1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

A CS:GO Editing Crash Course [Advice needed]

  • Sprony
  • January 22, 2014 at 10:29 AM
  • Sprony
    • January 22, 2014 at 10:29 AM
    • #1

    This is a weird thread and I doubt if anything will come from it. Nevertheless, it doesn't hurt to ask so bare with me please.


    I want to become a better interviewer and that means I need to catch up with current tech and learn a thing or two about design (Quake 3 is a long time ago). Since this is primarily a Source community I decided to go for that engine. Not the most modern engine in the world but Google tells me the transition from Quake 3 to Source is easier. So let's consider this foreplay before moving on to even more modern engines


    The game to map for will of course be CS:GO. This is a no-brainer. There are tons of tutorials out there and that's not what this thread is about. I already asked for those in this No, next week I have taken 5 days of from work. I cleared my schedule and made a pact with my wife. Those 5 days will not be claimed in anyway and the only thing I'm allowed to do is learn Source. If not, she unleashes hell on earth.


    The thing I want to ask is if anybody has some good suggestions on how to get the most out of these 5 days? Normally I would just do a bunch of tutorials and go from there but perhaps you guys have better ideas.


    For instance, start with this particular tutorial series, check out certainexample maps, start with building a layout and go from there, try remaking something first, etc. Just a general overview of you think would be the best approach.


    If nothing comes from it I'll just do a bunch of tutorials and start mapping


    TL:DR: What's the most efficient way to learn as much of CS:GO Editing as you can in a week time?

  • moyyst
    • January 22, 2014 at 10:35 AM
    • #2

    In one week... umm I learned most of my stuff by demand. If I had an idea but didn't know how to do it, I looked it up. This took a couple of years before I could make something decent (graphics and optimized). I think I would learn how to make optimized buildings before building houses. One tip I can give you. Use the Cut Tool (shift - x) and don't ever use carve.

  • Sprony
    • January 22, 2014 at 10:37 AM
    • #3

    Thanks man, for the record, I'm not expecting to master it in a week. I just want to get the most out of it

  • Vilham
    • January 22, 2014 at 10:39 AM
    • #4

    Have you ever done any source editing? They are basically the same. If not someone probably knows a good video tutorial to follow.

  • mjens
    • January 22, 2014 at 10:41 AM
    • #5

    [Blocked Image: http://catmacros.files.wordpress.com/2011/01/coke_cat_freak.jpg%3Fw%3D720]

  • FMPONE
    • January 22, 2014 at 10:43 AM
    • #6

    Source is a love/hate engine for most people. I've been working with it for almost like ten years now. Let's call it 8. It's definitely been on and off, but still that's a long time.

    I would just say try to enjoy it, if you sit there getting angry at yourself for not making better use of five days, you will be miserable. Try to go at it in at least somewhat of a happy, creative mindset, without thinking overly about your available time.

  • Sprony
    • January 22, 2014 at 10:45 AM
    • #7
    Quote from Vilham

    Have you ever done any source editing? They are basically the same. If not someone probably knows a good video tutorial to follow.


    No, I'm totally new at it.


    Quote from seir

    [Blocked Image: http://catmacros.files.wordpress.com/2011/01/coke_cat_freak.jpg%3Fw%3D720]


    You know nothing Seir. If you need something extra to keep you going it's speed (Amphetamine) you'll need

  • Sprony
    • January 22, 2014 at 10:46 AM
    • #8
    Quote from FMPONE

    Source is a love/hate engine for most people. I've been working with it for almost like ten years now. Let's call it 8. It's definitely been on and off, but still that's a long time.

    I would just say try to enjoy it, if you sit there getting angry at yourself for not making better use of five days, you will be miserable. Try to go at it in at least somewhat of a happy, creative mindset, without thinking overly about your available time.


