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Posts by hamilton5

  • Counter-Strike: Global Offensive

    • hamilton5
    • July 4, 2015 at 9:23 AM

    I always loved the early cache map, I wish it could be around for casual. Of course your dead on about the readability. I never played it in source, but it's a favorite of mine for sure. Thanks for not abandoning! :)

  • Counter-Strike: Global Offensive

    • hamilton5
    • July 3, 2015 at 4:08 AM

    I reported several of those bots for hacking.

  • de_zoo

    • hamilton5
    • June 15, 2015 at 9:07 AM

    brushes? hidden brushes are op http://imgur.com/OLnF4fE !

  • MapCore CS:GO Playtesting 4.0

    • hamilton5
    • June 9, 2015 at 6:48 AM
    Quote from MaanMan

    You may have 10 spawns on each side but only 8 work on CT side and 9 on T side.

    could you check this in game with map_showspawnpoints ?

  • [CS:GO] Shipped

    • hamilton5
    • April 1, 2015 at 6:58 AM

    bombsites getting cramped, but it looks bad ass man!

  • [csgo] cs_cruise

    • hamilton5
    • March 24, 2015 at 1:33 PM

    pull it up in here some where... smash into that mine while your at it!

  • Japanese Themed Map [CS:GO]

    • hamilton5
    • March 12, 2015 at 11:30 AM

    no link as its still dev/beta... do watch out for the train coming at you T spawn!

  • Japanese Themed Map [CS:GO]

    • hamilton5
    • March 10, 2015 at 12:09 PM

    that dev theme works well yeah! hope the little boys can handle all those curves!

  • WIP in WIP, post your level screenshots!

    • hamilton5
    • March 10, 2015 at 11:57 AM

    How about when a map was updated sometime during that transition when they were going to workshop_publish... now the map doesn't show up in the list... Need that fixed!! TopHATT said once about using the old exe, I'm not even sure if this works, but what needs to happen to get all maps to show up, so it can be updated ?

  • MapCore CS:GO Playtesting 4.0

    • hamilton5
    • March 2, 2015 at 12:30 PM

    these guys cant pak maps correctly and their getting playtest spots!? RZL what kind of guide lines do you have in place for things like this? How do you know some guy is not just wasting your/everyones time?

  • CounterStrike - Clipping Texture

    • hamilton5
    • February 27, 2015 at 3:11 PM

    valve does it... FMPONE does it... I'm so confused.


  • MapCore CS:GO Playtesting 4.0

    • hamilton5
    • February 22, 2015 at 4:19 PM

    RZL there is a plugin to mimic tv_autorecord

    https://forums.alliedmods.net/showthread.php?p=2070519


    The demo heatmap method is best, and convenient. I hope to see sv_grenade_trajectory fixed to work on dedicated servers. you could 'sm_god @all' to make everyone invincible you could use sm_cvar sv_infinite_ammo 1 for infinite nades.

  • Japanese Themed Map [CS:GO]

    • hamilton5
    • February 21, 2015 at 1:46 AM

    I definitely preferred the 1st layout's sites and routes more. Hope you get 10 andre! Why did you not strike out 'both days' ? Will you bring that awesome train back?

  • CounterStrike - Clipping Texture

    • hamilton5
    • February 6, 2015 at 2:43 PM

    Why do you need both of these in Counterstrike? Why would you mix two in the same map most importantly?


    I can think of one draw back to the player clip, and maybe this is a game bug I don't know. When you nav_generate, mesh will go outside of the player clip brushes. So why player clip?

  • Counter-Strike: Global Offensive

    • hamilton5
    • January 22, 2015 at 10:28 PM

    It's like a box of chocolates!

  • [CS:GO]de_zoo

    • hamilton5
    • January 8, 2015 at 12:34 PM

    hay geniuses, wouldn't you also have to mention like what your compiling that on? a toaster for example..

  • WIP in WIP, post your level screenshots!

    • hamilton5
    • January 5, 2015 at 3:58 AM

    In CS:GO, after you have generated a nav for your level, check out the cvar bot_show_battlefront - This will show areas in red where rushing players will initially meet.

  • WIP in WIP, post your level screenshots!

    • hamilton5
    • December 23, 2014 at 8:03 PM

    nothing wrong with 'clean' but how about a water fountain

  • Community Coop Portal 2 maps

    • hamilton5
    • December 22, 2014 at 2:10 PM

    http://steamcommunity.com/workshop/brows…%5D=Cooperative


    Cooperative+Top rated all time


    glhf

  • What I'm Working On

    • hamilton5
    • December 15, 2014 at 5:17 AM

    I checked it out on the game version - I did not see the problem. I'm AMD gfx..

    even tried various in game gfx settings.

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