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  3. will2k

Posts by will2k

  • WIP in WIP, post your level screenshots!

    • will2k
    • June 9, 2020 at 4:54 PM

    I quite liked the screenshot that dux posted in the Alyx thread couple of days ago.

    The bounce light and ambient occlusion in Source 2 are really nice.

    I spent roughly around 5 hours recreating it in a 7 year old engine.

    [Blocked Image: https://i.imgur.com/3kEAeNx.jpg]

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • will2k
    • June 6, 2020 at 5:09 PM

    Map is released

    Assault on Warehouse 72

    Overview

    Assault on Warehouse 72, a short single player/coop mission, is a tribute to one of the pillars and most iconic maps of Counter-Strike, cs_assault. The 'warehouse 72' in the title is a nod to the GoldSrc version of assault.

    This is a side project that is more linear, much smaller in scope than my previous massive campaign (A New Hope), and the story/action is contained in one smaller region.

    Features

    This project is more or less a total conversion of Dying Light: no connection to the story or gameworld, no virus, no zombies, no infected, no derelict city, no grappling hook, no camouflage, no survivor sense, no viral alerts, no scavenging/looting, no potions, no crafting bombs/throwables.

    The player, a special police unit member, will have a custom rifle (bigger magazine, higher accuracy, better zoom through sights), a sidearm, and a knife, as well as an assortment of grenades (smoke, shrapnel, and custom flashbang), and will be dispatched to the industrial zone in the city where cartel thugs have entrenched themselves in a warehouse with their drug stash and possible hostages.

    Gameplay is simple and straightforward: the player will raid the warehouse, eliminate the heavily-armed cartel members, secure the stash and free the hostages. It's a short but sweet mission that could be done in 10-20 min playtime without being taxing on players' time.

    Will2k

    June 6, 2020

    https://steamcommunity.com/sharedfiles/fi…/?id=2121520455

    Screenshots

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    [Blocked Image: https://i.imgur.com/C9u5yQl.jpg]

    [Blocked Image: https://i.imgur.com/qEDAnTE.jpg]

    [Blocked Image: https://i.imgur.com/awmm89Z.jpg]

    [Blocked Image: https://i.imgur.com/8rCsdp7.jpg]

    [Blocked Image: https://i.imgur.com/YOdKj23.jpg]

    [Blocked Image: https://i.imgur.com/SZ7pZ1e.jpg]

    [Blocked Image: https://i.imgur.com/U4xf2iv.jpg]

    [Blocked Image: https://i.imgur.com/zluoO0h.jpg]

    [Blocked Image: https://i.imgur.com/Cl3XT5X.jpg]

  • Source 2 Documentation

    • will2k
    • June 6, 2020 at 5:01 PM
    Quote from FMPONE

    1 hour ago, FMPONE said: Not really considering my limited experience with the engine. I wouldn’t want to lead people astray.

    Understandable. Any documentation one can consult to see the new inner workings of Source2?

  • Source 2 Documentation

    • will2k
    • June 6, 2020 at 2:44 PM
    Quote from FMPONE

    19 hours ago, FMPONE said: BSP is out

    For good? no more bsp tree? no visibility calculations during compile? Are large outdoor open maps viable?

    Quote

    Quote but I’m not sure how much better the new optimization method is. It seems a bit strange

    Interesting! care to elaborate a bit about the new methods?

  • Dying Light 2

    • will2k
    • June 5, 2020 at 6:25 PM

    Techland and Chris Avellone push back on reports that Dying Light 2 is in development hell

    [Blocked Image: https://www.pcgamesn.com/wp-content/uploads/2019/06/Dying-Light-2-weapons-580x334.jpg]

  • Source 2 Documentation

    • will2k
    • June 5, 2020 at 6:18 PM

    Now for the 1 million $ question: does it still use the "glorious" 1969 concept of Binary Space Partitioning?

    What's new in the optimization process?

    @FMPONE

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • will2k
    • June 4, 2020 at 8:39 PM
    Quote from Interfearance

    2 hours ago, Interfearance said: Sorry this is my dumb way of saying your map looks official/ really good (LOL)

    haha, in that case then, it's free for you :D

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • will2k
    • June 4, 2020 at 5:50 PM
    Quote from Interfearance

    2 hours ago, Interfearance said: How much is this dlc map

    ?

