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  3. moyyst

Posts by moyyst

  • Model or Block? (Hammer)

    • moyyst
    • February 20, 2014 at 7:31 PM
    Quote from Psy

    To stop Hammer from resetting your video config do the following:

    • Open up CSGO and set your video settings.
    • Go to /csgo/cfg/ and look for the file video.txt
    • Set this file to read-only
    • Voila!

    Thank you sir!

  • Model or Block? (Hammer)

    • moyyst
    • February 20, 2014 at 3:15 PM
    Quote from Squad

    The scaffolding (both the metal framework and the wooden planks) are models. Just search in the model browser for something like "scaffold" and it's there. It's only 4 models total and you basically can make whatever kind of scaffolding you need with them.

    Ah thanks. Found it as the Aztec Scaffolding system.

  • MapCore CS:GO Playtesting 3.0

    • moyyst
    • February 20, 2014 at 2:30 PM

    I would like to have my map tested. Anyday is fine. Let me know when there's an open spot and what I need done before that. Other then send the bsp file.
    Radar need done? I've got troubles fixing the overview :/


    Regards

  • [CS:GO] de_guard wip

    • moyyst
    • February 20, 2014 at 2:24 PM

    Completely redid the map. Made it a tad smaller. More high differences and both bombsite done ish.

    Overview:


    [Blocked Image: http://i.imgur.com/yn0NKPt.png]

    With paint skills:

    [Blocked Image: http://i.imgur.com/sUmpUTH.png]

    Screens:


    A connector:

    [Blocked Image: http://i.imgur.com/iNZORJN.png]


    A bombsite:

    [Blocked Image: http://i.imgur.com/sG6ZHRk.png]


    A bombsite T sided connector:
    [Blocked Image: http://i.imgur.com/3ixZ1IA.png]

    Mid Connector:
    [Blocked Image: http://i.imgur.com/xBavTrv.png]

    Second mid T side:
    [Blocked Image: http://i.imgur.com/IHwbZXG.png]

    Second mid / B connector CT side:
    [Blocked Image: http://i.imgur.com/MZksd9v.png]

    Mid T side
    [Blocked Image: http://i.imgur.com/bTYwIzS.png]

    B connector T side:
    [Blocked Image: http://i.imgur.com/4qEmq2N.png]

    B bombsite:
    [Blocked Image: http://i.imgur.com/yo8vKOU.png]

    Hope you enjoy. Having massive troubles making the overview work in game. No theme planed yet. Thinking of learning Blender to implement new models.

    Link to download

  • Model or Block? (Hammer)

    • moyyst
    • February 20, 2014 at 12:23 PM
    Quote from SpronyvanJohnson

    If you're changing it in game, that doesn't work. You have to set "-sw" as a launch option for the game in Steam.


    No, that I wouldn't know.


    Works wonders! Thanks!

  • Model or Block? (Hammer)

    • moyyst
    • February 20, 2014 at 10:43 AM
    Quote from Beck

    You can remove the bots by using the command "bot_quota 0"


    Alternatively you can use:


    bot_stop 1 - which will just stop the bots from doing anything.


    As for the scaffolding I'd use at least models for the frame and possibly the wooden planks. You could make the planks using func_detail brushes so you could place planks where you want to in the editor.

    Display More

    Do you know how to set bot_quota 0 before starting the server? using doing so in console before using map mapname does nothing. My problem is my computer spending time making nav meshes for bots each time I rename the map. (different save files).

  • Model or Block? (Hammer)

    • moyyst
    • February 20, 2014 at 9:56 AM
    Quote from SpronyvanJohnson

    Welcome! Regarding the Hammer screen. Set the game to windowed mode. The problem should be gone then. Worked for me.


    Thanks!


    I already run the game in windowed but compiling and letting hammer start the game, resets all my graphics options. Guess I could lunch the game manual.

    Would you know how to start the map through console without bots? Because "map mapname" starts a lan server with casual play mode and ten bots.

  • Model or Block? (Hammer)

    • moyyst
    • February 20, 2014 at 8:48 AM

    Hey Mapcore.

    First off I'm rather new to the forums. Sorry if this is posted in the wrong place.

    Are these scaffolding done as models or blocks? I can't seem to find the model and they come i various sizes and shapes. If either would you recommend blocking out a scaffolding or make a model? (note I've got no modelling experience.) But thinking of learning blender for this project.


    [Blocked Image: http://i.imgur.com/X76qOFo.jpg]


    [Blocked Image: http://i.imgur.com/FNR8xlb.jpg]


    Regards!


    Edit: anyone happen to know why my hammer view screens goes black after compiling and lunching the game?

  • [CS:GO] de_guard wip

    • moyyst
    • February 18, 2014 at 12:33 PM

    Edit: disregard..

  • [CS:GO] de_guard wip

    • moyyst
    • January 22, 2014 at 10:44 AM

    Thanks for the feedback.
    Not the first time I heard people say it feels large. Like rotation times from A to B is 12ish seconds. Both sites are rather open while the mid area is close quarters. I'll look into the balcony!

  • A CS:GO Editing Crash Course [Advice needed]

    • moyyst
    • January 22, 2014 at 10:35 AM

    In one week... umm I learned most of my stuff by demand. If I had an idea but didn't know how to do it, I looked it up. This took a couple of years before I could make something decent (graphics and optimized). I think I would learn how to make optimized buildings before building houses. One tip I can give you. Use the Cut Tool (shift - x) and don't ever use carve.

  • [CS:GO] de_guard wip

    • moyyst
    • January 21, 2014 at 10:25 AM

    Hello MC.

    I'm new here. Heard about the site through other map releases, been lurking around and stuff.

    Quick introduction about my mapping experience. I've played around with hammer since cs:s, never released anything close to a map. Other then an aim_map of a friends house played at a lan once.
    Else this is the closes I've gotten to a proper release.

    The map has been played test with a couple of friends. All seemed happy about it. I've made a couple of changes to the layout since but nothing major.

    Since I got the layout the task of detailing and texturing has become slowly more dull. Ran out of ideas of how make a house look unique and not having repetitive textures / details. Any kind of feedback on poorly done textures/details, design is welcome.

    Setting of the map is italy/inferno (something the likes).
    I pretty much need some insight on whether I'm going the right direction or need to redo the whole map again. Thanks for you're time.

    NB! Missing stairs at CT spawn. Trees do weird sways. Nodraw textures in basement.

    Screenshots in the imgur album.
    http://imgur.com/a/bvfj3

    Map file:
    https://drive.google.com/file/d/0B6V6Xo…dit?usp=sharing

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