x" title=":P" width="15">

  • [WIP] de_monaco

    • jackophant
    • March 11, 2016 at 3:24 PM

    It all looks really nice, but one thing I would say is that a lot of areas look too dark due to shadows?

    Also, I personally dislike the birds flapping around as they cast shadows and are quite distracting at times. Easily mistakable for grenades.

    And one final thing: Using "mat_postprocess_enable 0" will get rid of the vignette in your screenshots (but also any colour correction)

  • Counter-Strike: Global Offensive

    • jackophant
    • March 10, 2016 at 4:51 PM
    Quote from Vaya

    What about de_viaduct/coffee/java/mocha though? :o

    This looks like the same map but with a previously unseen bombsite B. This elevator would be replacing the stairs up and round for Ts.

    Even though the map was good like... 10 iterations ago, I guess @tr0nic doesn't feel the same

    Quote from tr0nic

    I've had this elevated platform idea in my very first design in 2013. The bombsite was the elevated Platform and Ct's would be able to change the level of the platform once a round, depending on how they set up their defense. Unfortunately, Once the Bomb has been planted on the platform, it wouldn't move with it (floating bomb) so I dropped the Interactive idea.

    Could you not use some sort of logic for after bomb has been planted to prevent the moving of the ramp? And further to that, prevent the bomb being planted while the lift was moving? Like a temporary disable.

  • Counter-Strike: Global Offensive

    • jackophant
    • March 10, 2016 at 3:31 PM
    Quote from tr0nic

    CT's could very well activate the lift every round but I've placed the Button right in front of the Main Entrance. There's a risk and reward involved. Would you risk to activate the button and die or stay passive and leave more options for the T's ?

    Looks like a pretty easy smoke to make. And then the CTs can ride the one way ride to the top and have a very strong position.

    This obviously depends on what the timing is like, but I would look to deny the Ts that opportunity every single time.

  • Mapping Community Voiceserver

    • jackophant
    • March 10, 2016 at 12:44 PM
    Quote from baem123

    it would be easier if mapcore would not hide the teamspeak server in the playtesting forums.

    instead the ts should have its own menu item next to the twitter icon and one ts-viewer on the side below articles.

    edit: ofc it would be the best solution if mapcore would make one teamspeak server for all mapping guys together with /r/csmapmakers and /r/sourceengine
    this mapping scene is not huge. i dont understand why its splitting in different forums/voiceservers.

    Because we're different communities? They are them and we are us.

    We're not going to publicise the mapcore TS so anyone can take a tourist visit to try and spot some operation mappers. If people are interested in mapping and want to take part in the voice comms it's easily found. It's not a large server and can't afford to be obviously public.

    It already has enough problems with spammers.

  • What have you purchased recently?

    • jackophant
    • March 10, 2016 at 12:32 PM
    Quote from rosk

    I re-added new thermal paste to my CPU when I was taking the old heatsink off, I belive I added enough but I used aroud 1/2 of the thermal paste that comes already with the cooler. The AMD edition comes with a weird mounting thing, theres no certain way of actually telling if it is directly on the CPU but I think theres some sort of thing that holds it there.

    JSadones, Do you have an Intel CPU? Mine isnt that great and is quite old. Plus im to scared to take it back off because it took me forever to actually put the thing onto my CPU. I think that mounting it with intel is easier because it has screws that just line up with the popping system. Thanks guys :v

    I can assure you that you MUST use the AMD brackets, they don't make an entirely different set for fun. If they don't fit you aren't attaching them properly.

    It is also imperative that you remove any old thermal paste (white spirit on a cotton bud is a good approach) to make sure that the CPU/Heat sync contact is solid.

    Until you do this you risk irreparably damaging your processor.

  • Counter-Strike: Global Offensive

    • jackophant
    • March 10, 2016 at 10:55 AM

    Maybe make the lift always work, but it makes a noise and also allow teams to boost on it, so it gives some tactical advantage that you could sneak a whole team on to the lift and move them up, or send one person up on it and then 4 round the other side.

    The way I see it right now is that CTs are just going to activate the lift and force Ts to boost every single time.

  • [CS:GO] de_Cuba

    • jackophant
    • March 9, 2016 at 2:27 PM
    Quote from Shibou

    What else can be done to improve the layout?

    Getting it built so we can see it.

    A lot of people are doing this atm, building overly intricate radars and asking for feedback. Yes, some stuff can be obvious, but this is like looking at the schematics for a car: you can plan as much as you want, but until you've got a production prototype you can't tweak it to be better.

    You've got what looks like a fairly solid radar so let's see you make it.

  • Doom (4)

    • jackophant
    • March 7, 2016 at 5:11 PM

    A feels too Wolfenstein, B is the re-envisioning of a classic we deserve!

  • Want Help Building / Upgrading a PC?

    • jackophant
    • March 7, 2016 at 4:46 PM
    Quote from TheOnlyDoubleF

    I have loads of system issues, i'm gonna reboot my computer (didn't do it in 3 years) to clean and have a fresh start.

    Is it safe to go on Windows 10 now?

    Define safe? If you have lots of Windows sensitive programs it might require a bit more research, but I've been running Win10 across multiple machines since before/after official release and I've had no issues at all.

  • What have you purchased recently?

    • jackophant
    • March 7, 2016 at 4:45 PM
    Quote from rosk

    Cooler master Hyper TX3, my AMD still runs pretty bad. I won't advise anyone on buying it.

    Bad things: Loud fans, impossible to install on AMD's mounting system, bought it to cool down my system, it runs worse.

    you sure you used the right mounting bracket? Or scrubbed all the old thermal paste off and reapplied enough new paste?

  • Assassins Creed review by Dunkey

    • jackophant
    • March 7, 2016 at 3:13 PM

    I do love me some video game dunkey. Love his skyrim video

  • [CS:GO] de_aftermath (WIP)

    • jackophant
    • March 7, 2016 at 12:51 PM

    Just a couple of observations.

    • You have a few very steep ramps, particularly the A connector
      • These don't play very well as people can vary altitude rapidly and use them for head peeks
    • You have a lot of long angles AWPy angles you should really tighten up with staggering of paths or more substantial cover
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