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Posts by hamilton5

  • Mapcore's CS:GO Mapping Contest 2017

    • hamilton5
    • January 11, 2018 at 5:38 AM

    so... Jan 11 midnight *facepalm*


    how can you say a date AND midnight!?

  • Where'd Sprony go?

    • hamilton5
    • December 20, 2017 at 3:36 PM

    Not cool, and bad to hear that, but thanks for providing SOME transparency to us!

  • Kaizen

    • hamilton5
    • December 13, 2017 at 12:08 PM

    we know your holding back on the skybox, don't be coy

  • Counter-Strike: Global Offensive

    • hamilton5
    • November 12, 2016 at 4:48 AM

    naaa, this guy wants hits, I'm sure he appreciates your supporting him too.. one little state.. vs Valve - Ha!

  • [CSGO] de_paulo (New Name)

    • hamilton5
    • October 26, 2016 at 7:38 AM

    de_slums (?id=125670277) very old map.

  • Counter-Strike: Global Offensive

    • hamilton5
    • January 10, 2016 at 12:43 AM

    come on, glove update best update, best troll na... where is everyone?

  • [csgo] cs_cruise

    • hamilton5
    • December 23, 2015 at 5:40 AM

    stupid workshop :(

  • Counter-Strike: Global Offensive

    • hamilton5
    • December 9, 2015 at 8:32 AM

    r8 8 of 8 m8

  • de_sawmill

    • hamilton5
    • November 14, 2015 at 3:13 AM

    de_lumber

    http://steamcommunity.com/sharedfiles/fi…s/?id=289481917

  • CounterStrike - Clipping Texture

    • hamilton5
    • November 9, 2015 at 12:40 AM
    Quote from Bodd Jonar

    So I shouldn't use playerclip all over the place to stop boost spots etc? Playerclip is useless for CSGO then?

    http://imgur.com/a/s051A - *shurg*

  • CounterStrike - Clipping Texture

    • hamilton5
    • November 8, 2015 at 2:52 PM

    does each source sdk have its own clip textures for each game or are all tool textures the same? nav mesh would not even generate in the trees on cobblestone. I can't help but think there is more to it. thanks for the let down.

  • CounterStrike - Clipping Texture

    • hamilton5
    • November 7, 2015 at 8:59 AM
    Quote from FMPONE

    to allow throwing bomb through the playerclip is the answer

    raidx chart at the top says both clips block c4... And I could not throw the bomb threw this particular section, or from mid to bricks/construction..

    Quote from tomm

    I think bots are ignoring player clip, they can often get stuck trying to get through.

    yes nav is generated threw the player clip. so In this map for example you must go back and edit the NAV by hand for things like this.

  • What I'm Working On

    • hamilton5
    • November 3, 2015 at 4:21 AM

    hey it's not bad at all!

  • CounterStrike - Clipping Texture

    • hamilton5
    • November 3, 2015 at 4:11 AM

    I still don't have a definitive answer why this is done. And what a shame my pictures are gone:(

    edit: pictures were there, just had to be resubmitted to the thread..


    why player clip in this area only?

  • [CS:GO] Tulip

    • hamilton5
    • October 23, 2015 at 3:59 PM
    Quote from Vaya

    Someones never been to the redlight district. ( ͡° ͜ʖ ͡°)

    he does not realize catfood builds digital vibrance into his maps, so if he has his at 100% it doubles!

  • [CS:GO] Shipped

    • hamilton5
    • October 3, 2015 at 10:31 AM

    Tulip is still getting polished - awesome! shipped is going to be miles ahead. hope you get B figured out ! :)

  • What I'm Working On

    • hamilton5
    • September 28, 2015 at 12:20 AM
    Quote from FMPONE

    ... so I'm trying to be comprehensive and not make any avoidable errors.

    and not make any avoidable errors?! :facepalm:

  • Counter-Strike: Global Offensive

    • hamilton5
    • September 18, 2015 at 10:04 PM

    coming up short on these updates

    gfycat.com/TediousLankyIbisbill

    apparently if i post the full url its going to resolve it into a horribly large picture so I left out the http:// on purpose

  • [CS:GO] de_highlands (WIP)

    • hamilton5
    • September 14, 2015 at 9:13 AM

    you make beautiful maps. it's like what royal tried to do. I look forward to this release.

  • [WIP] DE_BOURG

    • hamilton5
    • July 30, 2015 at 8:48 PM

    rly like the new t spawn -- great map, I want to see more polish at A, all the different mesh fence is kinda dirty, and the fields are plain. :)

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