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WIP De_Fracture (CSGO)

  • kinggambit
  • January 24, 2015 at 6:43 AM
  • kinggambit
    • January 24, 2015 at 6:43 AM
    • #1

    Black Mesa Hyyype!~ Map based in an energy facility embedded in canyons of New Mexico.


    25-2-2015 update: Almost done!


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/7062750598…4C50128E7C16E2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/7062750598…C4CC978AAE0E2D/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/7062750598…8F93D148FDB2C2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/7062750598…9D79E27EDD752B/]


    Still pretty nasty aesthetics. Got curved architecture mixed with beveled walls everywhere. No idea what I'm doing.


  • Vinneri
    • January 24, 2015 at 10:32 AM
    • #2

    I've been waiting for this. I remember playtesting this many times. Great work, I see, you are going somewhat modern architecture. Keep up !

  • clankill3r
    • January 24, 2015 at 10:49 AM
    • #3

    I like your brushwork, but not the textures.

  • kinggambit
    • January 24, 2015 at 3:57 PM
    • #4
    Quote from clankill3r

    I like your brushwork, but not the textures.

    yeah, for the most part, most of the base textures are placeholders. I probably should've used better references, but I'm still a bit clueless on what the color palette should be. (thinking dark grey/blue concrete and yellows for contrast)

  • jackophant
    • January 26, 2015 at 2:54 PM
    • #5

    Caught the end of this on Sunday night, and I was totally lost, there are also a lot of redundant paths like outside T spawn where you can jump down into the water, but there's that vent ladder round the corner which takes you back up to where you came.


    Also, On bombsite A, there is a full standing height vent on the site itself which is totally unnecessary imo. It's already open enough without having another place to look at.


    The brushwork is good, with some interesting ideas, but I do think the layout needs to be simplified and visual clutter/noise reduced.

  • kinggambit
    • February 25, 2015 at 11:17 AM
    • #6

    Just need soundscapes, a bit more details, then and updated (working) radar. I'm at the homestretch finally!

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