  • Serious Sam 4

    • will2k
    • May 23, 2020 at 6:05 PM

    Serious Sam 3 - Hero (OST) to get you pumped for SS4

    Undercode, the Croatian heavy metal band who are performing this song for SS3, confirmed they will be back for SS4.

    Damjan Mravunac, the soundmeister of the whole series since the original in 2001 as well as Talos principle, is also back for SS4

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  • Serious Sam 4

    • will2k
    • May 21, 2020 at 10:57 AM

    Serious Sam 4 threatens to put 100,000 enemies on your screen at once, it will be big.

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    Couple this with a kickass heavy metal soundtrack, and I'm fully ready for this.

    @blackdog 1st video @ 0:35, I spot Castel Sant'Angelo :). Looks like one of the maps takes place in Roma

  • Serious Sam 4

    • will2k
    • May 20, 2020 at 7:07 PM
    Quote from blackdog

    8 minutes ago, blackdog said: Does it come with editor? ?

    I believe no firm confirmation yet, but all previous games came with a powerful editor (yet not user friendly)...so I think this one won't be any different. I'll be down to try it and maybe make a small campaign out of it.

    Quote from Radu

    7 minutes ago, Radu said: My nipples are like pencil erasers

    :D

  • Serious Sam 4

    • will2k
    • May 20, 2020 at 6:44 PM

    Devolver, Croteam Share Details and New Trailer for Serious Sam 4: Planet Badass

    August 2020

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  • Half-Life Alyx

    • will2k
    • May 20, 2020 at 1:17 PM

    The Half-Life: Alyx intro has been recreated in Far Cry 5

    video link for the lazy

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  • Unreal Engine 5

    • will2k
    • May 13, 2020 at 5:30 PM

    This is all nice and shit, but can it beat Source engine?

    Seriously though, my mind was blown. This Lumen dynamic lighting technique is insane.

    This was running on a PS5; just imagine this running on a Zen3 Ryzen 9 4900 with Ampere RTX 3080 ...just think of the possibilities

  • What I'm Working On

    • will2k
    • May 11, 2020 at 1:45 PM
    Quote from FMPONE

    8 hours ago, FMPONE said: working on an Evangelion ue4 scene

    The longer you work with UE4, the harder it will be to go back to Source. :D

    Are you planning on making a small game or campaign using UE4? or just fiddling around?

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • will2k
    • May 7, 2020 at 3:37 PM
    Quote from blackdog

    20 minutes ago, blackdog said: The problem is the whole game before the mods :D

    [Blocked Image: https://i.kym-cdn.com/photos/images/original/000/624/612/635.jpg]

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • will2k
    • May 7, 2020 at 1:07 PM
    Quote from blackdog

    On 5/6/2020 at 2:42 PM, blackdog said: Outstanding!

    Grazie :)

    Hope you get to play it soon; this won't be time taxing as my previous full fledged campaign. This one could be done in 10-20 min, perfect for when the baby naps :D

  • ASSAULT ON WAREHOUSE 72: A tribute to the iconic cs_assault [Dying Light WIP]

    • will2k
    • May 5, 2020 at 3:47 PM

    Almost there

    [Blocked Image: https://i.imgur.com/Zq7SYp4.jpg]

    [Blocked Image: https://i.imgur.com/W85Rd8G.jpg]

    [Blocked Image: https://i.imgur.com/2bGFfDi.jpg]

  • What have you watched recently?

    • will2k
    • May 5, 2020 at 2:01 PM

    Preferisco il Paradiso (2010)

    Watched it first around Christmas then re-watched it last weekend.

    The life of Saint Filippo Neri in the 1500s. Even if you are not Catholic or religious in general, this movie will bring you inner joy when you watch it.

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  • Black Mesa Source

    • will2k
    • May 2, 2020 at 9:43 PM

    Finished it!

    Props to the devs for making Xen chapters a unique experience as almost as if it was not Half-Life anymore, but a new game on its own. Well done.

    Some sections really felt unrecognizable and totally new which is a big plus as opposed to being an exact copy of HL levels.

    The puzzles in Interloper dragged on a bit and became repetitive, but that doesn't take away from the total experience.

    Spoiler And that Gargantua Chase in Interloper...that made the heart rate go up a bit

    I counted 8 Gargantuas chasing me when I reached the end safe spot.

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