How to make brush have no collision at all so player can walk through?
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How to make brush have no collision at all so player can walk through?
I believe you are looking for Func_brush
It is a generic, parent-able replacement for func_wall, func_illusionary and func_wall_toggle.
Tomm is correct. Use a func_brush and set it's solidity to be "never solid"
This brush will still cast a shadow unless told otherwise.
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