1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Handpainting practise

  • Dennispls
  • September 22, 2014 at 4:27 PM
  • Dennispls
    • September 22, 2014 at 4:27 PM
    • #1

    Hey guys,


    It has been a while since I posted here. Lately I have been trying to get some decent handpainted textures.
    Below is what I've got so far. Crits are welcome. I do not yet know how this scene will work out but I'll add as I go.


    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/09/wip1.jpg]

    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/09/texturewip1.jpg]

  • TheGuma
    • September 22, 2014 at 4:48 PM
    • #2

    Looks amazing! Kind of TF2-Ish, too.

  • Dennispls
    • September 23, 2014 at 7:45 AM
    • #3

    Cheers TheGuma! Was going for a WoW / Allods kind of look. Any tips on how to improve?

  • kikette
    • September 23, 2014 at 8:02 AM
    • #4

    Looks very nice but maybe you should look for more colors to improve your contrast. Actually, the only way to guess your material is by looking at the yellow color and the object shape. Maybe you should improve the way you work your surfaces by using sharper brushs ?

  • Dennispls
    • September 23, 2014 at 8:08 AM
    • #5

    Thanks Kikette,


    Yeah I could definately work on my brushes. Right now I use a standard brush with pen pressure.
    I should read up on what setting does what. I will also work on some more contrast in terms of color. I tend to go for the same color but a bit darker. Feel free to do paintovers guys.

  • Dennispls
    • September 24, 2014 at 9:16 PM
    • #6

    Made some changes to the palm tree bark. Not sure if this is an improvement or not.

    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/09/improv.jpg]

  • tomm
    • September 25, 2014 at 6:54 PM
    • #7

    not an improvement imo, you made the tiling more obvious, take a step back

  • Dennispls
    • October 11, 2014 at 1:45 PM
    • #8

    Been very busy with work and other stuff but I have tried something else.

    Let me know what you think


    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/Palm-fronds.jpg]

    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/newtry.jpg]

    I am still woking on the overal look and feel before starting to ad more colors and contrast

  • General Vivi
    • October 12, 2014 at 7:57 AM
    • #9

    This is sick. Please record a video the next time you go painting.

  • tomm
    • October 12, 2014 at 10:38 AM
    • #10

    texture quality is good, it's just the palm fronds look slanted to me, dunno what reference you're using but it looks more like a pile of rocks on both textures.

  • Dennispls
    • October 12, 2014 at 10:48 AM
    • #11

    Hey Tomm,


    This is my reference:

    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/ref.jpg]

  • tomm
    • October 12, 2014 at 11:13 AM
    • #12

    it might be the color, maybe give your texture a more natural woody color just like the one in the reference?

  • Dennispls
    • October 12, 2014 at 11:42 AM
    • #13

    Yea perhaps you're right. I'll see what I can do

  • moyyst
    • October 12, 2014 at 3:17 PM
    • #14
    Quote from tomm

    texture quality is good, it's just the palm fronds look slanted to me, dunno what reference you're using but it looks more like a pile of rocks on both textures.

    I actually thought it was a stone pillar.

  • Dennispls
    • October 12, 2014 at 4:20 PM
    • #15
    Quote from moyyst

    I actually thought it was a stone pillar.

    Yeah I have been hearing this alot and perhaps it is because i've done a lot of stone tests before.

    It might be the deep cuts and the highlights that make it look more like stone. I am still reworking this. I'll post some progress tonight. Cheers for the comments sofar!

  • Dennispls
    • October 12, 2014 at 4:29 PM
    • #16
    Quote from generalvivi

    This is sick. Please record a video the next time you go painting.

    Cheers but right now I feel like im doing a ctap job in nailing this type of texture. When I get better at this I will see if I can make a video:)

  • Dennispls
    • October 12, 2014 at 7:37 PM
    • #17

    I currently have this

    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/current-try.jpg]

  • Dennispls
    • October 15, 2014 at 8:32 PM
    • #18

    And a little more progress. Still need to unify the chips in order for it to tile better. Slowly getting there though. I feel like I should move on to the leafs.
    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/Texture.jpg][Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/Texture2.jpg]

    Edit
    it seems like my laptop is displaying this a whole lot lighter than it is on most other devices. Will fix tomorrow

  • Dennispls
    • October 19, 2014 at 3:55 PM
    • #19

    Been playing around with the geometry of the tree and came up with this. The leafs are still work in progress but I slapped them on as reference
    [Blocked Image: http://dennisgriesheimer.nl/wp-content/uploads/2014/10/Palmtree.jpg]

  • Leigh
    • October 19, 2014 at 8:35 PM
    • #20

    That's pretty neat! Has that upped your polycount by much?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™