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cs_seed WIP

  • aaaaasdasdasdasdasda
  • September 21, 2014 at 12:55 PM
  • aaaaasdasdasdasdasda
    • September 21, 2014 at 12:55 PM
    • #1

    You might have seen this in the WIP thread but I figured since I'm gaining some ground I could make a thread of its own.


    It's a hostage rescue map inspired by the Svalbard Seed Bank in norway, but with plenty of changes to ensure some sort of gameplay.


    [Blocked Image: http://www.archidose.org/Blog/AE011e.jpg]


    Here's the areas that I've created so far:

    [Blocked Image: http://i.imgur.com/YpmgFrJ.jpg][Blocked Image: http://i.imgur.com/5TquLrP.jpg][Blocked Image: http://i.imgur.com/fYaUc0h.jpg][Blocked Image: http://i.imgur.com/GivW9HR.jpg][Blocked Image: http://i.imgur.com/pQJOYUH.jpg] I'm not totally satisfied with the colouring of the map as a whole but it has come a long way. Displacements are also being frustrating. I'd love to hear what you think!

  • aaaaasdasdasdasdasda
    • September 21, 2014 at 2:21 PM
    • #2
    Quote from Bevielis

    First and second screenshots look absolutely gorgeous. The rest display some blocky geometry of the snow walls, it also would help if the snow walls had a bit more detail, like a maintenance box, or a door. Anyways, 10/10 would bang.

    Those were my concerns, especially the blocky geometry. I'm not sure what to do since using the hammer displacement tools is so so painful, is there some kind of secret?

  • aaaaasdasdasdasdasda
    • September 21, 2014 at 3:56 PM
    • #3

    Decided to go full blitz with the subdivision tool. I think it may have worked.

    [Blocked Image: http://i.imgur.com/7uoSrfl.jpg][Blocked Image: http://i.imgur.com/iXV8ngk.jpg][Blocked Image: http://i.imgur.com/k7g1kbh.jpg] Ignore the floating lights. They're magical, trust me.

  • UnknownPredator
    • September 21, 2014 at 5:27 PM
    • #4

    Reminds me of hoth from star wars battlefront 2, anyways good stuff keep it up!

  • aaaaasdasdasdasdasda
    • September 23, 2014 at 12:50 PM
    • #5

    Got some more work done.


    [Blocked Image: http://i.imgur.com/uGBU7Wx.jpg]

    Entry to a passage that will go towards the hostages.


    [Blocked Image: http://i.imgur.com/Y9jHgPZ.jpg]

    Warehouse thing, tried not to fall into the yet-another-warehouse syndrome.


    [Blocked Image: http://i.imgur.com/GikXYel.jpg]

    Alternate path for rescuing CTs

    [Blocked Image: http://i.imgur.com/zGcycr6.jpg]

    Room with some kind of machine.

    [Blocked Image: http://i.imgur.com/WUALkdz.jpg]

    Other side of the path into CT spawn.

    [Blocked Image: http://i.imgur.com/faJDMWt.jpg]

    Incomplete bit that will take you through to some snow-warehouse things.

    I'm liking what I've gotten done with the lighting, definitely has some mood to it.

  • Anth
    • September 23, 2014 at 1:49 PM
    • #6

    This is looking really good man! Keep it up!

  • aaaaasdasdasdasdasda
    • September 24, 2014 at 11:58 AM
    • #7

    So I just realised I was using f.lux when taking making my map so it looked better on my monitor at night than day. I've added colour correction to try and simulate this. Thoughts?

    [Blocked Image: http://i.imgur.com/c59h9O3.jpg]

    [Blocked Image: http://i.imgur.com/TchHME3.jpg]

  • tomm
    • September 24, 2014 at 12:13 PM
    • #8

    very unique looking map, +1 for snow


    regarding the last screenshots, I liked it better before

    I think the greenish light seems odd for a snowy environment.


    just my 2 cents.

  • aaaaasdasdasdasdasda
    • September 24, 2014 at 1:10 PM
    • #9
    Quote from tomm

    very unique looking map, +1 for snow


    regarding the last screenshots, I liked it better before

    I think the greenish light seems odd for a snowy environment.


    just my 2 cents.

    Display More

    You're probably right, it's very easy to get carried away with colour correction. I might try a small amount of blue since I still want some kind of colour theme to the map.

  • jackophant
    • October 2, 2014 at 10:33 PM
    • #10

    Biohazard makes me think of the alternative name to the resident evil series! Personally, I think seed was a better working title, or even just "seedbank" would suffice. Makes it more recognisable.


    I think the playtest went well tonight! Could do with a couple more hallway/rooms with a couple of other positions for the hostages, but I thought it was good, fast paced fun. It is very flat though, maybe open up one room into a more warehousey area so there is a bit of "verticality" perhaps?

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