The link is dead
Posts by gotcha
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I'll just leave this here...
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You should be more precise with your brushwork.
Almost every border of your brushes has a different height and there are lots of ledges.
I'm sure you will fix this in the further process, but if you're doing it right from the beginning, you'll have less work in the end.
Is the small way on the left of the overview going to be something like vents? Small hallways like this don't give a high possibilty for the player to cover from attacks. You may take a look at this in the playtest.
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Updates on my map...
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CS:GO map I'm working on. It's currently in a very early stage.
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[Blocked Image: http://i.imgur.com/kgXMQl9.jpg]
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I tried it over ethernet and it looked good in menus and the loading screens, but in 3D scenes, it looked like bad video streams with artifacts and stuttering.
I tried several games and I didn't get it to look "good".
Maybe it's just the settings?
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Looks really good and interesting, please post some more screenshots!
The only thing not fitting in the last pic is the texture oft the shutters, it looks way too clean, maybe you could add some rust or scratches.
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You might also take a look at this site:
http://www.gaming-models.de/index.php/textures/
It's german but it should not be too hard to understand.
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Quote from Mapham
Tutorial was not clear on that issue, it just said that 4 sides are allowed for texture but nothing about that it doesnt work if glass texture is on both sides.
QuoteALL OTHER FACES MUST BE tools/toolsnodraw! IF NOT, IT WILL NOT BE SPAWNED IN-GAME!
Seems to be very clear for me.
Also, there's lots of tutorials on basic stuff like this or your new topic, so there's no need to create topics on this forum.