1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Lajron

Posts by Lajron

  • The Witcher 3

    • Lajron
    • May 20, 2016 at 5:01 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ^^

  • Uncharted 4

    • Lajron
    • April 6, 2016 at 10:19 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • What have you purchased recently?

    • Lajron
    • March 21, 2016 at 7:55 PM

    Bought a new GPU few days ago since the old one stopped working.Luckly it still had a warranty and since they couldn't find the same model they asked me to choose a new one in the same price range or add more money and get something better /emoticons/[email protected] 2x" title=":D" width="15">

    The old gpu was msi gtx 760 2gb and the new one Sapphire 380x 4gb.Really happy with how all this went.

    [Blocked Image: https://c2.staticflickr.com/2/1651/25782678732_55e4602657_b.jpg]

    [Blocked Image: https://c2.staticflickr.com/2/1481/25903455185_80ca215132_b.jpg]

  • de_havana

    • Lajron
    • October 31, 2015 at 10:52 PM

    Dev screenshots :

    [Blocked Image: http://i.imgur.com/zMM13En.jpg]

    [Blocked Image: http://i.imgur.com/PKNAYNL.jpg]

    And cathedral comparison

    [Blocked Image: http://i.imgur.com/SQJFR5W.jpg]


    [Blocked Image: http://i.imgur.com/1uxusld.jpg]

    We'll try posting few screenshots at the end of each month.

  • Sledge Editor

    • Lajron
    • October 24, 2015 at 10:59 PM

    Dude this is a really old topic i hope it's not against the rules but if you have any questions ask them here : http://twhl.info/forums.php?thread=18410&page=1

  • Counter-Strike: Global Offensive

    • Lajron
    • September 19, 2015 at 4:34 PM

    Before you know it , we'll start seeing this stuff soon

    [Blocked Image: https://pbs.twimg.com/media/CLV_fF9W8AAP5x-.jpg]

  • de_havana

    • Lajron
    • September 18, 2015 at 7:33 PM

    Long story short , the map is getting complete visual overhaul.

  • [WIP] de_abyss

    • Lajron
    • August 19, 2015 at 8:03 PM

    So i know you guys are talking about optimisation but i hope i'm not the only one bothered with those windows outside.I mean compared to the rest of the map they look really ugly.Those blocky brushes around the window models.Can you make the windows look better?

  • Mirrors Edge Catalyst

    • Lajron
    • August 5, 2015 at 12:36 PM

    Gameplay trailer

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • cs_hospital

    • Lajron
    • July 6, 2015 at 5:55 PM

    I don't want that type of cs_ map where they instantly spawn close to the hostages.In general i hate cs_office i prefer agency & workout.Also the only reason i moved it back is for the chokepoint timings.And i don't really see a big of a problem if Ts can hold the "red" area i marked.But i'll ask for more playtests until i perfect it.

  • cs_hospital

    • Lajron
    • July 6, 2015 at 4:41 PM

    Yeah i was thinking of doing this

    [Blocked Image: http://i.imgur.com/PQInJa6.png]

    Adding stairs on the right wing so Ts can go up but i'd make it super risky so they would have to think twice.

    And adding another connector to the currenty connector making it more easy for Ts to move on their side.

    I also shortened the T spawn path because it was one of the reasons chokepoints went wrong :\

    The red part represents the one where Ts would dominate and the Blue/Purple Cts.

    And yes my photoshop skills are on a mastery level

  • cs_hospital

    • Lajron
    • July 5, 2015 at 9:42 PM

    Okay this is a new project i've started up with Tom.Havana is currently postponed but i'll definitly get back on it when i'm done with this.

    Hospital was tested today and i'm not really satisfied with the playtest because of the teams and timings.I definitly should move T spawn a little closer but the main problem was one team was playing aggresivly while other just didn't know what to do (i might have failed here as a mapper because the defending spots weren't obvious enough :\ ) + the teams weren't balanced in numbers.

    [Blocked Image: http://i.imgur.com/Ix6dQxy.jpg]

    [Blocked Image: http://i.imgur.com/9FObcrd.jpg]

    [Blocked Image: http://i.imgur.com/bzMqfjA.png]

    The visuals will change drastically i just placed some stuff so it doesn't look totally blocky for the playtest and the only reason i'm making this topic is so i can get the layout feedback.

    I'm trying to make the layout minimalistic as possible but playable and fresh.

  • Source 2!

    • Lajron
    • June 18, 2015 at 12:49 AM
    Quote from El_Exodus

    I just want so see the editor D:

    Did you check this

    https://www.youtube.com/watch?v=sUzq_H7X0gM

  • Mapcore June 1 Announcement

    • Lajron
    • May 30, 2015 at 12:02 PM

    Does this mean that we're gonna have normal subjects in the chat?

  • You can now sell content through Steam Workshop

    • Lajron
    • April 26, 2015 at 1:18 AM

    imo I really like the idea that the modders get some money but the current system needs some tweaking because it has many exploits that people will use just to make few bucks.


    Did anyone watch this


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Recruiting for making best map ever

    • Lajron
    • March 23, 2015 at 4:24 PM
    Quote from jackophant

    maybe if we make sure we only use the carve tool to create our brushwork, it can be completed much more quickly to a very high quality.


    carve cylinder out of middle of sphere? HNNNNNNNGGGGGGGG

    Yeah here's a great tutorial how to speed up your work with curve tool


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    So realistic.

  • de_havana

    • Lajron
    • March 13, 2015 at 6:39 PM
    Quote from text_fish

    Your English has been faultless so far.


    Is that a quick compile, because some of the shadows seem odd? Also, the railings in shot 3 look like they have glass in or something? Are they a texture or a model?


    I think maybe you have too many interior roof/ceiling beams, otherwise really good progress as usual.

    Nah it's a full compile but the top looks weird so as tomm suggested i'll make the whole thing a model with some open windows and god rays coming from them http://i.imgur.com/kLpaDa4.jpg

    Yeah that's glass.It's breakable i heard people like breakable glass makes the frustration go away

  • de_havana

    • Lajron
    • March 13, 2015 at 1:58 PM

    I was mostly talking if people have suggestions about other stuff.I know i need to change the carpet and i have an idea for it and it will still be red but yeah i get it if you thought i asked what should i do with the carpet.

    PS my english isn't that great sometimes.

  • de_havana

    • Lajron
    • March 13, 2015 at 1:35 PM

    There was a playtest yesteday so for those who missed it this were some small updates

    [Blocked Image: http://i.imgur.com/tFiG7Ra.jpg][Blocked Image: http://i.imgur.com/FuAPDpV.jpg][Blocked Image: http://i.imgur.com/49B7CwF.jpg]

    Yes i know i need to change the carpet.Any other suggestions?

    and a modular building :

    [Blocked Image: http://i.imgur.com/ORgD3u4.jpg]

  • Valve: Future Hardware Plans

    • Lajron
    • March 2, 2015 at 5:02 PM

    http://jobsimulatorgame.com

    Are they for real?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    EDIT :

    What the hell http://www.imdb.com/name/nm0009190/?ref_=tt_ov_wr

    Check the Filmography

    Quote

    Portal (producer) (announced) 2016

    Half-Life (producer) (announced)

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™