Hello everyone,
I am currently working on a classic defusal map. Its working title is de_Cuba as it is going to be situated in a small village in Cuba. (Alternately it could have been a mediterranean village, but that has been overly used in my opinion.)
Workshop:
http://steamcommunity.com/sharedfiles/fi…s/?id=650117709
Some fictional background story:
The age of mutual animosity between Cuba and the US vanishes and the two states are progressing on ther course of harmonisation. A delegation from the US goverment is visiting Cuba to talk about some future economic help. Their trail will led through the small village of [[Insert map name here]]. Some separatistes that are not very happy about the new political changes in their country try to sabotage the new friendship between the US and their own country by placing some explosives at the designated routes of the US delegation. Fortunately the Police somehow found out about their plans and is trying to stop them...
Map description:
It will be composed very classic with a deadly mid, which can be seen directly from T-Spawn yet not reached by a short route, as the way will be blocked by some fences. I am not yet sure if it'll be a backyard, alley or a garden but I'd like it to be fast paced so that a clash between Ts and CTs can start there immediately.
Of course the clash will be a bit delayed if the teams will head for A or B instead of mid. Right now my biggest Concerns are aout complexity of the map, thats why i tried to simplified A and let B remain a bit more complex. As the Mid in its original state seemed to be highly T-Sided i decided to add a snipers nest at the top of mid, that can only be reached from B where CTs approach first. However the snipers nest can only be reached with a certain delay so the suppoert the CTs can deliver there is having a limited value if there team mates just rush in at mid and die there to quick. The SN is supposed to be not reachable by street level on mid.
Some reference pictures:
I'd apprechiate all suggestions and advises before i go to greybox the map.
Thank you all alot in advance!