Quote from AndurielAnyway, I wanted to ask if someone here knows good tutorials for Blender which especially help with creating static props for games like CS:GO?
I'd go slowly, first learn how to model some basic shapes and what UV mapping is, and then worry about getting it into cs:go
source engine can be annoying in some aspects, one is definitely importing of custom assets, although I believe 3ds max makes it easy with some tools.
anyway it's good to do it the hard way(by hand), to see what's going on under the hood and what really is the process of getting it into the game.

