Skybex, when you run the -makedevshots parameter, does the game cycle through all the maps for you? I have to manually changelevel to my map and quickly r_drawviewmodel 0 and cl_drawhud 0
Posts by kinggambit
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I get to start a new project! woooh! de_dynasty, set in a korean palace tourist site. raining. Lots o spec maps

I'm gonna try to emulate Skybex's WiP process () and show some semblence of methodical planning for once

I wanted a nice facade for T's (palace w/ reflection in water), which sorta kills any typical mid route regarding gameplay. I was thinking I might create a lateral mid at the foundation beneath A site but there's a big line of sight issue all the way across the water from T spawn. Line of sight and optimization issues are the big issues I'm trying to tackle right now as half the map seems pretty open.
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Catfood's got the cargo ship, now skybex's got a cruise. Inb4 Operation Boat.
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Quote from onebit
Good work!
Brb adding you personally to credits page!

Dude you guys are awesome. ALL OF YOU!

Makes me wanna work even harder to polish this map up. I'm working on some other things (tons of feedback from community which is awesome!) but I'mma pull an all-nighter again if i have to to go through those things you guys mentioned.
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Quote from TheGumaDisplay More
I'm going to get a lot of hate for this... A lot...
But in my honest opinion, you should have gone for this theme without Black Mesa logo/"brand". What I mean by that,
Is that you could have made your own facility! Name it Green Mesa, or something new!
I know that this is a lot of credit for Half Life, and it's one of my favorite games, but I just feel like Black Mesa never tied to the Counter Strike universe.
Capmore lockdown panel screens could also use some "stylish" overhaul. I feel like the neonish font you used makes it look cartoony.
But that's just my opinion! Honestly, I love what you've done so far.
I'll completely understand if you stick to the "Black Mesa" brand, after all, mapping should not be restricted, mapping is creative freedom! Heck, ignore what I said above!!!
Keep on rockin'.
But hey, feedback is always good, right?
ah noooo worries, I definitely appreciate honest feedback, it's exactly what i need. Don't be sugar coating it!

A few decal/texture changes could easily rename it to yellow mesa or something. The more I think about it, I think the more you're right. I can see how it's confusing for people since "black mesa" reminds them of something that isn't what they remember from half life.
As for that tv billboard, haha I'm completely stuck on what to do. Thought it'd be nice to have a jumbotron-like tv for cover but the 3 ads I made for that tv just look wonky (no spec map, no animation, $unlitgeneric, and jarring colors). I might just leave the screen black.
Quote from Andre ValeraDefinitely visually more appealing than the 2014 contest version release. I haven't gotten a chance to test it with real people yet though I noticed the T bots sometimes get stuck by the metal scanners by T spawn. Glad to see that you kept the surf ramps attached to the stairs from the previous version.
Congrats on the release.
still got a lot of fixing to do but thanks! people telling me the lighting looks like poop so I'm testing out various lightings with new builds hehe

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Fiiiinally finished. Time to go to sleep.
Thanks to all of you who tested and gave critiques/advice. Not sure who the mystery wizard is who pays for the MapCore PT server but thanks to that person too. Please feel free to criticize! I'm finally getting a good chunk of feedback on how to improve the map.http://steamcommunity.com/sharedfiles/fi…s/?id=402036694
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To the people who got their maps into operations already, did you guys "market" your maps and go around promoting it? I'm assuming most of you just naturally had tons of upvotes when you published your maps, but I'm curious how much of an effect that third criteria of popularity has.
Also, still not sure if I don't have enough assets or I'm packing wrong for my current map, but my latest build (packed) was only a suspicious 25MB...
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Quote from Beck
Was just playing about with the DOTA 2 SDK and made this in about 40 minutes whilst learning how the tools work. Quite enjoyed it and will probably expand this to create a small map to walk around in.

That's awesome!
One of the turn offs for me for MOBA was that you play the same exact map forever and ever. I'm assuming it's due to balance, but it'd be cool to see people publish new levels. -
Quote from will2k
More WIP
What ever happened to that map we play-tested a long while back? Is this the same level?
Also, I gots some screens too

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Just need soundscapes, a bit more details, then and updated (working) radar. I'm at the homestretch finally!
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Have to model out a bit more props, make some spec/normal maps, add decals, add soundscape ANNND I'm almost done (finally)!

As always, if there are environment artists reading, I'd love some criticism/tips on what I could improve on.
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Oh also, I used mapcore logo. Please dont sue me!

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aw shucks, I was planning on doing a map of Korea similar to this in an night setting. I'm sure my map wouldn't even compare though

Here's some references I saved up thought if you want (I know it's not japan but IMO a bit of similar locale). Can't wait to see the finished product!
Wait, CEVO2015 contest?
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I'm curious, where are the rescue zone(s) located?
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PILLOW FORTRESSSS! really nice for a first map.

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I think learning a little bit of 3d modeling might be favorable and worth the effort.
3ds max has a free student license and once you learn the basics, it's really easy method of Lofting to get what you want: http://youtu.be/6cqc89KqUx8?t=1m32s
But, if not, I think you'll have to just rotate the track pieces, then use the vertex tool to matche the end of the pieces (I know it's not perfect, but if it's close enough, players won't notice IMO).
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next operation hyyype!
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Quote from clankill3r
I like your brushwork, but not the textures.
yeah, for the most part, most of the base textures are placeholders. I probably should've used better references, but I'm still a bit clueless on what the color palette should be. (thinking dark grey/blue concrete and yellows for contrast)
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Black Mesa Hyyype!~ Map based in an energy facility embedded in canyons of New Mexico.
25-2-2015 update: Almost done!
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Still pretty nasty aesthetics. Got curved architecture mixed with beveled walls everywhere. No idea what I'm doing.

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Can I get a slot for 20th as well, mah rizzle? de_fracture






