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  3. tomm

Posts by tomm

  • The Mapcore Mod Team

    • tomm
    • October 12, 2014 at 6:20 PM

    any fans of legend of grimrock ? would be cool to make a nice mod for that game.


    sequel is being released on 15th and it will most likely have a pretty dungeon editor with lua scripting and all that.

  • Handpainting practise

    • tomm
    • October 12, 2014 at 11:13 AM

    it might be the color, maybe give your texture a more natural woody color just like the one in the reference?

  • Handpainting practise

    • tomm
    • October 12, 2014 at 10:38 AM

    texture quality is good, it's just the palm fronds look slanted to me, dunno what reference you're using but it looks more like a pile of rocks on both textures.

  • How do I keep being motivated to finish projects?

    • tomm
    • October 12, 2014 at 12:48 AM

    well, that's a constant battle.


    what helps me is to do some planning, like for example, I'm gonna spend this weekend fine-tuning this one part of the map.


    and when I actually make some progress I start to feel much better about myself and the map, it gives me this motivational boost and a will to continue.


    also, if I start hating my map or start forcing things, I just put it on hold and do something else. I think it's always good to take a break from the map and come back to it later with a clear mind.

  • de_brewery [CS:GO]

    • tomm
    • October 11, 2014 at 10:43 AM

    also lighting, right now it's flat and boring, check how the official maps got it set up.

  • The Mapcore Mod Team

    • tomm
    • October 10, 2014 at 7:41 PM

    That would be a good motivation to get me started modeling some more


    just not a FPS mod pls

  • Killing Floor 2

    • tomm
    • October 9, 2014 at 7:41 PM

    looking good


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  • Advice about theoretical matters (Cs Go mapping)

    • tomm
    • October 8, 2014 at 7:44 PM

    I can see this working


    CTs need to be able to rotate faster than usual.

    Plants will need to be closer to each other, maybe even add a sightline from one to the other for easier map control, but still provide enough cover for Ts


    or maybe have like one main bombsite and 2 'mini' side bombsites


    this could end up in an interesting fast paced defusal map.

  • What I'm Working On

    • tomm
    • October 4, 2014 at 8:09 PM
    Quote from FMPONE

    Can anyone point out where the map uses Chinese characters? That's my bad.


    the 'no smoking' doesn't translate into japanese, it's clearly a chinese word. The other one translates into growth or growing up, which is fine I guess.


    dunno how many of those symbols there are, only saw these 2.


    I'm no expert though.

  • What I'm Working On

    • tomm
    • October 4, 2014 at 5:28 PM
    Quote from Vilham

    its not a chinese map, its set in japan...


    he's probably referring to the written symbols that appear to be chinese rather than japanese, which is indeed very offensive and ignorant.

  • Another kv file writer

    • tomm
    • October 3, 2014 at 6:25 PM

    Heyo, not sure if this is worthy of a thread but how else would I let you know, right? wanted to challenge my c0d1ng skills and so I'm reinventing the wheel and here's a browser based kv file generator.. maybe some of you will find it useful. I don't have a place to host it, although I'm planning to get my site up and running..for now this dropbox link will do: Link known issues: - download only works in modern browsers with html5 support(except Firefox, sorry)

  • What I'm Working On

    • tomm
    • October 3, 2014 at 9:51 AM

    sexy, readability is excellent, but it's unnaturally clean in many areas imo

  • MapCore CS:GO Playtesting 4.0

    • tomm
    • September 29, 2014 at 2:09 PM

    I think it should be required to have at least a basic working radar + have enough players spawns so everyone can join.

    (I know there were cases where even my map was missing a radar.. hell even some models)

  • Managing one's time to better enjoy life and learnings

    • tomm
    • September 27, 2014 at 11:04 AM

    dunno if revelant, but it's basically what sprony says


    [Blocked Image: http://i.imgur.com/MkFT1VR.png]

  • Handpainting practise

    • tomm
    • September 25, 2014 at 6:54 PM

    not an improvement imo, you made the tiling more obvious, take a step back

  • de_outpost (wip)

    • tomm
    • September 25, 2014 at 3:10 PM

    looks great!


    interior is too dark atm, you should spend some more time on that.

  • cs_seed WIP

    • tomm
    • September 24, 2014 at 12:13 PM

    very unique looking map, +1 for snow


    regarding the last screenshots, I liked it better before

    I think the greenish light seems odd for a snowy environment.


    just my 2 cents.

  • Hellraid (www.hellraid.com)

    • tomm
    • September 21, 2014 at 3:18 PM
    Quote from SpronyvanJohnson

    I'm loving this more and more:


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    damn, this is what games should look like these days, I really hope it delivers.

  • WIP in WIP, post your level screenshots!

    • tomm
    • September 18, 2014 at 6:32 PM
    Quote from Vinneri

    After De_Theos I'm now starting to understand the power of reference photos.


    [pics]


    Red texture is still a bit too bright..


    I've never seen windows shaped like that o.0

  • WIP in WIP, post your level screenshots!

    • tomm
    • September 18, 2014 at 5:41 PM

    or a VIP map


    ...... oh wait, there's no VIP in csgo

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