    Good point and I'll certainly keep that in mind. I expect to run into lots of problems. Just trying to avoid the most common ones

  • dux
    • January 22, 2014 at 10:57 AM
    • #9

    Easiest editor in the world. If you've used radiant you'll get to grips with hammer quick enough. It's old and doesn't have the flash of unrealed or cryengine but I'd still pick it over either of those two for its pure brush making joy and sources yummy radiosity that can make any shit look half decent.


    If you want basic tutorials go on interlopers.net - they're all still relevant for cs:go.


    Raised on brushes, die on brushes.

  • Vilham
    • January 22, 2014 at 11:23 AM
    • #10

    Yeah interlopers is a great resource for tutorials:


    http://www.interlopers.net/tutorials/


    The error page is amazing for finding any solutions to errors in your compile log.

  • PogoP
    • January 22, 2014 at 1:01 PM
    • #11
    Quote from dux

    Easiest editor in the world. If you've used radiant you'll get to grips with hammer quick enough. It's old and doesn't have the flash of unrealed or cryengine but I'd still pick it over either of those two for its pure brush making joy and sources yummy radiosity that can make any shit look half decent.


    If you want basic tutorials go on interlopers.net - they're all still relevant for cs:go.


    Raised on brushes, die on brushes.


    Brushes are a thing of the past yo.

  • Spherix
    • January 22, 2014 at 1:09 PM
    • #12

    I have quite a lot of free time next week, if you have any questions, feel free to buzz.

  • Puddy
    • January 22, 2014 at 2:58 PM
    • #13

    Brushes aren't dead PogoP, stahp it. ;(

  • Dejavo
    • January 22, 2014 at 4:05 PM
    • #14

    must. not. learn. modelling.

  • 'RZL
    • January 22, 2014 at 5:51 PM
    • #15

    Hmm, only piece of advise I could give you aside the tutorials is to start with a small project and try to make it good looking. Furthermore, learn to use the hotkeys and vertex tool as fast as possible, it speeds up your working process immensely!

  • OrnateBaboon
    • January 22, 2014 at 6:49 PM
    • #16

    One thing you could do is find a picture from the internet of a building or a scene - nothing too fancy (an industrual setting for example), and go about replicating that as best you can. Use as many different techniques as possible to do so. Brushes - this will be the main thing you will be using, textures, meshes, overlays, displacements etc.

    The reason I say this is because you would probably find it more useful to learn about the technical aspects of the editor than anything else. Layout work will detract from that, even if it is just an fy map. It will also give you something to aim for, which always helps me when learning something.

    Keep the remit of what you are looking to produce narrow so that you are near completion after just a few days. If you progress quickly on this, then you could push out some more by adding a 3d skybox, some nice lighting/post process, and maybe even optimise the scene.

    By the end, you should have a firm understanding of a lot of what it takes to put a level together.


    I don't really know what tutorials are out there, so there could well be a good series that takes you through all this anyway!

  • PyroGXPilot
    • January 23, 2014 at 6:52 AM
    • #17

    https://www.youtube.com/user/rocketrascal34/videos

  • Nerve
    • January 23, 2014 at 10:26 AM
    • #18
    Quote from PyroGXPilot

    https://www.youtube.com/user/rocketrascal34/videos


    As a beginner this guys tutorials helped me immensely.


    http://www.tophattwaffle.com/


    Quote from roflzomglol

    Hmm, only piece of advise I could give you aside the tutorials is to start with a small project and try to make it good looking. Furthermore, learn to use the hotkeys and vertex tool as fast as possible, it speeds up your working process immensely!


    This.


    After watching vivi's stream I realised how badly I needed to learn the hotkeys.

  • Sprony
    • January 23, 2014 at 10:51 AM
    • #19

    Thank you all for some solid advice, help and suggestions. I'm feeling the love guys. I'm very excited for next week. So if there's anybody else, keep it coming. You know what the real beauty of this thread is? It's not only me that's being helped. Other newcomers will surely find this useful as well!

  • Beck
    • January 23, 2014 at 10:58 AM
    • #20

    Indeed. I'm a bit rusty with Source so shall be using this thread myself!


    You guys rock!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™